Sons of the Forest got here out with the official “Patch 01” at present and it consists of thrilling options just like the glider and binoculars whereas additionally bringing many balancing modifications and basic enhancements. Sons of the Forest already has lots of nice issues, just like the sled for instance, however after Patch 01, the record will get even longer.
What’s New in Sons of the Forest Patch 01?
The Sons of the Forest Patch 01 brings the grasp glider, binoculars, and defensive wall into the sport. There’s additionally a brand new mid-game boss battle within the meals bunker.
Associated: Finest Weapons in Sons of the Forest: Weapon Tier Listing
Whereas the brand new blueprints are thrilling, we don’t know the place they’re simply but. Nevertheless, we do know how you can get the glider. Make sure to test again in within the subsequent couple of days to seek out out the place you could find all the brand new stuff in Sons of the Forest.
Two new options added with this patch are now you can lock doorways by putting a stick over the inside of the door and now you can rearrange the small furnishings in your home by selecting it up and putting it the place you need it.
All Steadiness and Bug Fixes in Sons of the Forest Patch 01
The remainder of the updates within the Sons of the Forest Patch 01 are basic enhancements and balancing modifications. Right here is the total record of what’s added to Sons of the Forest with Patch 01:
Basic Enhancements to Sons of the Forest
- Added Settings Reset within the Choices display screen
- Added lacking Virginia leather-based go well with pickup to world
- Some extra story components added
- New headshot demise animation variations added for cannibals
- Offended common cannibals can assault now by leaping out of timber
- Small birds will now land and eat/acquire fullness
- Added possibility to cover participant title tags
- Added possibility to cover projectile reticle and trajectory
- Fish lure ought to now work and catch fish (each 5-10 minutes) so long as it’s positioned in water and the present season is just not winter
- Added lookout towers to some cannibal villages
- Story Paper pickups will now present UI to “Zoom” in
- Added new construction kind: One Sided Apex. Fills the area between a leaning beam and its supporting beam. Aligns mechanically based mostly on the leaning beam orientation. Suits quarter log variations to the proper size mechanically.
Balancing Modifications to Sons of the Forest
- Added sleep cooldown
- Set relaxation drain from starvation and dehydration to 0
- Muddy Cannibals will now get much less indignant (from participant proximity and in late recreation)
- Added chance of Participant Sleep Interruption occasions from close by enemies that may attain participant
- Tweaked fireplace drain price to make utilizing firewood extra necessary
- Tweaked berries to provide barely extra fullness
- Tweaked vitality drink to provide half as a lot hydration and fewer vitality buff
- Tweaked quantity of fullness and hydration all herbs and mushrooms give
- Laborious enemy well being setting diminished to 1.25x well being
- Elevated cannibal armor well being by 1.5x on arduous
- Kelvin catch fish order will finish after a time
- Fastened opening a collapse late recreation having too many enemies
- Adjusted some participant melee occasions and ranges for higher A.I. responsiveness
- Halved shotgun injury
- Boosted seat relaxation quantity from 0.3 to 0.7
- Added common Puffies to eating corridor
- Elevated well being on creepies relying on quantity of multiplayer gamers lively
All Bug and Error Fixes in Sons of the Forest
- Improved crimson cannibal animation and blends
- Fastened sleeping animation for feminine cannibal
- Arrange participant effigy battle/idle for multiplayer
- Fastened ‘bouncy’ logs when deep in water
- Efficiency velocity up for world locators
- Added Logic to permit hatches and doorways to be pressured open when participant is spawned inside
- Repair for some LOD’s generally not switching accurately
- Fastened error triggered when quitting whereas in demise wakeup
- Distinctive/Story objects at the moment are power outfitted when they’re collected
- Door orientation is now decided by the place of the participant when putting it, the face in entrance of participant is the inside face
- Adjusted Deer and Moose locomotion for higher pathing
- Prevented putting bench so shut to things that participant may very well be caught when standing up after sitting on it
- Added extra small prop setup for melee impacts and collision
- Added LODs/optimization for the wall torch
- Destroying screw storage now spawns saved objects as dynamic pickups
- Seashore greebles regenerated with coral rock sizes diminished
- Bunker meals fastened some small lighting points
- Added radio to bunker meals
- Turned the desk playing cards for Mr. and Mrs. Puffton into story pickups
- Ought to now not be capable to get via locked doorways with a stick (Sorry velocity runners!)
