Highlights
- The Vestal in Darkest Dungeon 2 is a closely armored assist character who excels at retaining the remainder of the staff alive and guarded.
- Whereas her offensive capabilities are common at greatest, her therapeutic and supportive skills are extremely really helpful and helpful.
- Her expertise can be utilized to meet numerous roles corresponding to buffer, tank, and healer, relying on the participant’s most well-liked playstyle and ability suggestions.
The Vestal is Darkest Dungeon 2’s most closely armored assist. Whereas her offensive capabilities are nothing particular, she has fairly a number of instruments at her disposal to maintain the remainder of her staff alive and guarded. Due to her conviction mechanic, her greatest strikes may be empowered with the occasional increase.
In apply, the Vestal will virtually at all times be a assist, as her assaults typically lack the punch to swing a combat in your favor and her therapeutic and different supportive skills are too good to go up. By these expertise, you possibly can resolve what sort of assist she might be. She is usually a buffer, a tank, and a healer, however to make every work it’s essential know which expertise are really helpful and tips on how to use them. Listed here are her best choices.
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Mace Bash
Mace Bash is precisely what it appears like: the Vestal simply provides your enemy a crushing wallop along with her mace. She must be within the entrance two ranks to make use of it, and may solely goal those self same ranks of enemies. It does a regular quantity of injury, however its greatest used with not less than two conviction tokens. At that time the vestal ignores block and dodge tokens and pierces any safety one other enemy could also be giving her goal. With a 3rd conviction token, it doubles its harm. Upgrading will increase the talents harm and crit fee. It’s a ability solely actually price having if you recognize the Vestal might be upfront or pulled there, however it may be potent in the appropriate circumstances.
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Illumination
Illumination is the Vestal’s counter for stealthy and/or nimble enemies. Ignoring Stealth, she will be able to illuminate hidden enemies and permit them to be focused by the remainder of your staff. It additionally removes all Dodge tokens an enemy has, so their follow-up assaults can have a a lot better likelihood to land. Upgrading it additionally prevents that enemy from gaining any Dodge tokens for the subsequent two rounds as nicely. Normally a distinct segment potential, it does get higher with the Confessor path, because it removes constructive tokens from enemies on the similar time. Usually, nevertheless, you solely want this when coping with Stealth.
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Hand Of Gentle
Hand of Gentle is a low-power melee assault the Vestal can use when she’s introduced ahead to the entrance two ranks. It offers a bit of harm to any enemy however the one in rank 4, however that’s not its important characteristic. Hand of Gentle provides the Vestal a token for each Block and May, bettering her offense and protection on the similar time. Because it gained’t burn up her conviction, it’s helpful for establishing the assaults that may. When upgraded, it does a bit of extra harm, however it spreads its buffs to a random adjoining hero. Those they get rely in your Hero path.
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Sanctuary
For the reason that Vestal is a sturdy assist character, she will be able to use Sanctuary to protect an ally from assault. As with most guarding expertise, she may be wherever in her celebration and nonetheless use the ability. After choosing the ally you need to shield, the Vestal will acquire two Block tokens, and shield that ally from the subsequent two assaults meant for them.
When upgraded, it additionally works as a stress heal if the ally has gathered 5 stress or above. With the Chaplain path, the stress heal is changed with a better Block token. It is a superb ability for safeguarding the squishier celebration members.
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Mantra
Mantra is the ultimate ability the Vestal learns, and the one which’s most changeable between the completely different Hero paths she has obtainable. Probably the most constant factor it’ll do is heal. As a Wanderer, it will probably heal targets with a Consecration and probably activate that Consecration. As a Confessor, it’ll do the identical, besides take away all detrimental tokens if the Vestal has three Conviction stacks. As a Chaplain, the Vestal will heal each the physique and stress of their guarded ally and themselves if they’ve sufficient Conviction. Lastly, Seraphim Vestals will finish their Consecrations, in alternate for giving the related Heroes a giant heal. Mantra is versatile, however its use fully is determined by your Hero path.
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Ministrations
A significant assist ability when going through enemies that slowly whittle down your HP, Ministrations is a full treatment for any of your Heroes. It removes all types of injury over time, in addition to stuns and dazes. Lots of enemies within the sport like to pile on harm over time, particularly the cultists. With out somebody that may treatment these circumstances, you’ll be taking extreme harm any time your Hero’s flip comes round.
Lots of Heroes that may treatment have a restrict on what number of occasions they will do it throughout a combat. Not the Vestal; Ministrations solely has a one-turn cooldown as a substitute. When upgraded, it additionally grants resistance to any of the tokens it removes.
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Consecration Of Gentle
Consecration of Gentle buffs not a particular Hero, however the rank the place they’re positioned. This Consecration provides offensive buffs to the ally in the appropriate zone. The usual model solely provides May tokens, however the upgraded model has an opportunity to present crit boosts as a substitute (although May remains to be extra widespread). The Consecration lasts three turns by default, and 5 for Vestals following the Seraphim path. With this, the Vestal can constantly increase teammates’ harm whereas retaining her flip for therapeutic or different buffs as wanted. Its fundamental model is nice sufficient that you just don’t have to improve it if Mastery factors are scarce.
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Divine Consolation
The Vestal can heal the entire celebration without delay with Divine Consolation, although it really works in a different way than it did within the first sport. As an alternative of offering a direct heal, it gives regeneration for all heroes within the celebration. When beginning their flip, heroes will regain two well being, or three when upgraded. With a 4 flip cooldown, you gained’t be utilizing it that incessantly in a combat, however it’s a good transfer for the primary or second spherical of an encounter. Bear in mind that if a hero is affected by harm over time, the therapeutic and harm will compete, and if the harm time beyond regulation is larger, the Hero gained’t be healed in any respect for Dying’s Door restoration.
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Judgment
Judgment is a ranged assault the Vestal makes use of when within the again ranks, and is certainly one of her staple skills when in that place. It is not probably the most damaging offensive transfer, however extra importantly than that, it is versatile. Only a few assaults in Darkest Dungeon can goal any enemy of your selection. That alone makes it price retaining in a Vestal’s roster, so the Hero can present harm wherever it is wanted in a battle. Upgrading will increase its energy, however to get the perfect use out of it, you will need to have not less than two Conviction tokens on the Vestal once you use it. It may be troublesome to set it up.
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Divine Grace
Because the Vestal’s important therapeutic device, Divine Grace is a single goal therapeutic spell that she will be able to solely use whereas within the rear ranks. Your goal must be on one-quarter well being or beneath in an effort to be focused by the ability, however upgrading the ability raises that threshold to at least one third. Divine Grace will heal not less than 25% of your goal’s well being when used, and a further 10% for every token of Conviction after the primary. Whereas it has a two flip cooldown, Divine grace has consistency that different therapeutic expertise lack.
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Consecration Of Fortitude
Consecrations work a bit of in a different way than most buffs. Somewhat than buffing the goal Hero, they create a constructive space on the ranks. Any Hero beginning their activate a rank blessed with the Consecration of Fortitude will acquire both a Block or a Dodge token. The Consecration lasts three turns, or 5 with the Seraphim path. Whereas not as speedy as different buffing expertise, Consecration of Fortitude is an effective way to grant defensive buffs each flip whereas letting the Vestal nonetheless use different expertise. Better of all, you possibly can activate the ability from any rank. Upgrading means the tokens bestowed are better variations. Boosted affinity may also be useful.