Halo Infinite developer 343 Industries is reportedly switching from its personal inner Slipspace Engine to Unreal Engine for some video games sooner or later.
This information comes from a Bloomberg report stating that the change from Slipspace to Unreal will start with a brand new recreation underneath the codename Tatanka, based on the publication’s sources who’re accustomed to 343’s plans. In response to Bloomberg, 343 is growing Tatanka with Sure Affinity, who has helped develop varied Halo video games for greater than 15 years. The undertaking reportedly began off as a battle royale however has probably advanced in totally different instructions.
Bloomberg experiences that future Halo video games “can even discover utilizing the Unreal Engine,” however that some throughout the studio are skeptical of dropping Slipspace fully in favor of Epic Video games’ Unreal, with fear that the change in code engine will negatively affect the best way it feels to play a Halo recreation. Sources accustomed to 343 and its use of Slipspace instructed Bloomberg that the engine, which is outwardly constructed on decades-old code, is troublesome to make use of and buggy, and typically a ache level for builders engaged on Halo video games. Apparently, in a number of cases all through 343’s historical past, studio administration has mulled over switching to Unreal, however that it didn’t really occur till Pierre Hintze took over the studio late final yr following the departure of 343 head Bonnie Ross and engine lead David Berger.
Elsewhere within the report, the publication claims that 343 isn’t engaged on new story content material for Halo Infinite, regardless of many followers believing stated story content material was coming within the recreation’s future. Actually, Bloomberg experiences that some “builders had been making prototypes within the Unreal Engine and pitching concepts for brand new Halo video games.” Nonetheless, a lot of these builders had been reportedly laid off earlier this month so it’s unclear if these prototypes are nonetheless being developed.
This report follows information from earlier this month that Microsoft was shedding 10,000 folks amidst its ongoing $69 billion acquisition of Activision Blizzard. 343 Industries was reportedly one of many studios hit hardest by these layoffs, and shortly after they occurred, Halo Infinite inventive director Joseph Staten departed from the studio to rejoin Xbox Publishing. Rumors that 343 Industries would no longer develop Halo video games and as a substitute oversee the franchise started to unfold following that, however final week, Hintze launched an announcement that stated “343 Industries will proceed to develop Halo now and sooner or later.”
[Source: Bloomberg]
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