Let’s rock, child! Season 6 of Video Gameography will get fashionable as we look at the Satan Could Cry sequence! Over the following few weeks, we’ll be protecting the historical past and lore of Capcom’s premiere motion franchise. At present we look at the franchise’s boldest, most divisive, however arguably strongest entry but in DmC Satan Could Cry.
Wanting to shake up the sequence, Capcom turned to British studio Ninja Principle to reboot and reimagine Satan Could Cry. Inspired by the writer to be as wildly artistic as attainable, the staff behind Heavenly Sword and Enslaved: Odyssey to the West dreamed up a grittier model of Dante who inhabits Limbo Metropolis, a world current in parallel with the demonic realm. This relationship spectacularly manifests within the metropolis itself coming to life, shifting its buildings and roads to hinder and assault the demon slayer.
Sporting jet black hair and the power to faucet into angelic and demonic powers, this new imaginative and prescient of Dante garnered heaps of vitriol from followers who noticed DmC as too drastic of a departure, regardless of the sport launching to rave evaluations. On this episode, we’ll look at how DmC got here to be, the function Capcom performed within the sport’s wildest concepts, Hideaki Itsuno’s response to the undertaking, the backlash Ninja Principle endured, and provides our general impressions of the narrative and gameplay.
Be part of hosts Marcus Stewart (@MarcusStewart7), former GI editor John Carson (@John_Carson), and with particular visitor Bob Buel (@bobbbackwards) of the 99 Questions podcast as we unpack and pay respects to Ninja Principle’s memorable stab at Satan Could Cry.
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