Probably the most thrilling video games amidst Sq. Enix’s large slate of releases over the following six months is Ways Ogre: Reborn, an enhanced model of the PSP model of Ways Ogre: Let Us Cling Collectively, the basic Tremendous Famicom technique RPG. And given Sq. Enix’s current retro visible type in HD-2D, many had been disillusioned this rerelease wasn’t coming with the brand new visible type.
However in an interview with IGN on the Tokyo Sport Present, Reborn’s producer Hiroaki Kato revealed that HD-2D was by no means thought-about for the rerelease — even when 3D visuals had been certainly on the desk.
Kato, who was additionally the challenge supervisor on the PSP launch of the sport, states that he thinks HD-2D is “actually cool” and that “…it is a actually attention-grabbing and sort of new graphical interface to show issues with”, however the staff by no means considered utilizing it for Ways Ogre: Reborn:
“No, we did not take into consideration making it HD-2D. We sort of performed with the concept of constructing it 3D, however what we had been actually eager about was, “What are the main elements about this recreation which can be actually interesting to everyone?” And within the 2D authentic, it was actually well-done pixel artwork, so we realized that we could not have a Ways Ogre recreation with out this actually high-quality, awesome-looking 2D pixel artwork. So to carry that form of decision and that form of constancy to new {hardware} and new know-how was loads of effort. However yeah, I believe we did it.”
Upon its official reveal, screenshots revealed Ways Ogre: Reborn’s smoothed-out pixel and “high-definition backgrounds”, which many were critical of on the time of the sport’s announcement. Particularly in a yr the place Sq. Enix has rereleased one other Tremendous Famicom recreation, remade in HD-2D — Dwell A Dwell. In fact, each of those video games are produced by completely different groups (and Ways Ogre has seen a Western launch earlier than), however the Ogre Battle collection has additionally been comparatively dormant for the previous decade, so some really feel short-changed.
In the identical interview, Kato reveals that the success of Remaining Fantasy XII: The Zodiac Age helped get Ways Ogre: Reborn off the bottom: “…we had been ready to make use of that know-how. We had been in a position to carry it into the making of this new recreation, and sort of create a brand new play type for our video games.”
Kato additionally acknowledges the discharge of Triangle Technique earlier within the yr and says that each this and Ways Ogre: Reborn releasing in the identical yr is a “good factor”:
“For a very long time, there have been no new ways RPGs, so now all of a sudden, we have now each Ways Ogre and we have now Triangle Technique, and what this has carried out is permit each core customers of this type of style to get their ft moist with it once more, and for brand spanking new customers as nicely to be taught what a ways recreation is about.”
The DioField Chronicle, one other technique RPG with just a few twists, was additionally launched final week. So it actually does really feel just like the SRPG has made a giant comeback in 2022. And we’re glad about it!
Ways Ogre: Reborn is out on eleventh November on the Change. You’ll be able to take a look at the total interview with IGN within the hyperlink under.
Would you’ve gotten favored to have seen the sport in HD-2D? Or are you pleased with the brand new visible type? Tell us!