Between the month of July and August, Nintendo has filed patents for a whopping 32 in-game applied sciences. Practically all of them, excluding one, are associated to the corporate’s masterpiece The Legend of Zelda: Tears of the Kingdom.
These patents cowl Hyperlink’s talents like ‘Fuse’, ‘Ultrahand’ and ‘Recall’, but in addition have been registered for particular talents like Riju’s distant lightning assault.
Though that is simply enterprise as ordinary for Nintendo, as highlighted by Automaton, a few of these patents is perhaps thought-about a “tad too aggressive” or “too basic”. The Japanese developer has gone to the extent of registering some primary concepts like the sport’s loading sequences, the place the participant makes use of quick journey to ship Hyperlink to a different location and the picture of the start line map adjustments to a map of the vacation spot.
This apparently has the potential to complement the sport presentation throughout a ready interval:
“a recreation processing methodology able to enriching recreation presentation throughout a ready interval during which a minimum of a part of the sport processing is interrupted”
One different patent talked about is the calculation of pace when the sport’s protagonist Hyperlink is on prime of a “dynamic” object or car. This is a part of the outline of this resolution:
“the motion of movable dynamic objects positioned within the digital house is managed by physics calculations, and the motion of the participant’s character is managed by person enter. When the participant’s character and a dynamic object are available in contact within the downward path relative to the character (in different phrases, when the character is on prime of an object), the motion of the dynamic object is added to the motion of the participant’s character.”
As insightful because the descriptions is perhaps, these patents have some followers frightened the corporate may “stifle innovation” by registering easy mechanics that probably block different builders.
It is price mentioning how all of those patents appear to be centered on present gameplay and mechanics in Tears of the Kingdom and do not essentially level to any new content material coming to the sport sooner or later.
Again in March of this yr, Nintendo patented the Grasp Sword in The Legend of Zelda: Tears of the Kingdom: