At present Valve launched the Half-Life 1: Director’s Lower to rejoice the sport’s Twenty fifth anniversary. From November 19 to twenty, 2023, Half-Life will probably be free to maintain on Steam — with it’s new so-called “Half-Life: The Twenty fifth Anniversary Replace” — so decide it up when you can! Learn beneath what’s new….
Go behind-the-scenes with the unique Half-Life 1 improvement workforce on this new documentary:
THE 25TH ANNIVERSARY UPDATE
FOR HALF-LIFE INCLUDES:
HALF-LIFE UPLINK
Initially launched as a CD unique for magazines and {hardware} producers, this mini-campaign was constructed by the Half-Life workforce proper after the sport went gold. As this was many individuals’s first expertise with Half-Life, we thought it was lastly time to bundle it with the principle recreation—no sound card buy mandatory.
4 NEW MULTIPLAYER MAPS
Constructed by Valve degree designers, these new maps push the boundaries of what’s attainable within the Half-Life engine.
CONTAMINATION
Two-foot-thick metal doorways block off entry to this contaminated waste facility, which has questionable scientific objectives at greatest. Strap on a gluon gun and roast all intruders.
POOL PARTY
Get pleasure from a calming keep at this deserted Xen outpost constructed round a cluster of soothing therapeutic swimming pools free-floating in area. How do you breathe right here? It doesn’t matter!
DISPOSAL
Processing Space 3, a large radioactive waste plant gone quiet. Tons of room for you and your colleagues to do experiments with a Tau Cannon or some hand grenades.
ROCKET FRENZY
The creaking weight of this decaying orbital satellite tv for pc launch facility by some means feels acquainted… If we might change on the oxygen strains, energy, and gasoline, we’d simply have the ability to mild this candle.
UPDATED GRAPHICS SETTINGS
Play the sport the way in which it appeared in 1998, however on a contemporary monitor.
- Widescreen discipline of view!
- Choice to disable texture smoothing on the GL renderer!
- Lighting fixes together with the long-lost GL Overbright help!
- Software program rendering on Linux! Crisp colours, animated water, and unfiltered textures!
CONTROLLER AND STEAM NETWORKING SUPPORT
- A correct gamepad config out of the field!
- Added help for Steam Networking! Invite your mates or be a part of video games immediately with no fuss.
STEAM DECK SUPPORT!
We lastly put our recreation by way of our personal “Verified” assessments, and… we failed tremendous exhausting. So we mounted it! After re-testing the sport, Half-Life will get to formally put on the inexperienced checkmark.
Now you may play Half-Life on the very best handheld gaming pc on the earth in wonderful 800p with improved controls and UI.
UI SCALING SUPPORT FOR HIGHER RESOLUTIONS
The whole UI has been reworked to scale at bigger display screen sizes. We constructed most of these things for 640×480 CRTs and apparently a few of you have got upgraded since then.
RESTORED CONTENT
We introduced again the basic Valve brand video with its iconic music and reskinned the menu to match the 1998 construct.
ORIGINAL MAIN MENU ARTWORK
VALVE LOGO INTRO VIDEO
IVAN THE SPACE BIKER AND PROTO-BARNEY
In any case this time we lastly shipped the unique heroes from the alpha builds of Half-Life, accessible as multiplayer skins!
AS WELL AS THESE RARELY-SEEN EXTRAS!
In 1999, Valve launched a CD referred to as Half-Life: Additional Information at retail shops, and we’re lastly together with a lot of that content material.
THREE MULTIPLAYER MAPS
DOUBLE CROSS
RUST MILL
XEN DM
TWO MP PLAYER MODELS
The Half-Life: Additional Information CD additionally included some multiplayer skins made by the unique workforce; we’ve introduced again this unbelievable skeleton (now with tintable eyes!) and fan-favorite Too A lot Espresso Man.
DOZENS OF SPRAYS
Whereas taking part in a bunch of multiplayer matches we saved wanting extra sprays… So we grabbed a number of megabytes of them from the Additional Information launch!
BUG FIXES AND CHANGE NOTES
New Content material:
- Now Verified on the Steam Deck (and our native Linux runtime has been set because the default).
- Half-Life: Uplink — the unique standalone Half-Life demo — has been added to the sport, and is accessible by way of the “New Sport” menu.
- Added 4 all-new Half-Life Deathmatch maps: contamination, pool_party, disposal, and rocket_frenzy
- Added three outdated Half-Life Deathmatch maps previously accessible solely on the “Half-Life: Additional Information” CD: doublecross, rust_mill, xen_dm.
- Added Ivan the Area Biker, Prototype Barney, Skeleton, and Too A lot Espresso Man as participant fashions to Half-Life Deathmatch.
- Added dozens of latest sprays previously accessible solely on the “Half-Life: Additional Information” CD.
- Added help for Steam Networking, permitting straightforward multiplayer by way of Steam’s Be part of Sport and Invite options.
- Added help for Steam Buddies Wealthy Presence, permitting your mates to comply with your journey by way of Black Mesa.
