We have emerged from the depths of the BioShock sequence to start a contemporary season of Video Gameography! We’re doing issues in another way this time as we’re discussing the gameography of a developer relatively than protecting a person recreation sequence. That studio is Supergiant Video games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. We kick issues off by analyzing their debut outing, Bastion.
Bastion launched on Xbox Reside Arcade on July 20, 2011, and was created by a ragtag staff of seven buddies that fashioned the core of Supergiant (all of whom stay on the studio right now). Developed below two years solely in co-founder Amir Rao’s father’s front room, Bastion gave the upstart staff an opportunity to create the sport of their desires after spending years working for triple-A studios. We’ll focus on Bastion’s unorthodox improvement cycle (it had no pre-production section), the origins of beloved parts resembling its narrator and soundtrack, and the way the sport’s success launched Supergiant into stardom.
Be a part of hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Prima Video games employees author Jesse Vitelli (@jessevitelli) for an entertaining and informative chat in regards to the historical past and narrative of Bastion! You may also determine which certainly one of us does the perfect narrator impression.
If you would like to get in contact with the Video Gameography podcast, you possibly can e mail us at podcast@gameinformer.com. You may also be a part of our official Recreation Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Recreation Informer Twitch channel. From there, discover the Video Gameography channel below “Neighborhood Areas.”