For all of its inquisitive mascots and alchemical mixtures of play, Nintendo has ruled most of its video games with a controlling hand.
Sure, Mario explores open worlds now, versus the discrete ranges in Mushroom Kingdoms of outdated. And positive, Metroid video games now acknowledge “sequence breaking” and reward gamers for bending the conventional development guidelines — however solely as a result of Nintendo allowed for it; solely as a result of Nintendo mentioned so. 2017’s The Legend of Zelda: Breath of the Wild was exceptional, amongst many causes, for the way sharply it deviated from this philosophy of “managed enjoyable.” It upended a deceptively inflexible sequence, permitting the hero Hyperlink to go virtually wherever, climb virtually something, and toy with the physics of an enormous and unpredictable world. Nintendo was nonetheless in management, after all — however for as soon as, it felt like the sport’s creators have been easing up. For as soon as, it felt as if we might drive off the rails.
Breath of the Wild was a design watershed, an engineering marvel, and an encouraging signal that Nintendo was starting to loosen its grip. It was additionally, it seems, simply an overture.
With The Legend of Zelda: Tears of the Kingdom, Nintendo has receded even additional into the background. Director Hidemaro Fujibayashi, producer Eiji Aonuma, and their crew have crafted a layered world wherein self-driven experimentation is paramount in traversal, fight, and discovery. If we interacted with Breath of the Wild on a micro degree (scaling cliff sides, setting hearth to the comb exterior an enemy camp, amassing arrows that have been embedded in our protect, to call a number of examples), Tears of the Kingdom goes even deeper; after practically 70 hours, I really feel as if I can management its very molecules.
As one of many few direct sequels within the Zelda sequence, Tears of the Kingdom opens not lengthy after the top of Breath of the Wild. Hyperlink and Princess Zelda, having dispatched Calamity Ganon from Hyrule Citadel, are investigating the supply of an ethereal crimson substance (later dubbed “gloom”) that’s been seeping up from beneath mentioned construction. One accident results in one other, and all of the sudden, they’ve freed the paralyzed physique of the demon king Ganondorf from his tomb, igniting one other apocalypse. Giant items of particles rain down throughout the panorama whereas chunks of Hyrule rise into the sky. Hyperlink awakens, as soon as once more, in little greater than his underwear.
From there, you set about trying to find Zelda (who went lacking throughout the Upheaval, as survivors of this world-altering occasion name it), gathering the fabled Sages who would possibly be capable of defeat Ganondorf, and serving to the inhabitants of Tears of the Kingdom’s gargantuan world.
In 2023, Polygon is embarking on a Zeldathon. Be part of us on our journey by means of The Legend of Zelda sequence, from the unique 1986 sport to the discharge of The Legend of Zelda: Tears of the Kingdom and past.
In true Breath of the Wild vogue, you study the basics of Hyperlink’s new talents in a contained atmosphere: on this case, a sky archipelago populated by the remaining robotic helpers of an historic civilization referred to as the Zonai. These sky dwellers make the most of expertise that Hyperlink, Zelda, and most Hyruleans would possibly contemplate magic. To you and me, although, they’re mainly cheat codes — ones that Nintendo palms you 10 minutes into the sport.
A kind of talents, Ascend, lets Hyperlink swim upward by means of rock, concrete, soil, and different strong geometry earlier than popping up by means of the bottom. Primarily, he no clips. At one level, after looking a cave for a coveted piece of armor, I solid Ascend on the ceiling — and 4 seconds later, I discovered myself atop a mountain. As chances are you’ll suspect, this grew to become my most well-liked method to climb mountains.
One other skill, Recall, helps you to reverse a projectile alongside its flight path till it settles to a cease at its authentic launch level. Within the case of explosives or elemental vessels, Recalled objects erupt within the face of the very enemy who despatched them your manner. The power’s makes use of exterior of fight are much more quite a few: I created numerous makeshift elevators by dropping a platform from a ledge above me, stepping onto it, then casting Recall close to my ft.
