Halls of Torment brings a lot of welcome improvements to the ‘Survivor-like’ style, notably extra skill-intensive assault aiming and numerous enemy varieties. It additionally provides complicated boss battles: 4 per stage in truth, every with their very own patterns, movesets, and behaviors. The primary of those fearsome foes you’ll face is the Imp Chieftain, only a few minutes into the Haunted Caverns. For first-time gamers, figuring out easy methods to defeat the Imp Chieftain in Halls of Torment is essential, as doing so unlocks the sport’s second stage, Ember Grounds, supplying you with extra depths to plumb and challenges to finish. Learn on for our full information to placing this jumped-up demon in his place.
How one can dethrone the Imp Chieftain in Halls of Torment
The Imp Chieftain will seem within the sport’s first stage, Haunted Caverns, on the 24-minute mark. This provides you six minutes of prep time, which is greater than sufficient to move over to the Golden Scroll within the degree (indicated by a directional arrow on the display screen) and acquire it, supplying you with a helpful means you possibly can carry to bear towards him. Upon getting the scroll, we’d recommend staying in roughly the identical place and slaying as many monsters as you possibly can, with a view to acquire just a few ranges earlier than the Chieftain arrives.
As soon as he does, be prepared for a battle. Early on within the sport, the Imp Chieftain is a giant step up in issue, packing not solely an enormous well being bar, but in addition a various number of assaults too. These are as follows:
- Flaming Arc – The Imp Chieftain summons an arc of purple flame in entrance of him. The spots the place flame will seem are proven upfront by purple circles on the bottom.
- Flaming Star – The Imp Chieftain summons purple flames in a star form, transferring out from him on the heart. The spots the place flame will seem are proven upfront by purple circles on the bottom.
- Flaming Swirl – The Imp Chieftain summons purple flames in a swirl round him. The spots the place flame will seem are proven upfront by purple circles on the bottom.
- Summon Imps – The Imp Chieftain summons a small group of imps to assist him within the battle. These will sometimes seem behind you.
Along with these strikes, the Imp Chieftain will even pursue you relentlessly, dealing contact harm if he catches as much as you. Fortunately, he’s pretty sluggish, that means that is unlikely even for those who’re enjoying because the cumbersome Swordsman. When it comes to technique, your plan of assault will differ relying on whether or not you’ve lasted this lengthy because the Swordsman, or for those who’ve converted to the Archer as a substitute.
In case you’re enjoying because the Swordsman, your brief assault vary will demand that you simply keep near deal constant harm to the Imp Chieftain. It’s not too tough to keep away from his purple flame assaults at shut vary, supplied you keep alert and are prepared to maneuver as quickly because the warning circles seem, however you’ll have to concentrate on different enemies within the stage round you as nicely, as they’ll simply sneak hits in when you’re targeted on the large man. Try to take the Energy and Fast Arms traits in your early ranges to maximise your harm output, and lower down the time you’ll have to endure the Chieftain’s onslaught.
For the Archer, this battle is a a lot easier affair. His superior vary and motion velocity permit him to remain a snug distance away and sustain harm on the Chieftain, simply evading the purple flame assaults and blasting any enemies that get too shut. You’ll nonetheless need to seize Energy and Fast Arms in your early traits, however an alternative choice is to lean tougher into the Archers pure propensity for important hits with Crafty Approach and Ruthlessness. Both manner, you shouldn’t have a lot hassle defeating this boss with the Archer.
Rewards
As soon as the Imp Chieftain falls, he’ll drop a treasure chest containing the primary merchandise you’ll get within the sport. Extra importantly, you’ll additionally unlock the second stage, Ember Grounds, the place your Torment can proceed. When you’ve completed your run, be it in victory or defeat, a brand new object referred to as the Register of Halls will seem again at Camp. Work together with it, and you’ll select Ember Grounds as the placement of your subsequent run. You possible gained’t be capable of get very far within the stage with out making extra progress in Haunted Caverns first, however it’s a pleasant problem you possibly can tackle for those who’re feeling as much as it.
And with that, the primary boss of the sport is down. You understand how to defeat the Imp Chieftain in Halls of Torment, and you’ll proceed to unlock the Ember Grounds and proceed your journey. You’ll be able to even rescue the Wellkeeper and unlock the power to maintain your objects completely, for those who so want. As first bosses go, the Chieftain is a giant issue spike, however he’s nothing in comparison with the horrors that await you as you enterprise deeper into the Halls.