OmegaBot is an motion platformer from solo developer Simon Carny. It options run-and-gun gameplay and platforming perils set in a colourful world overrun by robots. Let’s discover out what makes it tick.
The story entails a post-apocalyptic world wherein people have been was androids. A brief introduction welcomes us to this world, wherein one courageous little robotic named OmegaBot units out to avoid wasting humanity. Ah, the irony.
Gameplay entails typical style tropes similar to perilous pits, transferring platforms, and harmful objects like spikes. There are many related titles on the market, however OmegaBot manages to mix a couple of neat facets that maintain it feeling like a contemporary homage, reasonably than “simply one other platformer.”
For instance, though your weapon holds limitless ammunition, it comes with a finite cost. In different phrases, an vitality bar that depletes as you shoot highlights how a lot cost stays. It refills robotically, however it means you’ll be able to’t simply stand there capturing wildly; you’ll need to benefit from your weapon so that you’re not left stranded. As soon as your vitality drains fully, you’re left susceptible for a couple of seconds whereas it absolutely recharges.
You may as well improve your weapon with an unlockable new firearm on the finish of every stage. These units carry new choices, like extra firepower at the price of a slower fee, however you’ll be able to simply change between them at your leisure. Different gameplay elements add to the expertise, like an unlockable double leap. You may as well shoot downwards to maneuver throughout bigger gaps in a “floating” type of means. This transfer was significantly helpful as soon as I bought the cling of it.
Different enhancements come by way of a floating fortress run by a human escapee. Between ranges, you’ll be able to go to this secure haven to improve your vitality, well being, or robo-suit. These come at the price of collectibles littered across the ranges, together with some particular hard-to-reach objects that add an additional incentive for replay. It’s a little bit like amassing the Star Cash in each Mario stage, though there’s no official checkbox to say you’ve discovered all of them.
The graphics are neat, with a colourful retro fashion that appears like a collaboration between Mega Man and Sonic the Hedgehog. It really is smart when you think about these video games additionally sported robot-influenced plots. Sprites and backgrounds use an efficient shaded blurring approach that additionally jogs my memory of Sonic’s authentic 16-bit adventures. Briefly, it appears to be like nice. Loads of foreground parts are destructible, from grass and lamp posts to indicators and rubbish bins. It is a good contact that I consistently employed with relish for some motive, regardless of it having no actual impression on the precise recreation. Hey, it’s the little issues that make life attention-grabbing.
There are solely a few minor downsides to OmegaBot. Firstly, the textual content might use some love within the modifying division; noticeable typos and errors current a much less polished look. The opposite issue is the issue stage, which is ready fairly excessive by default. There’s no choice to set your choice, so being thrown within the deep finish might dissuade informal players. Persistence paid off in my case; after lastly making it by the primary space, I discovered subsequent ranges much less taxing. Had I not been reviewing this title, although, I could have known as it quits sooner.
General, OmegaBot is a enjoyable platformer that serves as a robust debut from this solo developer. The gameplay looks like a contemporary homage reasonably than a mere clone, with attention-grabbing characters and terrifically retro graphics.