Upon defeating Kale and clearing the principle story, Hello-Fi Rush presents you with a brand new activity. Hidden in many of the recreation’s tracks is a numbered Spectra Door resulting in a particular problem that places your information of the fight system to the take a look at. Consider like the key missions from Satan Might Cry or the Alfheim challenges in Bayonetta. You might have possible already come throughout at the least one among these doorways in your preliminary playthrough, however the recreation prevents you from getting into them till after the credit roll. For those who want to squeeze extra mileage out of the sport and deal with this postgame quest, this information will go over easy methods to discover each Spectra Door in Hello-Fi Rush and beat the challenges inside.
Hello-Fi Rush: The way to discover and full all Spectra Door challenges
Observe 1 Spectra Door
You’ll be able to entry this Spectra Door quickly after you end Refrain 4 — the battle on the rooftop, to be extra particular. Make your solution to the primary constructing the place Smidge is positioned, head to the fitting, and look down. It is best to see a ledge you possibly can hop right down to, at which level you possibly can enter the Spectra Door and deal with your first problem, assuming you play so as.
This problem duties you with defeating 5 of the flying bomb-throwing enemies whereas remaining airborne as a lot as attainable. Merely use your Magnet Seize to zip your self towards the enemies and carry out your customary aerial gentle assault combo. Don’t fear in the event you unintentionally fall to the bottom a few occasions; you solely fail the problem as soon as the timer hits zero, and the timer solely depletes whenever you land on the bottom.
Though the timer depletes extremely quickly, this could not pose a lot of an issue so long as you shortly soar again up and Magnet Seize once more in the event you fall.
Observe 2 Spectra Door
After the battle that introduces you to the blue-shielded enemies that require Peppermint to take care of, soar up the transport containers and sprint to the ledge up above. The door must be clearly seen.
For this problem, it is advisable defeat 4 enemies, with the catch being that you would be able to solely deal injury to them inside 12 beats after you land a profitable parry. It’s possible that you’ve already gotten used to parrying by this level, particularly because the last boss virtually calls for it. However regardless: don’t panic. Patiently look ahead to the enemy to flash, after which time the parry button a beat later. Remember that the larger sword enemy has an assault wherein he strikes for 2 beats in a row after the flash.
Upon touchdown the parry, a counter on the higher proper will present you what number of beats you’ve left to deal injury earlier than it’s a must to parry once more. When utilizing these 12 beats to assault, strive to not get too fancy together with your combos, as you solely have a couple of minute and 25 seconds to complete the problem.
From my expertise, even simply utilizing the usual gentle assault combo must be sufficient to deal first rate injury to enemies earlier than your beats run out. And by touchdown your Beat Hits, you possibly can construct your Reverb Gauge sufficient to carry out your particular Jam Combos together with your associate for extra injury. In case you have not purchased at the least one among these from the store, undoubtedly achieve this and word that you just carry out them by hitting the associate button for the Beat Hit immediate as an alternative of the sunshine or heavy assault buttons.
For those who nonetheless have beats left within the counter whereas an enemy strikes in to assault you, parrying it should reset the counter, so maintain an eye fixed out as you assault. Moreover, word that the identical 12-beat rule applies to Peppermint’s blaster when coping with the shielded enemy, so be sure to parry it earlier than sending her out.
Observe 3 Spectra Door
Within the room after the one the place the robotic congratulates you for surviving Zanzo’s assessments, head proper to search out some ledges on a cliff you possibly can climb up. The Spectra Door is ready for you on the opposite aspect.
The outline for this problem tells you that it is advisable purchase one of many parry counter strikes you possibly can carry out together with your associate (i.e. Kick Shot, Love Faucet, or Excessive Alert) to finish it. Do this in the event you haven’t already. In follow, although, Korsica’s Excessive Alert is the least helpful of the three as a consequence of its low injury output, so stick with the opposite ones.
This problem forces you to completely use these parry counters to wreck enemies, in any other case you’ll have to begin over. To carry out a parry counters, press the associate button precisely one beat after you parry an enemy assault. The timing for that is fairly particular, as you just about must be useless on with the beat for it to work. Though this may be difficult, it should possible solely take a bit of little bit of follow so that you can land it constantly.
Observe 4 Spectra Door
Upon getting into the large room with the staircase shortly after going by means of the AR Labs entrance, transfer to the higher flooring to discover a generator for Korsica to activate. This may set off a platforming sequence it’s a must to full earlier than reaching the Spectra Door.
This problem is sort of precisely the identical because the earlier one, besides that you just activate a kind of three strikes by hitting the associate button a beat after an ideal dodge moderately than a parry. That is truly a bit trickier to do than it’s with the parry, as it’s a must to pay nearer consideration to your positioning when performing an ideal dodge. Be sure that to reposition your self after a dodge so that you just keep near the enemy when getting ready to dodge once more. In any other case, you could find yourself dodging too distant from the assault for it to rely as an ideal dodge. If it seems such as you dodged removed from the enemy, chorus from utilizing the associate button so that you just don’t unintentionally fail the problem.