- Fastened Kelvin chopping down timber with participant constructions hooked up
- Fastened keycard visitor not opening the 2 doorways in bunker leisure and never being wanted to get into bunker residential
- Fastened ghost blueprints not rendering underwater (for instance fish lure)
- Fastened some stream underwater rendering glitches
- Fastened some potential points on multiplayer disconnect
- Fastened a number of points with enter bindings
- Fastened participant caught after dying whereas climbing rope
- Fastened with the ability to place paper goal on tarp collision
- Fastened place defensive wall possibility out there on non grounded pillars, typically leading to invalid placement that will get rejected
- Fastened putting a defensive wall log towards a pillar made from log quarter variation inflicting an invalid placement that will get rejected
- Fastened destroying the small animal deadfall lure getting its assets yielded again twice
- Fastened some points occurring when a fireplace is destroyed whereas interacting with it
- Fastened lifting tarp with stick generally not detecting stick being outfitted correctly when auto outfitted leading to a pointless delay earlier than performing the motion
- Fastened including log planks to ghost blueprint constructions by splitting logs mechanically not consuming the log correctly
- Fastened case the place some components from some unbuilt outlines may very well be eliminated
- Quantity repair for cave visuals disabling when navigating into some corners of caves
- Fixes for varied open rock / cliff edges in terrain
- Fastened case the place Virginia seize bag interplay might set off at similar time as pickup, resulting in unhealthy participant state
- Fastened case of participant caught attacking with spear after revive
- Fastened enemy armor setting not working
- Fastened animal rely setting not working accurately
- Fastened participant capable of set off actions whereas doing floor assaults, fixes some doable short-term caught states.
- Fastened some circumstances of small birds not being terrified of participant
- Fastened some incorrect keyboard icons for keypad inputs
- Fastened music not taking part in in title display screen after leaving a multiplayer recreation
- Autumn floor leaves shouldn’t pop on visually as a lot now
- Participant will now not get right into a damaged state when attempting to equip an merchandise that they’re already holding and have maxed out in stock
- Fastened a transition to maneuver with Tactical Axe which was stopping assault/block/parry from activating throughout it
- Fastened case the place eradicating a beam supporting a pillar wouldn’t re-link the pillar correctly with its new help, leading to improper pillar place calculated after the cascading repositioning course of
- Fastened wooden stack loading from saves as an apex (non retro-active)
- Added participant saving system for cutscenes
- Fastened the cave shark consuming severed limbs trying damaged
- Fastened some cave entrance bat scare spawn areas
- Fastened some eagle perch touchdown / takeoff points. Add a perch spot to tall lifeless stump
- Fastened subject the place strolling over leisure bunker might trigger timber and different world objects to vanish.
- Cannibals ought to now not snap lengthy distances to climb into home windows
- Repair for purchasers now not loading into the right season when rejoining a saved recreation
- Gamers held objects at time of knockout at the moment are remembered upon being revived
- Tutorials will now not be power closed when opening the pause menu and are as an alternative simply visually toggled. This could repair some tutorials such because the choose up building component tutorial from finishing earlier than the participant has really achieved it
- Participant will now not slide down slopes when both utility e book is held or when the participant is of their stock
- Can now not connect each the laser sight and flashlight weapon mods to the crossbow on the similar time
- Fastened some circumstances of multiplayer consumer capable of duplicate logs
- Fastened repairing wooden stacks not placing its components again in right place
- Fastened floating log when chopping down a tree with tree shelter hooked up to it
- Fastened Screw Buildings being damaged aside haven’t any audio
- Tagged auto jumps off on moveable gentle
- Fastened Kelvin dropping radios destroying the radio
- Fastened weapons given to Virginia not being returned with correct quantity of ammo and weapon upgrades
- Modified fade distance on icons barely to make them extra seen
- Fastened for participant capable of be pushed via terrain if one other gamers stand on their head
- Fastened opening hatches eradicating weapon upgrades from at present held weapon
- Made certain participant accurately aligns to demise marker when dying at excessive peak
- Eliminated floating life vest
- Fastened displacement digging visuals breaking on some high quality settings
- Improved audio CPU overhead
- Improved some cannibal audio/vocals
- Lowered audio stuttering points
- Lowered depth of excessive wind audio to scale back efficiency impression
- Lowered max cases of footstep audio to scale back CPU value and enhance efficiency
- Modified the audio ringing impact on explosions and grenades to reduce as you might be farther from the explosion to keep away from it chopping out with distance
- Spittle audio added to first spittle nest in leisure bunker
- Added fadeouts to physics sounds
- Tuned participant rock footstep when operating, waterfall and surf ranges
- Added gun battle audio earlier than door opening to “Get down son” cutscene
- Up to date triggered and reset audio occasions on flyswatter, bone maker and small animal traps
- Prevented restore instrument from spamming SFX inflicting efficiency and audio points
- Fastened audio loop not ending when climbing down ropes
That’s all the pieces now stay in Sons of the Forest due to Patch 01. If you wish to learn to speedrun Sons of the Forest, we’ve received you coated.
– This text was up to date on March ninth, 2023