Then there’s Fuse, which lets you join each expendable merchandise in your stock to your sword, spear, protect, stick, or arrows. As a result of the aforementioned gloom has corroded virtually each weapon in Hyrule (Nintendo explains this phenomenon later), you’re compelled to craft your arsenal advert hoc with Zonai blades, elemental stones, boulders, or monster components. Certainly one of my go-to combos was making a Castlevania-esque whip out of a sword hilt and Lizalfos tail. I may also admit to Fusing bomb flowers to my arrowheads as usually as I might — the ensuing explosions have been too tantalizing to cross up.
Lastly, there’s Ultrahand. If every Zelda sport will be mentioned to have a core mechanical conceit — Wind Waker’s crusing, the time loop in Majora’s Masks, or Oracle of Seasons’ climate manipulation — then this skill, with which Nintendo has ceded essentially the most management to the participant, is undoubtedly Tears of the Kingdom’s calling card. By connecting a litany of various Zonai gadgets and pure objects, you possibly can create wagons, defensive buildings, scaffolding, elevators, catapults, bridges, ramps, sizzling air balloons, flame turrets, fighter planes, or gondolas. At one level, quite than renting a Sand Seal to traverse Gerudo Desert, I made a fan-propelled desert skiff. Shortly afterward, I got here throughout a Molduga, whose hulking, hungry physique slithered towards me beneath the sand.
Fortuitously, I had additionally connected a cannon to the entrance of my journey.
I gained’t drone on concerning the some ways wherein I used these talents, or the numerous jury-rigged weapons I crafted throughout my playthrough — though I strongly advocate Fusing Hylian shrooms to the top of a wood stick — as a result of it will learn just like the dream journal of a mad scientist. After taking part in for 70 hours, my mind remains to be awash with doable stunts, schematics, and concoctions that I haven’t tried. I’ve rushed to my Swap no fewer than 4 occasions whereas scripting this overview, metaphorical lightbulb shining brightly above my head, to check my suspicion that I would be capable of accomplish Z by doing Y after organising X. In each case, my Doc Brown-esque hypotheses proved right.
Experimenting with every of those powers, and discovering how they work together, is the sport. Generally you create weapons out of pure necessity. Different occasions, you craft a automobile to make traversal much less of a chore. And in Tears of the Kingdom’s best moments, you exploit these powers to trigger chaos for its personal sake. This new incarnation of Hyperlink is Aragorn, Imperator Furiosa, and MacGyver mixed.
At first, this degree of freedom was pretty overwhelming. I’ve been taking part in “immersive sims” my entire life, and I take pleasure in when a developer lets me clear up issues with an array of doable options. However I’ve by no means seen this kind of company on this type of scale, and with this normal degree of polish. On this sprawling world, every little thing is a tutorial for one thing else. It took me dozens of hours to learn to use sure Zonai gadgets, however in case you detect the correct shrine, you would possibly turn out to be an knowledgeable early on. Hours into my playthrough, I had to surrender on the concept there was a “right” method to play this sport, and simply revel within the absurdity and exhilaration of all of it.
Quickly afterward, it grew to become simpler to gawk on the marvels of Tears of the Kingdom’s singular world. We regularly speak about verticality in degree design — how effectively a first-person shooter facilitates assaults from above, or, in open worlds, how thrilling it’s to journey between mountain peaks and water-logged swamps. Right here, Nintendo has damaged by means of to a different interpretation of verticality: Tears of the Kingdom contains not only one open world, however three layered atop each other, starting from the Sky Islands above Hyrule to the subterranean Depths — a darkish, eerie, unsettling world with monsters of its personal, encompassing virtually as a lot sq. mileage because the floor above it.
In itself, this construction is spectacular, however not wholly distinctive. 2011’s The Legend of Zelda: Skyward Sword has its personal floating islands, from which Hyperlink may also skydive right down to Hyrule. Likewise, 2022’s Elden Ring options an underground realm that developer FromSoftware doesn’t reveal till halfway by means of the sport.
