Provided that the unique announcement of Last Fantasy VII Remake got here on Sony’s stage means again at E3 2015, the truth that the sport has ties to PlayStation platforms (similar to the unique) ought to come as little shock. What is considerably shocking, although, is that communication from Sq. Enix has been so missing relating to FFVIIR’s ‘timed unique’ nature, regardless of a number of prime alternatives to set the document straight. Following Last Fantasy VII Remake’s PS4 launch on April tenth, 2020, the shortage of any official affirmation of the exclusivity timeframe — in contrast to different comparable offers which have sprung up since, corresponding to Deathloop (12 months) and Forspoken (24 months) — left followers hoping to see the remake on different techniques nothing to do however speculate over when, or certainly if, when the exclusivity interval would possibly finish.
A bit over a yr later, we got here as shut as we have now gotten to having a correct timeframe laid out, with the improved PS5 model of FFVIIR, subtitled Intergrade and bringing each efficiency upgrades and new content material for PS5, arriving on June tenth, 2021 alongside information that Intergrade would not seem on some other techniques for “a minimum of six months.” Certain sufficient, simply over six months handed earlier than the sport launched on PC on December sixteenth — as an Epic Video games Retailer unique, simply in case this entire scenario wasn’t already sufficient of a large number — however between the Epic exclusivity and the port being, by all accounts, fairly poorly optimised, Remake appeared to launch on PC with a Fireplace fairly than a Firaga. Since then, we have heard nothing in any respect about additional ports, with a number of exclusivity home windows each assumed and identified having come and gone… so what’s going on right here? Nicely, there are a number of prospects, however earlier than we dive into them, we thought it would be fascinating to take to Twitter with a ballot, and the outcomes to date have proven a surprisingly even unfold throughout dreamers, believers, naysayers, and extra.
Let’s break down some of the possible situations here, and see just how likely we think they might be…
Final Fantasy VII Remake was never planned for Xbox
The most obvious reason why two years have passed without so much as a mention of an Xbox release for FFVIIR could just be as simple as the game having never been scheduled for an Xbox version in the first place. In such instances, though, messaging around exclusivity is usually much clearer, especially in cases where Sony has directly contributed development funding (Street Fighter V, Demon’s Souls). The fact is that we’re two years on now and still nobody has properly ruled out an Xbox release, so I feel as though it’s pretty unlikely that Final Fantasy VII Remake was ever intended to be a full PlayStation exclusive — Sony would have been shouting it from the rooftops if that were the case. Instead, I feel what is more likely is…
Other platforms were planned for Final Fantasy VII Remake, but plans changed
It’s been a tumultuous few years and with so many moving parts on the production line, gaming has been hit especially hard by the ongoing global situation. We’ve seen countless delays and revised plans, so there’s a pretty good chance that FFVIIR would already be on Xbox in an alternate timeline not wracked by a pandemic, component shortages, and conflict. Not only that, but there have been numerous developments closer to home for the industry’s major players, with huge sums of money changing hands in a number of massive deals that would naturally have knock-on effects on any other arrangements that were already in place.
It could be, for instance, that Sony initially only intended to pay for a relatively short exclusivity window, but felt its hand was forced to extend the deal in light of Microsoft’s acquisition of Bethesda and later Activision Blizzard. Or it could be the other way around — perhaps the exclusivity window has come and gone, but either Square Enix itself isn’t too fussed about bringing the game to Xbox late, or MS has had its hands full with those massive deals and hasn’t had time to properly court Square and get FFVIIR on Xbox. All involved parties have been playing their Triple Triad cards so close to their chests with this one that they’re practically in their lungs, so it’s impossible to know for sure what the score is, though a timed exclusivity window long enough to outlast the buzz surrounding a game will effectively turn it into a de facto exclusive if either platform holder or publisher can’t see much value in a late arrival. Given the lack of clear communication, this situation seems fairly likely to me, although even the changing gaming landscape doesn’t write off a release down the line, of course.
