Matt Brown is the Senior Director of Product on the Roblox Market staff. His position entails ensuring folks can discover the clothes and accessories they should customise their avatar, whether or not it’s the most recent and biggest creations from the style entrepreneurs in our neighborhood or one of many many new Layered Clothes choices now out there on our platform. We spoke with Matt to be taught extra about his staff and what he enjoys most about working at Roblox.
What does the Roblox Market staff do?
The Roblox Market staff is liable for the entire content material customers can purchase without spending a dime or for Robux (our digital forex) on the platform. We additionally oversee the instruments, pipelines, analytics, and so on. that allow content material creators in our neighborhood to construct profitable companies on Roblox.
What’s some of the fascinating points about working in your staff?
Our job on the Roblox Market staff spans many various obligations and talent units, so what’s most fascinating to me is seeing how adaptable we must be in our day-to-day work. I’m consistently amazed by how simply our engineers can seamlessly navigate the intricacies of all the things from the UX for buying and selling gadgets to the mathematics and logic behind third-party resales of community-made gadgets. On the product aspect, we additionally get to wrangle those self same programs and work instantly with the creator neighborhood as they assist to outline our upcoming options.
How is your expertise at Roblox completely different from different roles you’ve had?
I get an opportunity to work together instantly with the neighborhood whereas additionally designing programs that may have a cloth optimistic influence on their lives at scale, whether or not that’s monetary—by way of applications and programs that give them the chance to create companies to assist themselves—or by creating mechanisms that maintain each creators and customers secure from unhealthy actors who’re making an attempt to do the other.
What are a few of the most impactful initiatives you’ve labored on at Roblox?
There have been a number of noteworthy initiatives over time, however three instantly come to thoughts. I used to be a part of the trouble that introduced non-blocky characters (i.e., “Rthro”) to the platform. This was particularly important since these characters broadened the chances of Roblox past the traditional blocky aesthetic. One other venture I started working on was Layered Clothes. I used to be the Senior Director of Product for Avatar and Market once we laid out the imaginative and prescient for Layered Clothes nearly three years in the past. We went by way of many iterations with a objective of offering this loopy new functionality to customers, whereas additionally doing all the things we might to verify the entire experiences and avatar customization the neighborhood has invested in prior continued to work as seamlessly as attainable. And lastly, I loved opening the 3D avatar market to user-generated content material, specifically as a result of it modified the way in which I see neighborhood.
What’s one factor you’re keen on most concerning the firm tradition right here?
I really like that we’re all heading in the identical path. I’ve by no means labored wherever the place it was so clear that everybody desires to create a spot the place anybody could be themselves irrespective of who they need to be or what they need to do.
Excited about becoming a member of the Product staff at Roblox? We’re at all times in search of new expertise, so verify us out at corp.roblox.com/careers/ and see if there’s a task that’s best for you.