Nintendo Life: What made you need to return to the characters of Erik and Mia, from Dragon Quest XI, in Dragon Quest Treasures?
Tachi Inuzuka: Characters from Dragon Quest XI x common x boy and lady crew = Erik and Mia.
Yuji Horii: All of the characters from DRAGON QUEST XI have been common, however we had not seemed on the childhoods of Erik and Mia a lot, so we determined that they might be straightforward to make use of in a spin-off story.
Are there any ties to Dragon Quest XI exterior of the principle characters, or is that this a completely standalone journey? Will returning gamers be capable of get one thing further out of the narrative?
Inuzuka: DRAGON QUEST XI is its personal self-contained story, so this recreation doesn’t develop on that story immediately. It’s linked by the adventures that Erik and Mia have on this recreation, and is a part of what formed their quirks and personalities once we see them in DRAGON QUEST XI.
The Dragon Quest collection has a reasonably storied historical past on Nintendo consoles. What made you need to make this a Swap unique?
Inuzuka: As a result of the character of the gameplay had a very good affinity with the Nintendo Swap.
I needed to make this a recreation that may very well be loved casually,
What made you need to give attention to treasure looking? How has this affected the normal Dragon Quest gameplay?
Inuzuka: I needed to make this a recreation that may very well be loved casually, and after a winding means of experimentation, I lastly settled on the thought of a treasure-hunting recreation.
Horii: I’ve a sense that this undertaking was initially launched as a brand new DRAGON QUEST MONSTERS collection, however Mr. Inuzuka stated that he wish to make it a recreation about looking for treasure, so I authorised that concept. I additionally felt that the characters of Erik and Mia have been well-suited to treasure looking.
How a lot inspiration did you’re taking from earlier Dragon Quest spin-offs like Dragon Quest Monsters?
Inuzuka: There was not a lot acutely aware affect that we drew from the DRAGON QUEST MONSTERS collection, however the improvement crew was constructed across the identical workers who make these titles, so there could be some unconscious affect there.
Are you able to share something concerning the Rivals mechanic? Will any of them have a deeper impression on the sport’s story?
Inuzuka: Because the story progresses, the rival teams play fairly an essential function.
Treasures sees the return of monster recruiting. Have there been any adjustments to this mechanic for this recreation?
Inuzuka: Recruiting takes place on the discover board in your base. You possibly can hand over gadgets that monsters need to recruit them as allies.
Does having a big forged of monster companions let you have extra enjoyable with their characterisations?
Inuzuka: It’s designed so as to put collectively your individual favorite mixtures to play with, from totally different strengths, area talents, appearances, voices and the flexibility to hold totally different treasures and so forth.
Not simply an open world recreation, however an “open life” recreation.
Do you have got a favorite monster that you just like to make use of in Treasures, or in another Dragon Quest recreation?
Horii: Most likely the King Slime.
There’s been lots of Dragon Quest spin-offs through the years. Do you have got a dream concept for one that you just haven’t been capable of fulfil but however need to?
Horii: Not simply an open world recreation, however an “open life” recreation.
This interview has been edited evenly for readability. Our due to Inuzuka-san and Horii-san for taking the time to talk to us. Dragon Quest Treasures is out now on the Nintendo Swap