Octopath Traveler II doesn’t launch till February twenty fourth, however that doesn’t imply that the devs are remaining quiet concerning the sport. In actual fact, producer Masashi Takahashi and director Keisuke Miyauchi participated in an interview with Famitsu that was ultimately translated into English and posted by Nintendo Every part.
Essentially the most fascinating matter they talk about is the camerawork. There isn’t any longer only a top-down view. In line with Miyauchi, “it’s processed in a different way internally as nicely, since whereas we used scripted occasions final time, this time we used the Unreal Engine’s options, doing issues like we’d for a 3D scene”.
Nonetheless, there had been camerawork modifications for the battles too. Miyauchi says that “we made issues flashy when they need to be, and saved some issues the identical from final sport when acceptable, and I believe we managed to make the presentation very various”.
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