Review: Ashwalkers (Nintendo Switch)
Ashwalkers is a post-apocalyptic survival recreation. The main focus is on the story and the alternatives you choose, making it really feel extra like a visible novel than a survival-type recreation. Whereas the idea is exclusive and the variety of choices permits for a number of completely different endings, the general execution and technical flaws preserve this from feeling like a elegant product.
The world that Ashwalkers creates is fascinating, happening sooner or later the place a geological catastrophe occurred, inflicting Earth to develop into a wasteland. You play as 4 adventurers and got down to discover the Dome of Domes, a secure place in your tribe. And as you discover the wasteland, you come throughout others making an attempt to make life work within the harsh atmosphere. You’ll be able to select the way you wish to deal with completely different situations and interactions with NPCs. For instance, do you go in with the plan to assault or with a diplomatic method? Every choice has 4 different decisions, permitting for thirty-four attainable endings.
As you discover, you’ll must preserve observe of 4 stats of the characters: heat, starvation, sanity, and vitality. These will deplete as you journey, so that you’ll want to seek out provides and arrange camp to maintain the crew alive. You’ll arrange camp to make use of supplies discovered on this planet to extend your heat and starvation. And permitting characters to relaxation and converse will improve their sanity and vitality.
The sport presents a tutorial, however it doesn’t present a lot clarification. As a substitute, it’s a easy walk-through of amassing supplies and the camp mechanics. I’d have appreciated a way more in-depth tutorial in most video games, however the recreation is comparatively simple, and I by no means felt any of my characters had been ever in actual hazard. There are many assets to seek out, and there’s no fight within the recreation; as an alternative, the choice you make performs out through textual content, making the sport really feel like a strolling visible novel. However, as survival video games go, that is the best one I’ve performed.
Whereas the idea is fascinating, an absence of execution makes the sport really feel boring. Not one of the characters have an fascinating background and no actual character. I by no means felt linked to them. They’re simply faceless protagonists with nothing that distinguishes one from one other. As a substitute, I’d have most well-liked creating characters and choosing their skillset.
I by no means felt like my characters had been in imminent hazard. With loads of assets, I by no means had a difficulty with any of the character’s stats. Even my decisions by no means made it really feel just like the characters had been in peril. Each choice performed out with the protagonists strolling away unscathed.
The sport additionally railroads you. Whereas there are areas that give the looks that you could examine, typically, I used to be dissatisfied and compelled to take the trail that the designers wished me to take.
But it surely’s the technical points that triggered most of my frustration. First, booting up the sport, it crashed just a few instances on me. Then, whereas traversing the panorama, the characters would get caught, and I wasn’t certain it was due to a glitch or if I wanted to stroll in a special path. Lastly, the sport is all in black and white, and loads of instances, the textual content was in white on a white background, making it inconceivable to learn. These are issues that ought to have been caught in QA, making it really feel like the sport is in an early construct and never prepared for manufacturing.