HunterX is an action-adventure platformer printed by ORANGE POPCORN. You play as a teenage lady preventing off demons and different monsters together with her katana. Let’s focus on whether or not this recreation does something to face out in a crowd of platformers or if it’s one to skip.
Often, I like to begin my opinions with the sport’s story. Sadly, there isn’t an excessive amount of to inform about this one. The sport provides little to no clarification concerning the protagonist’s function. She’s looking demons one night time when she finds a crack on the earth and must hunt extra demons to… I don’t know, shut the crack, I suppose? HunterX begins with our hero already in the midst of a hunt one night time. I don’t know why and I don’t even know the place we’re or what this fictional world known as.
You’re thrown into the gameplay with little clarification for why it’s best to care about this recreation. The primary stage is a tutorial of types. Through the first stage, buttons will seem to elucidate the gameplay. I’ve all the time most popular easy tutorials and studying as I play, so I’m glad HunterX did the tutorial this fashion.
The gameplay is straightforward sufficient. Your character can run, sprint, and wield a katana. There’s a complicated ability tree that you may improve utilizing karma (which is discovered concerning the world and by defeating enemies). Karma is, in a nutshell, expertise factors. Nevertheless, the ability tree isn’t so simple as gaining sufficient karma to stage up sure abilities. No, the tree has core abilities it’s good to discover throughout the ranges. Then, utilizing karma, you’ll be able to improve these core abilities. For instance, you’ll be able to sprint however improve it in some unspecified time in the future to permit the hero to sprint in mid-air.
The whole lot is laid out throughout the ranges, although. You’ll run into the core abilities similar to you’d run into karma. Nothing is hidden or interactive. In HunterX, you’re merely going by the motions of every stage, which definitely will get boring after some time.
The boss battles have been distinctive sufficient. Nevertheless, you probably received’t defeat them in a single shot as a result of they’re troublesome. This clearly isn’t dangerous, however I’m bringing it up due to the considerably sticky controls and the save system.
For instance, this isn’t a hack-n-slash recreation, regardless of its look. I typically spammed the assault button in opposition to enemies or bosses, which landed me in bother. As a substitute of 1 hit after one other, the protagonist would toss a few hits after which have to reset, if you’ll, earlier than attacking once more. It was a slower tempo, and I couldn’t get out of the behavior of spamming the button. That could possibly be a difficulty of mine slightly than the sport.
Nevertheless, the save system might have been carried out higher. You’re solely allowed to save lots of by sure statues, typically discovered about midway by every stage (and the degrees are slightly giant). If you die, that’s the place you respawn. So, should you die to a boss, it’s good to redo half of the extent once more.
To not point out that typically the sport will save no matter karma you bought between the save level and the tip of the extent. Nevertheless, it was too inconsistent for my liking. I typically turned the sport off each time I died slightly than attempt once more.
General, the one memorable bits of this recreation have been the boss battles to me. The degrees have been repetitive, and whereas the map system was fairly cool, they have been too giant of the identical gameplay for me to need to discover the entire stage. As well as, the identical music performed on a loop for each space, so I typically performed my music or had a film on as background noise.
I imagine HunterX has the potential to be a superb platformer, but it surely didn’t do something particular for me. The shortage of story clarification and characters left a gaping gap, and the gameplay grew boring and repetitive after some time.