YouTuber 3kliksphilip (opens in new tab), apparently mad with energy, has bent probably the most absurd PC gaming elements ever devised to a suitably deranged objective: ratcheting the framerate of the notoriously easy-to-run Counter-Strike: International Offensive so excessive, the Supply engine buckles beneath the burden.
CS:GO is constructed on virtually the identical 18-year-old tech as Half-Life 2. Its light-weight nature permits avid gamers to eke out maximal body charges with minimal {hardware}, pushing previous the basic 60 to attain heights of 120, 144, and even 200 fps, all for maximal aggressive benefit, nevertheless slight. Counter-Strike’s built-in restrict is an already absurdly excessive 400 fps.
In a time of skyrocketing vitality prices and one thing not-great perhaps occurring to world ocean temperatures, Nvidia launched an absolute monster brick of a graphics card within the 450 watt max TDP, $1,600 RTX 4090 (opens in new tab). 3kliksphilip commendably acknowledges the absurdity of such a product, whereas additionally stating some probably extra sane use circumstances for it, all earlier than plunging into the abyss.
3kliksphilip began by eradicating each obstacle to efficiency, together with AI bot gamers and even the HUD and look at fashions to steal treasured frames. At this juncture, even the mighty Intel Core i9 13900K (opens in new tab) processor will get bottlenecked, with common body charges of round 980 from 4k right down to 720p. Pushing issues to their absolute restrict, simply gazing a wall on a very uncomplicated map, 3kliksphilip was capable of high out at over 4,400 fps, a really ludicrous achievement.
Maybe sooner or later, an esports-centric society of future people will develop displays to render such efficiency, eyes to understand it, and sure, even video games to assist it. However does 4,400fps produce a greater Ok/D ratio? Seems, when you surpass round 1,000 fps, Counter-Strike begins to bug out. Characters begin to transfer barely quicker. This is not exceptional in video games: some older ones cannot go previous 60 and even 30 fps with out glitches resulting from their inside logic being tied to a sure framerate, although it is humorous to make them attempt (opens in new tab).
A 4090 pace increase will not truly supply a tangible profit in-game, as on-line servers will forcibly appropriate you to maneuver at a standard play pace, which renders player-side as a jarring, fixed stutter. Finally, 3kliksphilip readily acknowledges how foolish an endeavor this was, even when it is extremely, very humorous.