Technical points damage a promising premise.
One True Hero combines 3D platforming and 3D Zelda right into a difficult, tongue-in-cheek, journey recreation. You play as a farmer who comes into possession of a magical and highly effective sword. Clothed appropriately in a inexperienced tunic, you got down to defeat the evil that has claimed the land. Proper from the beginning, One True Hero’s writing and character interactions stand out as a powerful function. Characters are genuinely humorous and excellently animated, typically serving as parodies of Zelda staples. For instance, one character remarks early on that each time one thing dangerous occurs, somebody exhibits up sporting inexperienced and swinging a sword.
Gameplay is targeted on navigating a primarily linear world filled with platforming challenges, occasional small puzzles, and fight encounters. Alongside the way in which you’ll decide up collectibles, which can be utilized to entry particular difficult platforming phases outdoors of the first development. Platforming is easy however typically feels fairly good. Sadly, stage design is oftentimes obscure. It will possibly generally really feel as if you happen to’re attempting to platform your method via a recreation that wasn’t at all times designed with platforming in thoughts. Random items of geometry could have no collision detection by any means, and I’d typically discover myself in areas I wasn’t presupposed to be just because I wasn’t certain precisely the place the sport needed me to go. Fight is likewise easy however efficient, and usually freed from the eccentricities that plague the platforming. As you proceed via the story, you’ll additionally unlock new fight skills on a ability tree, which assist to maintain fight from getting too stale.
The one space during which One True Hero in the end will get too tripped up is in its bugs. I encountered bugs on an extremely common foundation. Virtually all of those I used to be in a position to recreate frequently. Most of them additionally weren’t brought on by doing something significantly uncommon on my finish both. At one level I fell off a cliff and respawned as a limp corpse that had a limiteless soar, permitting me to mash the soar button and fly over the extent. One other time I respawned beneath the extent geometry totally. At one level, I managed to unintentionally transfer a field into an unreachable place, solely to have the sport autosave instantly, stopping me from reloading. Fortunately I used to be in a position to glitch myself previous the issue (I assume they’re not all dangerous). Much less dire however nonetheless impactful visible bugs are additionally frequent, with characters and objects frequently shedding their textures mid cutscene. Sarcastically, the precise efficiency metrics by way of body fee and determination are each nice. That is in the end a really nicely optimized but buggy recreation.
One True Hero feels a bit like a recreation in very early-access. There may be the potential right here for an excellent recreation, however it’s buried beneath so many points that it is troublesome to see via the haze. When One True Hero works, I typically take pleasure in it, however there are simply so many points to push via. Its writing is genuinely endearing, its characters are full of life and animated, and at the same time as you moon soar excessive above the playable areas, it maintains stable body fee and determination. With some aggressive patches there could also be one thing right here, nevertheless it isn’t fairly there but.