Star Wars: The Force Unleashed (Switch) Review
I’ve to placed on my grandpa hat for this one, however when the Wii was first introduced all the best way again within the mid-2000s, the fast need for a sport that used the Wii Distant as a Lightsaber got here as quickly as we bought a have a look at the controller.
It took virtually two years, and in simply a few months of one another, we bought Star Wars: The Pressure Unleashed and the Star Wars: The Clone Wars – Lightsaber Duels. Like all pre-Wii Movement Plus titles, each of those video games meant the dream of a 1:1 lightsaber sport was by no means realised.
Sadly Star Wars: The Pressure Unleashed on the Change doesn’t have the 1:1 controls, however it has one thing even higher – button controls. In contrast to the Wii model, you may play the Change model of Pressure Unleashed with out waving your arm; these button controls are probably simply ripped from the PS2 model, which Krome Studios additionally made. Sure, this launch of Pressure Unleased is the Krome Studios sport made for the Wii, PS2 and PSP. The Xbox 360/PS3 model is seemingly left to the coattails of historical past. The Wii model appeared not as superior because the HD consoles, however it additionally had some completely different story beats, extra fluid fight (and never simply due to movement controls), and different minor particulars.
Since The Pressure Unleashed was launched in 2008, the world of Star Wars has modified. None of this sport is now canon, however like the remainder of the brand new media round Star Wars, it does present a narrative exterior the principle movies. Happening between Episode III and IV, the Pressure Unleashed has you play as Darth Vader’s secret apprentice. Discovered on the Wookie homeworld Kashyyyk as a toddler, Starkiller (though he’s not named on this sport) is a darkish pressure consumer, skilled below Vader to kill Jedi and Empire goons alike – it’s an opportunity to play a Star Wars sport as a foul man now and again and lean into the powers they’ve. It’s a enjoyable little story, it’s not the longest and largely linear, however it’s not a bloated open-world affair, which is sweet.
The story takes place in a number of completely different worlds, along with your ship appearing as a hub to get round. When you’re on the ship, you may plan the place to go subsequent, change up the color and hilt in your Lightsaber, improve your pressure powers and change costumes.
The fight of The Pressure Awakens is probably the most enjoyable a part of the sport, movement controls or not. Just like the Wii, the left Pleasure-Con controls all your pressure powers, which will be combo-ed or manipulated with completely different button combos. Since you’re a darkish aspect pressure consumer, you should utilize Lightning, throw folks and issues, and choke folks – all the good things. The appropriate Pleasure-Con is solely for the Lightsaber, and regardless of what I needed to say in my overview in regards to the sport years in the past – I don’t assume these controls have aged all too properly. There’s some nimble fight right here, flipping round, zapping folks, putting them with the Lightsaber – it’s simply made all of the more difficult with the movement controls. They really feel sluggish. You possibly can schwing schwing all you need, however ready for canned animations to complete and the saber not transferring 1:1 is a step backward now. It makes you are feeling disconnected from the motion.
Fortunately you by no means need to activate movement controls in any respect, and the whole lot will get mapped to buttons. The fight is quicker, fluid and simply extra enjoyable. The Pressure Unleashed was undoubtedly one of many extra waggly video games on the Wii. With age, I’m joyful button controls are right here.
Another elements of the sport have aged from a gameplay perspective. Bear in mind within the mid-2000s when each sport had fast time occasions? These annoying little on-screen prompts to smash the proper button (or do the correct motion) fail, and you must do all of it once more? These issues. The Pressure Unleashed it in spades, and while you’re enjoying with movement controls, they’re much more annoying. There’s a motive we don’t do these anymore. There’s additionally some historical checkpointing, which on a hybrid system is annoying. Going again and beginning a degree from scratch will not be enjoyable.
The opposite aged a part of The Pressure Unleashed is the graphics and the sound design. Like most Star Wars video games delivered to the Change by way of the best way of Aspyr, you’re not getting an excessive amount of in the best way of a visible glow-up. Other than the advantages of the sport being in HD and a smoothed out efficiency, there’s not a lot new happening. You’re taking a look at some classic late 2000 Wii graphics. That additionally means low-quality textures and pop-in and early free lip-syncing and wood animation.
It seems to be like some lighting results and/or bloom have been added, however it’s simply attainable it was too needed to discover at 480p earlier than. The Xbox 360 and PS3 variations of The Pressure Unleashed would have translated over higher visually, however the fight and gameplay of the Wii sport are extra enjoyable. I additionally needed to muck round with the sport’s sound ranges, it was arduous to listen to a variety of speech, and music in boss fights was tremendous quiet when it ought to have been there pumping alongside.
The Pressure Unleashed accommodates a duel mode the place you’re a pal, domestically, can smash one another with lightsabers. Skins are unlocked throughout singleplayer with varied characters from all through Star Wars historical past. The duel mode is enjoyable sufficient for what it’s, however the identical movement controls nonetheless restrict it.
Pressure Unleashed had a variety of love when it was first made. For its time, the sport supplied a brand new Star Wars journey with a enjoyable and novel approach to play it. Now greater than a decade later, video games are made in a different way, and The Pressure Unleashed options a variety of gameplay mechanics we don’t see anymore. Stiff and repetitive waggle controls at the moment are not less than non-obligatory, however quick-time occasions and a wood presentation make this an awesome instance of what video games have been a very long time in the past, in a galaxy not too distant.
Score: 3.5/5