IGN just lately chatted to Konami in regards to the well-received Lifeless Cells downloadable content material, Lifeless Cells: Return to Castlevania, which is accessible now on the Nintendo eShop. Particularly they chatted with Konami’s, Tsutomu Taniguchi, who labored alongside the staff at Movement Twin for the action-packed DLC. Mr. Taniguchi mentioned the builders at Konami completely liked Lifeless Cells, saying to the publication that “Lifeless Cells is among the best indie video games of the previous ten years” they usually have been very proud that Movement Twin took inspiration from the traditional Castlevania sequence. He even mentioned that the staff have been secretly “hoping” that Movement Twin would collaborate with Konami for Castlevania impressed content material and that he’s more than happy with the way it has turned out.
Chief working officer Benjamin Laulan speaking about Lifeless Cells Castlevania DLC:
“Again in France, we began engaged on it and properly, since Lifeless Cells had ‘respectfully stolen’ so many parts from the sequence already, akin to: the whip, the important thing artwork with the citadel, the meals hidden in partitions… the ‘rogue-vania’ punchline… (oops!) It simply made sense to proceed this fashion, so we acquired misplaced into pleasure and went all-in, the pitch rapidly became a full DLC proposition.”
Return to Castlevania supervisor Tsutomu Taniguchi speaking about Lifeless Cells:
“Significantly, understanding that Lifeless Cells, which is among the many best indie video games of the previous ten years, was impressed by Castlevania is a large supply of pleasure for us. When Evil Empire and Movement Twin got here again with their full-DLC proposition as a substitute of simply this brief that includes we weren’t actually shocked and we have been hoping for that to be sincere. And we simply thought we needed to allow them to go full circle, as a result of we knew they’d use each ounce of their expertise to honor the franchise. And in addition, I personally admit I simply actually needed to see what a struggle towards Dracula in Lifeless Cells would appear to be!”
Tsutomu Taniguchi on way forward for Castlevania:
“We tried to carry again the video games that individuals liked and cherished with the Castlevania Anniversary Assortment and the Castlevania Advance Assortment, we additionally introduced again Rondo of Blood and Symphony of the Evening for our PlayStation followers and on cellular, and launched Grimoire of Souls on Apple Arcade to have fun the lore of the franchise. However we all know that our followers all the time need extra, and we do too, so this chance to have this superb crossover with Lifeless Cells was not possible to cross up on.”
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