Observe 5 Spectra Door
You’ll be able to entry this Spectra Door as quickly as you enter tha central hub space the place you communicate with TEC-78. On the entrance, go proper and drop right down to the ledge under. Then, you’ll have to hop throughout a number of disc-shaped platforms that slowly orbit the central pillar. Leaping towards the left aspect will take you to the Spectra Door.
For this problem, it’s a must to land two Overkill Bonuses, achieved by ending off an enemy with a Jam Combo. It’s essential to refill one section of your Reverb Gauge to carry out a Jam Combo, so you will have to land Beat Hits to construct it up with out killing greater than one of many three enemies within the problem. For those who purchased the Fast Beat Hit from the store, you possibly can spam it to fill your gauge extra shortly than you possibly can with a regular Beat Hit on the finish of a combo. Alternatively, you possibly can acquire a reserve battery someplace in Observe 5 after which convey it to this battle to make use of whenever you want it.
Whichever technique you select, house your assaults fastidiously so that you don’t finish unintentionally killing multiple enemy with a transfer aside from the Jam Combo.
Observe 7 Spectra Door
Go to the room with the large pillars and earlier than heading by means of the exit door close to the store, head to the fitting and stroll upstairs. You will notice the Spectra Door behind the 2 robots.
This problem asks that you just beat the entire enemies inside a minute and 30 seconds with out transferring the left stick (or the WASD keys if utilizing a keyboard). This may occasionally sound difficult, besides that you would be able to nonetheless use your Magnet Seize to maneuver near the enemy in addition to your dodges and parries to keep away from assaults. So long as you retain observe of enemy tells and keep in mind to not contact the stick or WASD keys, this must be pretty straightforward.
Observe 8 Spectra Door
Within the underground space shortly after the room the place Mimosa says “Ugh, you might be simply as annoying as Kale’s been saying,” use Korsica on the generator to activate the platforming sequence. Full it, then head backward when you attain the breakable wall. Hop throughout the pipes and go previous the pendulum onto the ledge the place the Spectra Door awaits.
This subsequent problem merely has you defeating three enemies in a bit of over two minutes with out taking a single hit. Even only a primary grasp on Hello-Fi Rush‘s fight fundamentals will enable you drastically right here. However to remain protected, you possibly can maintain your distance whereas whittling the enemies down with associate assaults. It’s possible you’ll particularly need to do that with the bike enemy, as its assaults could be fairly intimidating to take care of up shut. After filling up the enemy’s stun gauge together with your companions, be at liberty to get shut and unload on them with no matter strikes and combos you like. Watch out to not let any enemies sneak in hits on you whereas making an attempt to destroy the bike enemy’s defend mills.
Observe 10 Spectra Door
As quickly as you head into the atrium, go proper and hop up the platforms to get to the higher ledge. As soon as there, undergo the holes within the partitions and soar on the small gentle close to the third wall to get previous it. Transfer a bit additional to achieve the Spectra Door.
For this problem, you’ll really want to be sure you have spot-on rhythm. You’re required to realize a 85% Simply-Timing ranking or larger by the point you full it. As soon as once more, it helps to keep away from mixing up your combos an excessive amount of, as it should make constantly timing your inputs on beat tougher than it needs to be. Keep watch over the counter within the higher proper and guarantee that the left quantity stays above 85. If it’s a bit of bit under, don’t panic. Give attention to staying on beat so the quantity can go up.
In fact, it’s essential to notice that this problem has you preventing the phoenix and the inexperienced four-legged robotic, that are a number of the trickier enemies within the recreation. When the phoenix is on fireplace and within the air, go forward and use your Magnet Seize on it. The phoenix will try and counter it by triggering a dodge immediate, however instantly afterward, its flames can be extinguished, leaving it open to assault. Exploiting this along with utilizing Korsica to blow out the flames when it will get nearer to the bottom will go a good distance.
For the four-legged enemy, don’t be afraid to make use of your particular assault immediately when you’ve got one saved as much as do away with its armor in a single fell swoop. As soon as it fires its blue projectiles, don’t stray too distant from them. You’ll need to shortly shut in and chuck one of many projectiles again on the robotic with Macaron as soon as they land.
You discovered and accomplished the Spectra Door challenges in Hello-Fi Rush – What subsequent?
After you discover and clear all eight of those Spectra Door challenges in Hello-Fi Rush, you’ll acquire entry to an space known as the Spectra Hub Room. This space comprises eight extra challenges which can be tougher than those you probably did beforehand. We are going to put out a information for this part as soon as we get previous it.