Oculus co-founder Palmer Luckey, writing on his private weblog: Immediately is November sixth, 2022, the day of the SAO Incident. 1000’s of VRMMORPG avid gamers have been trapped by a mad scientist inside a dying sport that would solely be escaped via completion. If their hit factors dropped to zero, their mind can be bombarded by terribly highly effective microwaves, supposedly killing the person. The identical would occur if anybody in the actual world tampered with their NerveGear, the digital actuality head-mounted-display that transported their minds and souls to Aincrad, the first setting of Sword Artwork On-line.
[…] In SAO, the NerveGear contained a microwave emitter that might be overdriven to deadly ranges, one thing the creator of SAO and the NerveGear itself (Akihiko Kayaba) was capable of conceal from his workers, regulators, and contract manufacturing companions. I’m a reasonably good man, however I could not provide you with any method to make something like this work, not with out attaching the headset to gigantic items of apparatus.
In lieu of this, I used three of the explosive cost modules I often use for a special venture, tying them to a narrow-band photosensor that may detect when the display flashes crimson at a particular frequency, making game-over integration on the a part of the developer very simple. When an acceptable game-over display is displayed, the costs hearth, immediately destroying the mind of the person. This is not an ideal system, after all. I’ve plans for an anti-tamper mechanism that, just like the NerveGear, will make it not possible to take away or destroy the headset.
Even so, there are an enormous number of failures that would happen and kill the person on the unsuitable time. Because of this I’ve not labored up the balls to truly use it myself, and in addition why I’m satisfied that, like in SAO, the ultimate triggering ought to actually be tied to a high-intelligence agent that may readily decide if circumstances for termination are literally appropriate. At this level, it’s only a piece of workplace artwork, a thought-provoking reminder of unexplored avenues in sport design. It is usually, so far as I do know, the primary non-fiction instance of a VR system that may really kill the person. It will not be the final.