We have emerged from the depths of the BioShock sequence to start a contemporary season of Video Gameography! We’re doing issues in a different way this time as we’re discussing the gameography of a developer somewhat than overlaying a person sport sequence. That studio is Supergiant Video games, the acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we conclude our season by analyzing 2020’s Hades.
In contrast to Supergiant Video games’ earlier titles, Hades had two launch dates. Its first launch got here on December 6, 2018 when it launched in early entry on PC, whereas the complete sport was accessible to be performed on September 17, 2020. Hades takes every little thing the studio has realized up so far and blends them into an bold rogue-lite that is developed in a method the staff has by no means skilled earlier than: with the gaming public taking part in the sport because it’s being made. Take a look at this episode to study the backstory of how Pyre’s massive solid of characters impressed the evolving narrative of Zagreus and his dysfunctional diety household, how the studio fared growing an early entry sport, and study all about Greek mythology from our visitor, the incomparable Jill Grodt.
Be a part of hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), together with Sport Informer affiliate editor Jill Grodt (@Finruin) for a verbal stroll by the historical past and narrative of Hades!
If you would like to get in contact with the Video Gameography podcast, you possibly can e-mail us at podcast@gameinformer.com. It’s also possible to be part of our official Sport Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Sport Informer Twitch channel. From there, discover the Video Gameography channel beneath “Neighborhood Areas.”