Sq. Enix initially gave Eidos-Montréal — the developer of two Deus Ex video games and Marvel’s Guardians of the Galaxy — the duty of constructing Last Fantasy XV, former government artwork director Jonathan Jacque-Belletête confirmed to TA.
This week, TrueAchievements spoke with Rogue Issue’s artistic director Jonathan Jacque-Belletête at Nacon’s Bigben Week about his work on the upcoming philosophical, supernatural, non-violent third-person motion recreation Hell is Us. Talking about his time as an artwork director with Eidos-Montréal, he confirmed that Sq. Enix — earlier than it bought its western department to Embracer group for $300 million — eliminated the Canadian workforce from a “actually cool” Last Fantasy XV venture.
Deus Ex and Marvel’s Guardian of the Galaxy developer labored on a Last Fantasy 15 venture
Last Fantasy XV was launched in 2016 and developed by Enterprise Division 2 underneath director Hajime Tabata. Nonetheless, there was a lot turbulence in its ten years of growth, together with a near-full reset and an engine swap. Jacque-Belletête has now confirmed that as a part of that course of, Sq. Enix virtually gave Eidos-Montréal the Last Fantasy venture:
“[Eidos-Montréal] introduced again Deus Ex. I used to be the artwork director on that — Deus Ex: Human Revolution. Then [I was] the manager artwork director on Mankind Divided. Then we tried to do Last Fantasy XV. Then they determined to deliver it again to Japan — which I feel was a giant mistake, but it surely’s nonetheless the reality. Ours was actually, actually cool.”
Sadly, Jacque-Belletête didn’t increase additional. Growth restarted on Last Fantasy XV in 2012, so that may roughly match the interval between when Human Revolution was launched in 2011 and the sequel Mankind Divided in 2016. It is potential that that is the juncture Sq. Enix determined to strive a western growth workforce for the sport and Eidos-Montréal received the license to pitch an idea. If the sport was ever launched, it could have made Eidos-Montréal the primary western developer on a mainline Last Fantasy recreation.
RPGSite confirmed Sq. Enix wouldn’t instantly reject a western developer again in 2013. Nonetheless, with this assertion, Jacque-Belletête partially confirms a 2018 report from YouTuber SuperBunnyHop. He acknowledged that in response to a number of nameless sources, Eidos-Montréal had “some fundamental artwork, some fundamental recreation design, in a super-secret workplace.”
Apparently, and it seems extra doubtless given Jacque-Belletête’s affirmation, this was a “area opera RPG” with an artwork model that used fractals and a love triangle. For extra info on it, try the video — however this assertion would verify that Sq. Enix didn’t wish to take the chance with Last Fantasy and took it again to Japan.
You may learn extra from our interview with Jonathan Jacque-Belletête in regards to the attractive Hell is Us subsequent week. What do you consider this information? Are you unhappy Sq. Enix didn’t wish to take the chance? Begin a venture of your personal by typing out a remark down beneath!