It was already clear that Guerrilla Video games has extra in retailer for the Horizon franchise. The studio reiterated that notion at a latest occasion by saying Horizon might be occurring for a while.
There are a lot of rumored and confirmed Horizon video games in growth
A handful of Guerrilla Video games staff spoke on the Develop:Brighton occasion, as reported by GamesIndustry.biz. After reflecting on growth tales associated to each Horizon video games, studio director and artwork director Jan-Bart van Beek mentioned Guerrilla might be “persevering with Horizon for a protracted whereas.”
A few of these plans have already been confirmed, whereas others have been strongly implied. Guerrilla mentioned it was engaged on a stylized Horizon multiplayer recreation, footage of which allegedly leaked in January. There’s additionally a Netflix collection within the works.
A correct Horizon 3 hasn’t been outright confirmed, however Guerrilla has talked round it sufficient. It famous that Aloy will return and that the developer is “increasing the world of Horizon with Aloy’s subsequent journey,” the latter of which was a quote within the aforementioned publish in regards to the job listings that confirmed the multiplayer spin-off. Horizon Forbidden West’s cliffhanger ending is one other clear indicator {that a} third installment is on the way in which.
There’s additionally reportedly a massively multiplayer on-line recreation in growth with NCSoft and a PS5 remake or remaster of Horizon Zero Daybreak, however neither have been confirmed.
With the studio committing to Horizon for the lengthy haul, it appears uncertain that it will return to Killzone anytime quickly (or develop a brand new franchise). Guerrilla spoke in regards to the shooter collection throughout that Develop:Brighton, reflecting on what did and didn’t work and noting how invigorating it was to work on Horizon.
“Killzone was our first IP, testing all our concepts, seeing how issues labored,” mentioned van Beek. “There have been some nice concepts in there, but additionally some that by no means actually labored. We had this concept that was based mostly upon franchises like Aliens, the place it’s all in regards to the unhealthy guys and what we discovered was that folks nonetheless actually need a hero to clamp onto and determine with. So whenever you’re making an entire IP in regards to the baddies, it’s onerous to do good storytelling. That was one thing we positively took on board.
“Idiosyncrasies that meant it by no means actually gelled with them, so after we have been making Horizon we have been a wider viewers, and telling a much bigger story that’s related to much more folks.”
Technical director Michiel van der Leeuw additionally expressed an urge to maneuver on after the PS4 launch title Killzone: Shadow Fall.
“After Killzone: Shadow Fall for [the] PlayStation 4, we knew we needed a much bigger, broader IP,” mentioned van der Leeuw. “We additionally needed one thing constructive. We’d been making ruins for somewhat bit too lengthy, and the studio bought actually enthusiastic about making nature. Everybody was actually enthusiastic about robots. There have been many issues we may do with the identical universe, totally different video games, totally different kinds.”