Overwatch 2’s subsequent patch will goal among the strongest heroes at present within the recreation. In a put up on the Blizzard boards (opens in new tab), Overwatch 2 neighborhood supervisor Andy “AndyB” Belford outlined a collection of nerfs set to take impact on November 15. The modifications goal Sombra, Genji, Zarya, D.Va, and the brand new ninja-themed help, Kiriko. The complete listing of modifications is as follows:
Sombra
- Hack skill lockout length decreased from 1.75 to 1.5 seconds
- Hacked enemies are now not legitimate targets for hacking at some stage in the impact
- Hacked injury multiplier decreased from 40 to 25%
Genji
- Most ammo decreased from 30 to 24
- Shuriken injury decreased from 29 to 27
Zarya
- Barrier length decreased from 2.5 to 2 seconds
- Barrier cooldown elevated from 10 to 11 seconds
D.va
- Fusion Cannon unfold elevated from 3.5 to three.75
- Boosters impression injury decreased from 25 to fifteen
Kiriko
- Swift Step invulnerability length decreased from 0.4 to 0.25 seconds
We have beforehand lined how all one of the best tanks in North America (opens in new tab) have been enjoying Zarya. With Overwatch 2’s shift to a single tank meta, many feared damage-oriented secondary tanks just like the Russian weightlifter could be left behind. It appears Blizzard overcorrected, as her new double bubbles have let her turn out to be a little bit of a raid boss with near-constant invulnerability.
The uptime discount looks like a sensible shift to tone her down with out undermining that fantasy. D.Va, in the meantime, retains her new and improved defensive matrix whereas merely having her injury and accuracy taken down a peg.
Help slayer Genji totally benefitted from the shift to a single tank meta, so needing extra shurikens to kill and having fewer of them in a clip (journal? forearm?) might strike a greater steadiness with the freer hand he has within the backline now. Sombra, equally, will now have much less potential as a solo murderer, particularly with that huge hacking injury nerf (40% to 25%).
New heroes all the time want no less than slightly tuning after getting launched, and Kirkio’s decreased invulnerability window will connect higher threat to wanton teleporting.
These all seem to be smart modifications to steadiness a hero shooter that, regardless of some development and monetization points (opens in new tab), remains to be the sport we have liked (opens in new tab) since 2016 at coronary heart.
Whereas we’re right here, if Blizzard is taking steadiness feedback, I wish to recommend some modifications for Cassidy:
- Doubled Peacemaker physique shot injury, tripled headshot injury
- Reintroduced flashbang alongside Magnetic Grenade, he will get each now
- Deadeye locks on instantaneously
- Nobody is allowed to be imply to me in staff chat anymore