However Skyward Sword’s Hyrule is a smattering of remoted pockets wherein Hyperlink explores a dungeon earlier than returning to the sky. Elden Ring’s underground area is a equally fractured assortment of zones, linked to the floor by elevators, wells, and waygates, no much less.
Placing these tiers in place is one factor; weaving their connective tissue is one other. What makes Tears of the Kingdom distinctive is the convenience and pleasure with which you journey between its three layers. It’s not only a sport in which you’ll be able to climb a mountain and float down the other facet on a stiff breeze. It’s one wherein you leap from a floating chunk of tundra, plummet right into a lake 5,000 ft beneath, climb out of the water, cross a verdant subject, step as much as yet one more yawning chasm, and skydive into the earth.
Nintendo cleverly makes use of Tears of the Kingdom’s huge net of supplies, currencies, and assets to encourage hopping between the three layers. In an effort to illuminate the impenetrable darkness within the Depths, you want glowing Brightbloom seeds, which you’ll be able to toss by hand or Fuse to the top of your arrows. The catch? These seeds solely develop in caves on the floor. Equally, chances are you’ll uncover treasure maps in Zonai chests on the Sky Islands — however the “X” that marks the spot seems within the Depths. It’s a fluid loop of necessity, revelation, invention, and reward. There are additionally quite a few geographical correlations between every of the three realms, however I gained’t spoil them right here; that discovery course of is best felt organically, like recognizing the leitmotifs throughout an orchestra’s symphony.
If, as with music, films, TV, or books, we will have a look at Tears of the Kingdom as a dialogue between creator and viewers, then Nintendo has successfully modified the dialog. Traditionally, when Zelda gamers requested Nintendo, “Can I do that?” the reply was often “no” or “not but.” Breath of the Wild usually answered within the affirmative, however Tears of the Kingdom takes that response one step additional: When pressed as as to if one thing is feasible on this monumental, absurd, mysterious world, Nintendo doesn’t simply attempt to say “sure.” It strains to say “sure, but in addition…”
There are many moments the place the artifice turns into apparent. Unsurprisingly, the Swap continues to point out its age. Tears of the Kingdom fares no higher than Breath of the Wild did in each handheld and docked modes — the body price can nonetheless be abysmal, particularly in dense forests or areas with busy water results. Loading occasions are unpredictable, starting from two seconds to 10.
However it’s within the eventualities the place Nintendo forgoes its normal refined nudges in favor of a viselike grip that I heave the heaviest sighs. The central story quest, which brings Hyperlink to the 4 “important” dungeons, leads you to a few of Tears of the Kingdom’s worst sequences, the place the builders interrupt the natural experimentation course of to reassert a guiding hand. Instantly after one cutscene that introduced me with the spectacle of a towering boss, a companion shouted, “How are we going to take that factor down?” earlier than the digicam panned over to point out the precise automobile (which had not been there earlier than) that I would want to take that factor down. Moreover, my Sage companions can’t assist however overexplain my goal every time I begin a brand new temple.
These are moments the place I’m gently reminded that true participant freedom is, after all, a fallacy. Nintendo created this world, and I inhabit it. Weeks, months, or years from now, I’ll have an effect on it in methods its creators didn’t intend, however nonetheless — I might be utilizing the instruments they supplied. The brilliance of Tears of the Kingdom lies in how effectively it imparts the fantasy of participant freedom. Positive, Nintendo shakes me out of the daydream once in a while, and in these moments, I see flashes of its outdated inflexible self. However irrespective of: In some unspecified time in the future, I’ll totally escape its watchful gaze.
The Legend of Zelda: Tears of the Kingdom might be launched Might 12 on Nintendo Swap. The sport was reviewed utilizing a pre-release obtain code supplied by Nintendo. Vox Media has affiliate partnerships. These don’t affect editorial content material, although Vox Media could earn commissions for merchandise bought by way of affiliate hyperlinks. You’ll find further details about Polygon’s ethics coverage right here.