Group Cherry’s Metroidvania action-adventure recreation, Hole Knight, follows the journey of a anonymous warrior known as the Knight as he travels via Hallownest, which is now a kingdom in ruins due to a supernatural illness. Because the Knight journeys via Hallownest, he encounters numerous characters that may assist totally unravel the story within the recreation.
One of many characters within the recreation is Lurien the Watcher. In response to in-game lore, Lurien the Watcher, one of many Dreamers, used to reside on the prime of the Watcher’s Spire within the Metropolis of Tears, the place he would look down over the town via a big telescope which is why he’s known as “The Watcher.” Due to this, the Knight should discover Lurien the Watcher and the opposite Dreamers to destroy the An infection. Lurien and the opposite Dreamers closed the Black Egg entrance, placing them into everlasting sleep.
The participant will learn to attain Lurien the Watcher on this information!
The Watcher’s Spire
Within the space, the Knight will encounter enemies like Cowardly Husk, Gluttonous Husk, Husk Dandy, Nice Husk Sentry, Husk Sentry, Lance Sentry, Winged Sentry, and Heavy Sentry. Moreover, as talked about above, the Knight may even encounter the Watcher Knights within the space. As talked about above, Lurien the Watcher’s sleeping physique may be discovered on the prime of the Watcher’s Spire in the course of the Metropolis of Tears.
Earlier than the Knight can attain the Watcher’s Spire, the Knight should first receive the Monarch Wings capacity, permitting the Knight to carry out a double bounce in mid-air. Moreover, to traverse the Watcher’s Spire, the Knight should additionally receive the Mantis Claw capacity to cling to partitions and bounce off them. These skills make reaching and traversing the Watcher’s Spire very simple. To try this, that is what the Knight should do:
- From the Memorial to the Hole Knight in the course of the Metropolis of Tears, head to the trail on the proper the place the Knight will encounter a Cowardly Husk and a Husk Dandy, then take the exit on the proper.
- Within the subsequent room, take the elevator simply close to the doorway to the room and head up a stage.
- Then, head a bit bit proper, and earlier than the glass ground (or hole in case you have already destroyed the glass ground utilizing the Descending Darkish spell), you will note the platform above. Use the Monarch Wings to carry out a double bounce and attain the platform, then head to the left and take the exit above.
- Upon coming into the subsequent room, head to the proper the place the Knight will encounter a Cowardly Husk and a Husk Dandy; head up by utilizing the Monarch Wings capacity and the Mantis Claw capacity the place the Knight will face two Winged Sentries, then on the prime head to the left the place you’ll ultimately see a path on the ground and an exit on the left. Take the exit on the left, and you’ll find a Bench within the subsequent room. Sit on the Bench to avoid wasting your progress.
- After that, return to the earlier room. Head down on the trail on the ground, and the Knight will encounter a Cowardly Husk, a Husk Dandy. A Husk Sentry, head a bit bit to the proper and head down the place the Knight will meet a Gluttonous Husk, then head a bit bit on the left, then head down the place the Knight should defeat a Nice Husk Sentry and a Winged Sentry to proceed. After defeating them, the trail on the proper will likely be opened the place there’s a change inside. Strike the change to show it, and the subsequent pathway will likely be opened.
- Drop to the earlier path on the proper, take the trail on the proper, go up a stage the place the Knight will encounter one other Gluttonous Husk, head up one other stage the place the Knight will encounter a Heavy Sentry, head up the shaft on the left, proceed on the proper, then take the exit above. It’s value mentioning that it could be an important assist to show the lever on the prime of the shaft as this can open a gate that may turn out to be a shortcut to the Bench earlier.
- Subsequent, because the Knight enters there will likely be two paths: on the left, the place the Knight will encounter a Nice Husk Sentry and several other different enemies, and above, the place the Knight will encounter a Winged Sentry. Take the trail above and go up a stage, then head to the left, and you’ll ultimately discover an elevator. Journey the elevator all the best way up, take the trail on the left, then, close to the top of the trail, take the exit above.
- After that, take the elevator up, head to the proper, and the Knight will encounter the Watcher Knights. The Knight should first defeat the Watcher Knights to proceed. As soon as defeated, proceed on the proper, go up the shaft, proceed on the trail on the left, head up one other shaft, and take the exit above on the proper.
- Subsequent, proceed on the left, experience the elevator up, proceed on the trail on the proper, and there you’ll discover the sleeping physique of Lurien the Watcher!
Now that the Knight has discovered Lurien the Watcher, you may strike Lurien the Watcher’s physique with the Dream Nail by holding down the assigned Dream Nail button after which releasing it as soon as the assault is charged as much as enter the Dream Nail. Meet Lurien the Watcher himself, and break his Seal by utilizing Focus after the Knight retains on attacking him. After that, the Knight will get up, and Lurien, the Watcher’s physique, will now not be there.