Final Fantasy VII Remake Part 2 has become the priority
This possibility ties into the previous one rather well, so it feels likely the natural topic to cover next. Final Fantasy VII Remake was years in the making, yet still only really covers the events of the first disc of the original three-disc PS1 game. Square Enix has made it clear it wants to retell the whole story so one or more follow-ups will be in the works, yet even with an engine and many character and enemy models done, breaking free of the walls of Midgar and into FFVII’s much wider world would be a massive undertaking even in a vacuum, let alone with the ongoing issues in the real world. It’s already going to be incredibly hard to avoid having this full saga straddle three console generations at this rate, so there’s a decent chance that Square is focusing its resources on the second game rather than ports of the first — a theory backed up somewhat by the sketchy nature of the PC release. Some believe that Square could be waiting on the next part (or even when the whole thing is done) before putting the first elsewhere, but it feels like that would be far too long to wait.
Once again, a change in priorities like this wouldn’t rule out a belated port of the original to other platforms at some point, though it would go some way towards explaining the lengthy delay. As such, I do think it’s likely that this is at very least a contributing factor to this hard-to-read situation — we’ve often heard Square Enix complain about games underperforming in their financial reports, from Tomb Raider to Avengers, so protracted development cycles aren’t going to help in that regard when the studio’s expectations seem rather lofty. On that note, I can’t see FFVIIR doing especially well on Xbox after all this time with a standard release, which might be another reason for the lack of communication — Xbox Game Pass gave Outriders a fighting chance previously, and got a lot more eyes on games like Guardians of the Galaxy, so maybe Square is just patiently waiting for MS to write it a cheque to put Remake on the service instead of potentially sending a two-year-old game out to die on new systems.
Final Fantasy VII Remake may still come to Xbox eventually
It’s been one hell of a waiting game already, but there’s nothing stopping Final Fantasy VII Remake from still coming to Xbox… though you do have to imagine it’d need to be sooner rather than later at this point in order to be viable. A surprise Game Pass arrival seems like the most likely way for this to happen now, and there’s clear precedent there — just about every major Final Fantasy game has come through the service at this point, while Square has previously arranged day-one drops (Outriders, Dragon Quest XI S) as well as plenty of latecomers to raise awareness (Hitman, Guardians of the Galaxy, Nier Automata, and more, not to mention the entire FF back catalogue) so there’s clearly a strong relationship there. As such, I would think it somewhat unlikely that Square would do a regular release of FFVIIR so long after the Highwind has sailed, but can certainly see it coming as a surprise Game Pass addition being somewhat likely if it ever does get the chance to break free of its weird exclusivity.
But what of other platforms? Well, the Kingdom Hearts games have been exclusive to the Epic Games Store for a year at this point, with a similar lack of communication as with FFVIIR about the possibility of other launchers such as Steam — it does feel like there’s some kind of deal in place there to have Square’s big games only on Epic’s store on PC, especially with the House of Unreal seemingly being no stranger to shelling out to keep games off Valve’s launcher. And Switch? Well, obviously FFVII Remake would be too much of a beast to run natively on Nintendo’s console, but with the rise of cloud streaming versions of games that would be beyond the technological capabilities of the system (including, once again, Square’s own Kingdom Hearts series), it’d certainly be possible to put the remake out that way should Square be interested in making it a full multiformat release. Or Square could make each chapter an exclusive on a different system to really set the Cait Sith among the chocobos, but that doesn’t sound particularly sensible or realistic…
Could Final Fantasy’s 35th anniversary hold the answer?
The Final Fantasy series is set to celebrate its 35th anniversary in December, with Square Enix launching an anniversary site final month to assist maintain followers on top of things with deliberate and ongoing celebrations. It boasts that this yr, the staff “will likely be bringing you a lot thrilling
new methods to benefit from the worlds of Last Fantasy,” resulting in some hypothesis that the second a part of FFVII Remake will get its reveal a while this yr, and Sq. utilizing Kingdom Hearts’ twentieth anniversary to announce Kingdom Hearts 4 including gasoline to that fireside. The timing feels proper for a primary have a look at the second chapter, and what higher option to get the hype practice rolling out of Midgar than by getting much more eyes on the primary half by lastly bringing it to different platforms?
