Beginning Tenebris Pictura could have you scratching your head early on. You awake in a portray world, the place you study that you’ve got the ability to leap into work and stroll round these areas. You may also cut up your spirit out of your physique, the place many of the recreation is concentrated. As you proceed, you’ll face numerous puzzles and fight sections that depend on you weaponising your spirit whereas defending your physique because it sits idly by.
On the puzzle aspect, issues aren’t too horrible. Typically, there might be a pink goo, mist, or different type of impediment that your physique can’t transfer by, however your spirit can simply fly throughout. This results in some attention-grabbing puzzle conditions, like controlling a light-weight beam that destroys partitions to present your physique secure passage or one other mild that reveals how the home you’re in seemed in higher days. Some options to those are a bit of extra on the market than others, however general, we had fun overcoming the puzzles.
Fight, however, we by no means loved. You encounter demon monsters at virtually each flip that solely your spirit can assault. In these conditions, you should go away your physique in a secure location, part off some enemies to present your self a greater probability, and defeat them individually. There’s a further catch: reducing the enemy’s well being doesn’t defeat them. You must then make them a portray the place they get sucked in. Whereas there are some particular talents you unlock as you progress by the sport to present you extra performance in battles, we discovered the fight to be largely loathsome each time we engaged with it.
Because of this, Tenebris Pictura doesn’t ever set up itself as a recreation you’re feeling you should see throughout. The world and puzzles could intrigue you, however the fight made us regularly wish to stroll away from the sport.