Holocure shares similarities with different video games of the style, however one factor that’s new and recent is the Stamp system. Stamps permit gamers to energy up their main weapons and increase them to swimsuit their playstyles. Each weapon has area for a number of Stamps, and these will be strengthened throughout runs. On this information, I’ll offer you a full listing of all Stamps in Holocure. I’ll additionally clarify easy methods to unlock the Stamps mechanic and clarify the way it works.
All Stamps in Holocure – Full Checklist
Earlier than you should use Stamps, you want to unlock them within the store. You are able to do so within the “Enhancements” tab. As soon as enabled, Stamps will occasionally seem on the map, and when collected, you’ll be able to connect them to your weapon. You’re restricted to three Stamps, and their talents will be strengthened by sacrificing different Stamps you choose up. Even for those who’ve received a full set of max rank Stamps, it’s nonetheless value choosing extra up as they are often bought for Holocoins. With out additional ado, right here’s the complete listing of Stamps in Holocure and their stats at every stage.
ATK Up Stamp
- Base Stage – Enhance weapon harm by 15% and crit harm by 5%
- Stage 2 – Enhance weapon harm by 20% and crit harm by 10%
- Stage 3– Enhance weapon harm by 25% and crit harm by 15%
This Stamp impacts your weapons base harm, and you could discover that it doesn’t work with some bonuses from Enchanting.
Bomb Stamp
- Base Stage – Assaults have a ten% probability of inflicting an explosion. The explosion offers 30% of the weapon’s harm.
- Stage 2 – Assaults have a 20% probability of inflicting an explosion. The explosion offers 30% of the weapon’s harm
- Stage 3 – Assaults have a 30% probability of inflicting an explosion. The explosion offers 30% of the weapon’s harm
Bomb Stamp is nice and dishes out a ton of injury at max Stage. Simply observe that because the Stamp doesn’t rely as a predominant weapon, it’s unaffected by your Development stat.
Chilly Stamp
- Base Stage – Goal might turn out to be Frozen after hitting the participant and takes 50% chilly harm for 3 seconds.
- Stage 2 – Goal might turn out to be Frozen after hitting the participant and takes 60% chilly harm for 3 seconds
- Stage 3 – Goal might turn out to be Frozen after hitting the participant and takes 70% chilly harm for 3 seconds
For the Frozen impact to set off, the goal that hit you mustn’t accomplish that once more for 4 seconds.
Crit Up Stamp
- Base Stage – Will increase weapon vital hit probability by 10%
- Stage 2 – Will increase weapon vital hit probability by 20%
- Stage 3 – Will increase weapon vital hit probability by 30%
Greed Stamp
- Base Stage – Assaults have a 3% probability to spawn a Holocoin
- Stage 2 – Assaults have a 4% probability to spawn a Holocoin
- Stage 3 – Assaults have a 5% probability to spawn a Holocoin
The possibility and quantity of Holocoins are elevated primarily based on the harm dealt.
Haste Up Stamp
- Base Stage – Scale back assault cooldown by 15%
- Stage 2 – Scale back assault cooldown by 20%
- Stage 3 – Scale back assault cooldown by 25%
This Stamp reduces the delay between your assaults, typically leading to a large harm improve.
Knockback Stamp
- Base Stage – Weapons trigger knockback, which is elevated by 30% if the impact already exists
- Stage 2 – Identical as Base Stage with a 50% improve if the impact already exists
- Stage 3 – Identical as Base Stage with a 100% improve if the impact already exits
These percentages sound like loads, however knockback could make enemies unpredictable, which may work towards you.
Life Steal Stamp
- Base Stage – Weapon assaults might grant as much as 5% life steal
- Stage 2 – Weapon assaults might grant as much as 10% life steal
- Stage 3 – Weapon assaults might grant as much as 15% life steal
Lightness Stamp
- Base Stage – Lower weapon harm by 20% however acquire 20% Velocity
- Stage 2 – Lower weapon harm by 20% however acquire 30% Velocity
- Stage 3 – Lower weapon harm by 20% however acquire 40% Velocity
Marking Stamp
- Base Stage – Marked targets take 20% of all harm dealt to different targets
- Stage 2 – Marked targets take 30% of all harm dealt to different targets
- Stage 3 – Marked targets take 40% of all harm dealt to different targets
The primary goal hit by your weapon turns into marked. Though the values within the sport listing decrease percentages, these are the right values.
Pacifist Stamp
- Base Stage – 10% probability to stun enemies and 20% probability to destroy projectiles
- Stage 2 – 20% probability to stun enemies and 30% probability to destroy projectiles
- Stage 3 – 30% probability to stun enemies and 40% probability to destroy projectiles
Projectile Up Stamp
- Base Stage – Provides one shot to ranged multi-shot weapons
- Stage 2 – Provides two pictures to ranged multi-shot weapons
It is a highly effective Stamp and is proscribed to simply two ranges.
Measurement Up Stamp
- Base Stage – Enhance assault measurement by 15%
- Stage 2 – Enhance assault measurement by 20%
- Stage 3 – Enhance assault measurement by 25%
Gradual Stamp
- Base Stage – Assaults have a 20% probability to sluggish enemies
- Stage 2 – Assaults have a 25% probability to sluggish enemies
- Stage 3 – Assaults have a 30% probability to sluggish enemies
Slowed enemies take extra harm from assaults, and this impact is elevated primarily based on Stamp stage.
Solo Stamp
- Base Stage – Enhance harm by 5% for each empty weapon slot
- Stage 2 – Enhance harm by 10% for each empty weapon slot
- Stage 3 – Enhance harm by 15% for each empty weapon slot
It is a mighty Stamp, particularly early on.
Unit Stamp
- Base Stage – Lower predominant weapon harm by 30% however improve all others by 4%
- Stage 2 – Lower predominant weapon harm by 40% however improve all others by 6%
- Stage 3 – Lower predominant weapon harm by 50% however improve all others by 8%
Weaken Stamp
- Base Stage – Assaults have a 20% probability to scale back ATK and DEF of targets
- Stage 2 – Assaults have a 25% probability to scale back ATK and DEF of targets
- Stage 3 – Assaults have a 30% probability to scale back ATK and DEF of targets
The stat discount will increase primarily based on Stamp Stage
Are there some other Stamps in Holocure?
Just a few gimmick Stamps in Holocure have results that gained’t improve your run. Nonetheless, for those who’ve received a spare slot, why not seize them anyway?
- RGB Stamp
- Reverse Stamp
- Trumpet Stamp
And there you’ve it: the complete listing of each Stamp in Holocure. When you’re questioning how Holocure was launched as a free title, we did, too. Take a look at our article, the place the developer explains the explanations behind the worth.