Frustratingly, although, this doubtless will not be the final time we do that dance with Sq. Enix. The freshly-announced Kingdom Hearts 4 hasn’t even been given goal platforms but, so we have got one other wait on our palms simply to search out out the place the Gummi Ship will likely be touchdown within the first place. Forspoken appears a bit bit simpler, provided that the small print in promo materials already mentions a two-year PS exclusivity interval, although we’ll almost definitely find yourself the place we are actually with FFVIIR when that expires. Then there’s the following mainline FF, Last Fantasy XVI. A complicated reveal did not do us many favours in deciphering the place it might be launching, with later clarifications main us to imagine it will likely be a full PS5 unique for six months, then a console unique for one more six months (akin to Intergrade, strongly suggesting the PC launch that the unique trailer talked about by mistake), so it may in concept come to Xbox and different techniques after its first yr, though we absolutely count on to be saved guessing.
Even when Last Fantasy VII Remake does not come to Xbox, you are not lacking a lot
As an enormous Last Fantasy fan and somebody who was launched to what would grow to be certainly one of their favorite sequence by the unique FFVII, it pains me to say this, however I do not suppose Last Fantasy VII Remake is a very good sport. Like many others, I used to be giddy with pleasure to see a stunning HD Midgar at that insane E3 present again in 2015, and the reveals that adopted had been much more spectacular. However once I lastly received my palms on the sport, one thing about it simply felt off. There’s spectacle to the fight, positive, however the system feels confused — a bizarre hybrid of motion and turn-based with few of the advantages of both pure system, and with either side outperformed by different video games within the sequence beforehand. For all its faults, significantly early on, FFXV felt like a way more completed motion sport, with FFVII Remake seemingly too afraid to totally depart behind its unique techniques, apparently oblivious to the truth that even the slightest deviation from the basic fight would already be a step too far for many who simply wished to play a shiny new model of a childhood favorite. That is not what I wished, for what it is value — I am not satisfied of the worth of a full ground-up remake that performs precisely the identical because it did 25 years in the past — nevertheless it simply ended up as a midway home that will have benefitted drastically from committing to the bit, come what may.
Whereas there is a sure novelty to seeing elements of Midgar we by no means noticed within the unique (or different media that adopted), it quickly wears off because it turns into clear there is a purpose we did not get to see it within the first place. A lot of the sport finally ends up a colorless stroll by means of generic corridors as Sq. appears to pad out one disc’s value of content material (in addition to a good bit of recent stuff, in equity, what with the bizarre additional twists and turns the story decides to take) to really feel like a full sport. In doing so, the pacing feels extremely awkward a number of the time and far of the depth of the disaster in Midgar is misplaced in consequence. It is the gaming equal of the Hobbit film trilogy — supply materials torn into three items for monetary fairly than creative causes, and with the top product struggling in consequence. I nonetheless want to return and check out Intergrade to see whether or not the turn-based mode that was added feels any higher for me (though it is solely obtainable on Regular, which was already means too simple). However in its fundamental type, as undeniably fairly because it was in locations, FFVII Remake stands as certainly one of my largest gaming disappointments lately, and also you’re unlikely to search out many of us who stan the sequence more durable than I. Nonetheless, I would like to see it will definitely come to Xbox so these of you who have not had the prospect can lastly make up your personal minds… all I am saying is that I would suggest tempering expectations, as I genuinely do not see the masterpiece that others apparently do when it.
With all that out of the best way, as a enjoyable little experiment, let’s run that very same ballot we have got happening Twitter right here, so we are able to see how opinions differ on the topic between website and socials. We might love to listen to your ideas and reasoning down within the feedback, however let’s attempt to maintain issues civil and keep away from infantile console conflict chatter that provides nothing to the dialog, yeah? Cheers, kupo!
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Sure, finally.
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Perhaps?
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No, not any extra.
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No, and it by no means was.
We have had 388 responses.