CD Projekt Pink has been dealing with days of success since they launched Replace 2.0 for Cyberpunk 2077 and their extremely anticipated and well-received DLC, Phantom Liberty. Their expertise was not the identical when Cyberpunk 2077 initially launched in 2020, with participant complaints in regards to the title pouring in proper, left, and centre. CD Projekt Pink not too long ago revealed how they handled this terrible launch and the teachings they discovered coming from it.
In an interview with InvenGlobal (through Destructoid), CD Projekt Pink engineering director, Colin Walder spoke in regards to the teachings they acquired when Cyberpunk 2077’s launch didn’t go as deliberate. Walder spoke in regards to the struggles they confronted throughout this tragic launch, and the way accepting the state of affairs and dealing in the direction of it was the one strategy to transfer ahead for the staff.
One other lesson they discovered was that efficiency on consoles must be easy on day one, as that actually created havoc throughout Cyberpunk 2077’s launch, with the PlayStation Retailer in the end pulling the sport. These learnings have been carried out in the direction of Polaris, the subsequent Witcher instalment, because the builders have already began to check out the sport and carry out “inside critiques on the console from the very starting.”
Walder touched on another subjects such because the inclusion of the work-from-home tradition because of the pandemic, and the way it may be useful for the workers, however on the similar time causes points with communication and staff constructing. Walder additionally talked in regards to the implementation of AI in video games and the way there are “moral concerns” that must be adopted because the expertise comes with a set of execs such because the “potential to be inclusive in a respectful method”, however will also be utilized in a number of damaging methods.