Play it on: NES, Cowabunga Assortment
Although it was an enormous success on the time of its launch, many now contemplate the very first TMNT online game, launched by Konami for the NES in 1989, to be a nasty recreation. Specifically its second stage, wherein you need to swim and defuse bombs set to explode a dam, has been memed to hell and again for instance of unhealthy recreation design and absurd issue. And I suppose I can see how, looking back, the beat ‘em ups that adopted look like such a greater, extra pure match for the Turtles, which might make this recreation look misguided in its method to constructing a recreation round them compared.
However I’ll defend this recreation. Certain, it’s “flawed”…lots of actually cool, fascinating video games are. It additionally has concepts, and the way in which it incorporates exploration and shifts in perspective between top-down navigation and side-scrolling platforming assist it really feel like an actual journey, and never only a sequence of levels. As nice because the beat ‘em ups are, I’d argue additionally they resulted in a sort of flattening in TMNT recreation design, establishing the “one true template” for Turtles video games and making quirky video games like this one a rarity.
Maybe my favourite quirk is simply how extremely OP Donatello, with the absurdly lengthy attain of his bo, can really feel at instances, and conversely, how ineffectual Raphael (my favourite turtle), together with his short-range sai, may be in lots of the recreation’s conditions, resulting in meta-strategies the place it typically turned good to make use of him as a sort of sacrifice turtle, consuming injury with Raph to maintain the others wholesome and protected in your stock. It was a recreation made lengthy earlier than the present obsession with “steadiness” turned a factor, and I believe it’s higher and extra fascinating for it. Additionally, I’m sorry, however that dam stage is simply not that tough. Recover from it. — Carolyn Petit