The brand new soulslike Lords of the Fallen acquired hammered fairly arduous in its first few days on Steam, primarily over complaints about its dodgy efficiency. For some gamers it has been advantageous, however others encountered points with low body charges, stuttering, and crashes. Some folks on Steam stated they weren’t even capable of entry the principle menu.
In response, writer CI Video games posted some troubleshooting suggestions, and a handful of small patches have additionally rolled out. Within the newest, which takes the sport to model 1.1.203, developer Hexworks stated it has “begun to implement extra substantial efficiency enhancements … aimed toward releasing up VRAM to supply further headroom for GPUs which can be working on the restrict of their capabilities.” The method is taking time to implement, the studio added, “as a result of we’re dedicated to making sure that you don’t lose any high quality.”
The response to the patch on Reddit stands in stark distinction to the “blended” consumer ranking on Steam. Not everyone seems to be joyful, which ought to come as no shock, however the normal response to Hexworks’ ongoing efforts appears very constructive. “I do not know what they’re feeding the blokes at Hexworks however these are fairly large patches coming virtually every day,” one redditor wrote. “I believe we are able to all agree their response to submit launch suggestions and points has been wonderful.”
“It’s been nice. I haven’t gotten to play as typically as I would like since launch however each time I do, there’s been an replace and the sport runs higher. Actually it’s advantageous at max settings for me now,” one other replied.
“I’ve by no means seen this velocity from any dev ever,” a 3rd stated. “A whole lot of issues I [dislike] acquired fastened and I hope much more will come. Kudos to them.”
So who is aware of? Possibly that Steam ranking will flip round faster than anybody anticipated.
Hexworks additionally introduced in the present day that studio head Saul Gascon shall be collaborating in a stay Q&A session on Twitch, which can happen on October 19 at 10 am PT/1 pm ET/7 pm CET.
The complete Lords of the Fallen 1.1.203 patch notes are under.
Stability
- Fastened a crash that would happen when an NPC was speaking, underneath very particular situations.
- Fastened a uncommon crash that would occur when enemies had been concentrating on gamers when utilizing a few of their skills.
- Fastened a uncommon crash that would happen when interacting with sure in-game components.
- Fastened a crash that would occur with some Niagara particles that left a path behind them.
- Fastened a crash that would happen when operating out of ammo and making an attempt to carry out an motion that consumes ammo.
- Fastened a uncommon crash associated to participant spawning in multiplayer by the host when the consumer continues to be not totally prepared.
- Fastened a uncommon crash that would happen when resurrecting at an anchor.
- Fastened a crash when being invaded by a participant who occurs to lose connection on the proper body.
- Moved 2 parameters from native saves to settings save to supply extra configurable choices to GeForce Expertise.
Efficiency
- Adjusted Soulflay texture sizes and supplies to make them simpler for the GPU to deal with VRM-wise.
- Reworked some UI components to release reminiscence.
- Decreased reminiscence allocation for surroundings interplay to release roughly 16MBs of reminiscence.
- Anchor photos are actually loaded solely when interacting with vestiges.
- Fastened a number of textures used all through the sport to scale back VRAM consumption by roughly 10MBs.
Bosses
- Crimson Rector’s parasites will now not set off heavy reactions on the participant.
NPCs
- Sparky has obtained some further traces of dialogue.
Balancing
- Balancing changes have been made for NG+ bosses and areas, particularly within the virtually end-game levels of NG+. We felt we had been too enthusiastic and the earlier curve was too steep.
- Molhu has determined to scale back the worth of seeds in his retailer from 2,500 vigor to 1,200 vigor.
Gameplay
- Fastened participant habits throughout interactions with NPCs and vendor screens, which might result in bizarre orientations.
- Modified Vestige interactions to permit digital camera motion whereas interacting with the vestige.
Collisions
- Fastened a small collision bump that would trigger AIs to get caught close to Agatha’s vestige.
- Fastened a lacking Umbral navmesh in Pilgrim’s Perch East part that will make umbral inhabitants cease pursuing gamers.
- Fastened a small floor difficulty at Skyrest bridge.
VFX
- Umbral nail assault from a secret boss has been optimized for AMD playing cards.
- Adjusted banners FX angle that would typically be rotated an excessive amount of.
- Reworked each poison and Umbral mists to look higher, addressing points with pixelization noticed on some streams.
- Optimized Barrage of Echoes spell.
- Steps VFX now disappear when off-screen as a substitute of being frozen however nonetheless calculated.
- Improved the Lightreaper bounce assault particles to make it much more spectacular.
- Fastened skinning points for the sword of a vital particular person.
- Crossbowmen now have extra noticeable and chronic arrow trails for elevated visibility and directionality.
UI
- Modified the utmost size for on-line session passwords to eight characters, as gamers sometimes use 4-6 character phrases.
- Added further sounds to the splash display screen.
- Now, in the event you equip ammo or a spell that can not be used, the (X) button can be displayed within the widget.
- Fastened a bug the place the character identify pop-up could not be closed with the gamepad when spamming (A) or (B) whereas opening it.
- Reverted the “any button exhibits (A) to skip” in cinematics, because it wasn’t working nicely on some gadgets.
3D Photograph Mode
- Fastened a problem the place the digital camera of a saved 3D scene in 3D Photograph Mode could possibly be within the improper place, including failsafes to stop this from taking place.
- Fastened a bug the place the state of doorways (opened/closed) and some different interactables was not being saved within the 3D photograph.