Halo Infinite patched out its notorious ‘tank gun’ final week with the introduction of Season 2: Lone Wolves, however 343 has already rolled again the cannon’s removing, reinstating it together with a number of eliminated multiplayer ‘ability jumps.’
A brand new publish from 343 on the Halo Waypoint boards particulars the modifications gamers can anticipate to see in an imminent replace, stating that the group will likely be seeking to share launch timing for this subsequent replace “within the subsequent few days.”
Halo Infinite tank gun and ability jumps reinstated
For anyone working on the Halo Infinite achievements who did not handle to get LASO finished to unlock Headmaster earlier than the tank gun was eliminated, the following patch will reportedly return this secret OP weapon to its dwelling atop Outpost Tremonius to as soon as once more make LASO runs that a lot simpler. By way of different speedrun methods that died with Season 2, 343 claims that “lots of them are way more difficult as they’re carefully intertwined with the work we’ve been doing in preparation for co-op, however we’ll proceed to discover our choices.”
If multiplayer is extra your ‘jam,’ you may be glad to listen to that the weapon jamming bug launched by Season 2 modifications can also be being addressed. “After hammering on this since seeing the primary neighborhood experiences, we’ve been in a position to establish the foundation reason behind the problem and we’ll be reverting the current change to assist get this into gamers’ fingers faster,” says 343’s publish. Moreover, 4 maps — Aquarius, Bazaar, Stay Hearth, and Streets — will see their eliminated ability jumps return, with all bar Aquarius reverting to how they labored previous to Season 2, whereas Aquarius is getting a slight adjustment to make its soar extra clearly outlined. However what of the others? “We’d love for extra jumps the neighborhood discovers and embraces to evolve because the Aquarius jumps have — to change into extra clearly communicated visually and have their guidelines of traversal change into extra express and predictable,” 343 provides. “Nevertheless, it’s a robust aim to achieve for. We realise modifying sure jumps on this method runs the chance of fixing their ability ceiling, their discovery, and the fun-factor of what makes them attention-grabbing within the first place. Ought to future changes be wanted, all these components will likely be thought-about, and participant suggestions will likely be basic.”
Glad to see 343 reversing modifications and making fixes in Halo Infinite after Season 2’s “bumpy” begin? What modifications and fixes do you hope to see subsequent? Tell us!