Practically a decade and a half in the past, Visceral Video games launched Lifeless Area, a now cult-classic survival-horror recreation impressed by the likes of Alien and The Factor. If you happen to’ve ever yearned for a return to its mixture of sci-fi and horror, or if you’d like a near-identical expertise to Schofield’s first survival horror hit, you’re in luck. Schofield’s newest, The Callisto Protocol, veers extremely near Lifeless Area, for each higher and worse. Sadly, although, it’s far too acquainted. There are glimmers of greatness, particularly in its opening hours, however what unfolds after is a tiresome and unsurprising eight hours that really feel like a relic of the previous.
The Callisto Protocol is about primarily in Black Iron Jail and the encompassing space on one in every of Jupiter’s moons, Callisto. After a crash touchdown, correctional officers imprison protagonist Jacob Lee and Dani Nakamura in Black Iron Jail. One thing goes improper; Jacob escapes his cell, and shortly after, meets his first biophage, a highly-mutated monstrosity who’s extra fleshy pustulating gore than human.
The sport introduces its distinctive melee fight system right here, and it’s one of many highlights. Dodging by pulling left and proper on the management stick is partaking, as are the heavy and sluggish swings of Jacob’s melee assault. Every hit carries a ton of influence, and with correct timing and exact dodges, I took down enemies utilizing simply this electrified jail baton in a satisfying means. Weapons are later folded into the combination, however they’re not as satisfying because the baton, nor do they meaningfully differentiate themselves from each other. Upgrading my baton to maintain it helpful till the tip felt like a necessity, though ammo is plentiful in the event you want to go into encounters with weapons blazing. The telekinesis-like pull-and-throw GRP system is beneficial and enjoyable, however there’s disappointingly little to do with it past throwing enemies into the identical three forms of insta-death equipment, off a ledge, or away from you.
You’re requested by characters speaking via the radio to go right here and there, and proper once you present up, one thing goes improper, and now it’s essential to meet them at this location as an alternative. After just a few hours, I used to be predicting a lot of the story beats prematurely, all of the whereas being fed bread crumbs of a bigger narrative. Certain, issues occurred, however I not often noticed a semblance of the sport’s overarching story till the ultimate hour, at which level it felt like a rushed dump of data. Whereas Dani’s story, which weaves out and in of Jacob’s all through the length of the sport, involves a satisfying conclusion, Jacob’s doesn’t, ending with a scene that feels inorganically engaging and designed to make sure I buy the upcoming story DLC.
The ultimate boss earlier than this disappointing climax is an exhausting and repetitive battle that seems like these of yesteryear; the one each recreation needed to embrace, even when it didn’t show crucial. This wasn’t the one disappointing boss. All of them left me feeling empty and aggravated on the lack of variance. You battle the identical enemy sort as a boss a number of instances all through the sport, simply in numerous arenas. Most bosses can kill you in a single hit, which takes away the earned stress of survival horror. I wasn’t determined to seek out ammo or a well being pack to outlive by the pores and skin of my tooth; I used to be simply jogging away to make sure its hits didn’t land near me.
Furthering my frustration is a foul checkpoint system. You have to redo your entire battle in the event you die by insta-kill, even on the tail finish of a boss battle. If it’s important to kill just a few enemies earlier than that battle, it’s essential to do this once more, too. The identical goes for ammo, audio logs, and different sources, as effectively, even in the event you save proper the place you’d like to choose up post-death after doing this sort of preparation. Dangerous checkpointing can be current in customary enemy encounters, which shortly turned stale.
Listening to audio logs, which add small touches of wanted taste to the realm you’re taking part in via, requires you to remain within the log menu, and you may’t transfer or search the surroundings whereas listening. The dying animations are thrilling and grotesque, however they lack selection. They’re buggy, too, and a few dying scenes are drastically extra fascinating to look at play out than others. A biophage pulling Jacob’s eyes out of the sockets, for instance, is nice. However watching an enemy knock Jacob to the bottom in an unintentionally hilarious and anticlimactic ragdoll-like vogue falls flat.
Gun animations, which play when switching weapons, look good at first, however you need to agonizingly sit via every to make use of a brand new weapon. If you happen to goal too early or hit reload throughout the animation, the sequence ends, and the weapon you have been utilizing previous to trying this modification returns. That is irritating throughout tense fight encounters the place I’m flipping via my handful of weapons to seek out the proper one. A novel quick-fire mechanic that auto-locks onto an enemy’s weak level on the finish of a melee combo is a pleasant addition to the fight’s techniques, but when your outfitted weapon is out of ammo or requires reloading and also you don’t notice it, you hit hearth just for nothing to occur, leaving you open for harm. The Callisto Protocol dies by a thousand cuts similar to these.
These numerous issues apart, although, The Callisto Protocol remains to be doing a whole lot of what Lifeless Area did, for higher and worse. And to that finish, there are moments of enjoyable, even when, in distinction, they’re mild on real terror. I’m okay with The Callisto Protocol being one other model of its religious predecessor, nevertheless it struggles to nail even the fundamentals. Because of this, I’m underwhelmed, aggravated, and disillusioned. If you happen to needed something extra out of this second crack at making a brand new sci-fi IP in survival horror, or one thing markedly totally different that acknowledges simply how far gaming has come since 2008, The Callisto Protocol is just not your reply.