Gavin Lane, Editor
Weapon degradation was a lovely solution to encourage experimentation in BOTW’s Hylian sandbox. I appreciated what it contributed to your journey by the sport, and weapons had been plentiful and diversified sufficient to be value attempting simply to see what they did, from elemental blade right down to wood spoon. Not as soon as did I stroll right into a scenario with nothing at hand; for me, the steadiness the devs struck there was masterful.
My sole irritation with the mechanic is predicated across the Grasp Sword, particularly the Degree 60 maxed-out model I bought as soon as I handed all of the DLC trials. I perceive why, from a design perspective, it was given its personal model of sturdiness earlier within the recreation and wanted to periodically ‘cost’. However as soon as I had confirmed myself, crushed the trials, and given Calamity Ganon a sound thrashing, it took the sting off my victory to seek out that the Blade of Evil’s Bane nonetheless ran out of juice.
So, it might be simply dandy if the gnarly Grasp Sword we’ve glimpsed in TOTK – as soon as sufficiently rejuvenated and tempered and whatnot – retained its masterfulness completely on the very, very finish of the sport. In any other case, yay degradation.
Kate Grey, Employees Author
I truthfully wasn’t bothered about weapon sturdiness throughout my playthrough, however then some time after the sport got here out, it grew to become this meme the place everybody was bothered about it. However that hasn’t actually modified my opinion! I feel weapon sturdiness can create these very natural moments the place your sword explodes on the worst time throughout a boss battle, and I feel these are value one thing.
Nevertheless… I nonetheless suppose it may be improved, as a result of I am fairly certain swords do not truly explode, so I would not thoughts the sturdiness system being switched to extra of a Monster Hunter deal, the place you need to preserve your weapons sharp, and discovering a sword is a rarer incidence quite than swords current in each nook and cranny of the world.
Alana Hagues, Employees Author
To start out off with, I wasn’t pleased with the weapon sturdiness in Breath of the Wild. I am so used to going as much as all enemies and attacking them in mainly the whole lot and I assumed I may do the identical right here, willy-nilly. Within the early hours of BOTW, I ran out of weapons quite a bit. I used to be typically scrambling for sources, preventing my method by Hyrule utilizing the Sheikah Slate, and throwing rocks or twigs at Moblins. Was I all the time efficient? No. However was it enjoyable? Sure.
I feel that is after I realised the fantastic thing about BOTW’s weapon system. All the things in BOTW is mainly an merchandise. One thing for use, a useful resource to outlive. Weapons had been no exceptions. it did not matter if my axe snapped in two or if my sword shattered in my hand — one thing can be ready for me close by. And I would have to learn to make do with it.
For Tears of the Kingdom, I am nearly 100% this mechanic will come again, nevertheless it’ll have some changes. Contemplating the whole lot and their mom wants a crafting mechanic, I can completely see crafting being added to TOTK to my chagrin, but when Pokémon can do it, then Zelda can in all probability do it higher. Make new weapons or repair up outdated ones? Sounds okay, proper…?
Jim Norman, Employees Author
I sort of cherished weapon degradation in Breath of the Wild. What began as a irritating journey with a pocket full o’ sticks quickly grew to become a tactical twist on the sequence format and one thing that I had a good time organising. Discovering a brand new weapon gave me large quantities of pleasure and whereas there was a lot heartbreak concerned when it broke earlier than I had the possibility to say goodbye, it made the journey really feel all of the extra fulfilling.
In fact, there’s a specific amount of tweaking that I want to see in Tears of the Kingdom. Making it in order that weapons final that little bit longer would clearly be a bonus, however would not it even be good to see us getting the flexibility so as to add some (restricted) sturdiness boosts onto a few of our favorite weapons? This can be a difficult one and would undoubtedly want utilizing moderately — good job I am not a recreation developer, hey — nevertheless it may make the sense of customisation really feel that little bit extra private.
It could additionally cease idiots like me from taking over the ultimate section of Ganon with nothing however a department, however that is a special matter, I suppose.
Ollie Reynolds, Employees Author
Weapon sturdiness by no means actually bothered me. Truthfully, reaching the max variety of weapons in my stock and having to sacrifice one to make room for a Savage Lynel Sword was much more irritating (although fortunately this eased as I discovered increasingly Korok Seeds).
Like the rest although, it’s a mechanic that wants a little bit of massaging, although what Nintendo does with that is past my comprehension proper now. I did ponder the thought of getting a one-time use merchandise within the recreation that may grant one weapon limitless sturdiness, however that’s rife with potential issues. Why would you even hassle to make use of the rest when you have a weapon that offers first rate injury and doesn’t break, for instance?
I feel the most effective factor Nintendo may do with that is to easily alter the time it takes till a weapon fully breaks; possibly give us a bit extra time with every weapon, or enable us to simply restore them. I don’t need Tears of the Kingdom to introduce crafting mechanics or one thing equally daft, however there’s undoubtedly one thing to be explored right here.
What do you need to see occur to TOTK’s weapons? Possibly they may take a tip out of Hyrule Warriors: Age of Calamity’s guide and broaden on the improve prospects for particular person weapons? Would you welcome extra crafting-style mechanics? Fill out the next polls after which tell us within the feedback.