Infinity Ward has laid out some modifications which were made to Name of Responsibility Fashionable Warfare 2 in response to suggestions from the sport’s beta forward of its launch later this week.
In a put up on the studio’s web site, the group broke down a number of change classes, together with audio, UI, and motion. Most of those modifications got here from suggestions on the multiplayer, however may also be relevant to the story marketing campaign, as nicely.
The total checklist of modifications reads as follows:
Enemy Visibility
- We now have added diamond icons above the heads of enemies. This could make it simpler for gamers to obviously establish opponents within the sport.
- Moreover, we’ve continued to tweak lighting and distinction for improved enemy visibility.
Audio
- We’ve shortened the general vary of footstep audio which can permit enemy gamers to get nearer to targets earlier than they can detect footsteps. We now have additionally continued to tweak teammate footstep audio, which can now be quieter following suggestions from the Beta.
- The in-world activation sound impact quantity vary for the Lifeless Silence area improve has been drastically decreased.
Third Particular person
- Following suggestions from Beta, aiming down sights will now keep in third individual POV for low-zoom optics. Solely high-zoom optics (starting with the ACOG and better) and particular optics reminiscent of Hybrids and Thermals will revert to first individual POV. We imagine this can improve the third individual expertise whereas preserving the gameplay balanced. The suggestions on this mode has been very constructive, and we are going to proceed to discover its use as a modifier.
Weapons
- We now have continued to tweak weapons throughout the sport following each suggestions from Beta gamers and sport knowledge. Gamers can anticipate extra specifics on weapon tuning as we proceed to help post-launch.
UI
- We now have been working laborious on quite a few updates to our UI that make accessing and customizing your loadout extra seamless. We’ve made enhancements to navigation of menus and can proceed to optimize our UX.
Motion
- Slide, ledge cling, and dive have been additional refined. We’ve additionally addressed some motion exploits following Beta.
Matchmaking
- We now have applied some modifications that goal to scale back foyer disbandment between matches. We look ahead to testing this at a big scale and getting suggestions.
Name of Responsibility: Fashionable Warfare 2 is coming to PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Collection X|S on Friday, October 28, although the marketing campaign has been playable for many who pre-ordered the sport digitally since October 20. For extra on that, try IGN’s assessment of the marketing campaign (or try the video model under), through which it was described as “underwhelming and overly acquainted.”
Kenneth Shepard is a author overlaying video games, leisure, and queerness throughout the web. Discover him on Twitter at @shepardcdr, and hearken to his biweekly online game retrospective podcast Normandy FM, which is at the moment overlaying Cyberpunk 2077.