Once I play the Elder Scrolls video games, I normally prefer to crouch stroll round backstabbing guys like some type of Aldi-brand Garrett from Thief, however I additionally at all times carve out house for Conjuration magic when issues get furry, summoning a Storm Atronach or some method of smelly skeleton to battle for me. Work smarter, not tougher! In its Halloween replace, the magical mini-Morrowind Dread Delusion is now letting us do exactly that.
The Rise of the Skeletons replace provides a brand new bone boy-summoning spell to the sport, positioned on a brand new island within the sport’s asteroid subject open world and locked behind some presumably necromantic fight challenges.
It is an ideal match for Dread Delusion’s fiction as nicely, which celebrates the undead, curses, and copious organic defilement. For those who’ve been undecided a few sport to get you into the festive Halloween spirit, you would do far worse is all I am saying.
As an apart, I like how Dread Delusion’s world being a group of floating islands makes including new areas and quests so natural and intuitive: Simply chuck a brand new floating island in there and we’re good to go.
This replace appears to be a little bit of an appetizer earlier than the principle occasion of Dread Delusion’s Clockwork Kingdom replace, additionally set to reach someday this fall. The Clockwork Kingdom might be Dread Delusion’s third hub space, providing a brand new leg of its major quest within the realm of a mad machine god.
The Rise of the Skeletons replace additionally provides quite a lot of high quality of life adjustments and bug fixes, with Dread Delusion shaping as much as be one thing fairly particular in early entry. I beloved this RPG even in its most naked bones state at its preliminary launch, and I can not wait to see its closing kind.