Nostalgia:
- Introduced again the unique Valve Intro video. Might be skipped with the “-novid” launch command.
- Up to date fundamental menu to a design impressed by the sport’s authentic 1998 fundamental menu.
- Modified the default fashions to the unique (non “HD”) fashions.
Gameplay Adjustments:
- Improved physics for throwing grenades.
- Improved randomness for preliminary spawn factors in multiplayer.
- Improved satchel cost controls: major fireplace now all the time throws a brand new satchel, and secondary fireplace all the time detonates.
- Fastened push-able entity motion being primarily based on framerate.
- Fastened gamers with excessive framerates freezing in place on demise in multiplayer.
- Fastened some instances the place the participant might get caught in place on degree transitions.
- Fastened some instances the place characters would interrupt essential dialogue with their “greetings” dialogue.
- Fastened weapon view-bob angles.
- Fastened purple barrels firstly of Floor Rigidity not launching as supposed.
- Fastened Snarks attacking FL_WORLDBRUSH entities (reminiscent of func_walls).
- Fastened gamers generally failing to deploy a snark whereas crouching and searching down.
- Fastened sure convars (“pausable” and “sv_maxspeed”) being set to incorrect values when getting into a singleplayer recreation after a multiplayer recreation.
- Fastened singleplayer auto-aim setting being modified when getting into a multiplayer recreation that disallows auto-aim.
- Fastened the flashlight HUD exhibiting empty after loading a savegame.
- Fastened rockets in CONTENTS_SKY not all the time detonating.
- Fastened incorrect bullet impression sounds for NPCs.
- Fastened gauss gun making a loud static noise if it was charged throughout degree transitions.
- Fastened a crash in mods that show keybinds of their UI.
- Fastened singleplayer weapons not auto-switching away when exhausted (grenades / snarks / satchels / and many others)
- Fastened interpolation artifacts when animated fashions are moved by different entities.
- Fastened some buffer overflow exploits.
UI Adjustments:
- Principal-menu background and buttons have been reskinned, and now scale primarily based upon display screen decision with out stretching, supporting background picture layouts as much as 3840×1600.
- In-Sport HUD now makes use of double or triple sized sprites when taking part in at increased resolutions.
- UI dialogs and in-game fonts now scale to enhance readability at excessive display screen resolutions.
- In-Sport HUD HEV swimsuit show has been shifted to the left of the display screen, and now not adjustments place at bigger display screen resolutions.
- Added an “Allow texture filtering” setting.
- Added an “Permit widescreen Discipline of View” setting to appropriate non-anamorphic FOVs, for widescreen and ultrawide shows.
- Re-organized all of the Settings screens to enhance legibility, and help controller navigation.
- Up to date the Pause menu to concentrate on the present gameplay mode.
- The default server identify and multiplayer participant identify at the moment are primarily based on the participant’s Steam Persona.
- The Steam platform menu has been eliminated, now that each one its options are in Steam itself.
- Fastened software icon rendering incorrectly when utilizing the software program renderer.
- Fastened participant and spray photos not updating their coloring on the settings display screen.
- Eliminated the now very pointless “Low video high quality. Helps with slower video playing cards.” setting.
Enter Adjustments:
- Improved help for keyboard and controller navigation in all places.
- Added “Decrease Enter Latency” choice: Synchronizes the CPU and GPU to cut back the time between enter and show output.
- Fastened points that brought about jerky mouse / joystick enter.
- (We principally rewrote all of it – should you’ve bought a customized Steam Enter controller configuration, it’s best to rebuild it from our newly revealed Official Configuration).
Multiplayer Balancing:
- Elevated the 357 injury from 40 ? 50.
- Hive Hand reload time has been decreased from 0.5s ? 0.3s per shot, and will probably be chosen at increased precedence than the pistol on pickup.
- MP5 now all the time begins it with full ammo when picked up.
- Gamers now not drop empty weapons, and any which are dropped are reloaded by what’s within the dying participant’s backpack.
- Improved client-side prediction to cut back “ghost photographs”. Like Counter-Strike, take into account hitboxes and never simply bounding bins for hits on the shopper.
- Fastened community predicted crowbar swing injury being incorrect.
Rendering:
- Added supported for UI Sprites and Texture recordsdata bigger than 256×256.
- Added help for UI Font particular render modes: “blur” and “additive”.
- Added setting to show off texture filtering when utilizing the OpenGL renderer.
- Default decision is now primarily based on the decision of the desktop, as a substitute of a 640×480 window.
- Default gamma has been decreased from 2.5 ? 2.2, now that we aren’t all taking part in on CRTs.
- Software program renderer will now appropriately filter out incompatible resolutions, until there’s just one decision accessible on the show.
- Restored OpenGL overbright help.
- Fastened fullscreen software program renderer crashing on techniques that don’t help 16-bit shade.
- Fastened software program renderer being stretched when utilizing widescreen resolutions.
- Fastened skyboxes and sky shade incorrectly carrying over when transitioning maps in multiplayer.
- Fastened the sport showing too darkish after modifying video settings.
- Fastened MSAA in windowed mode.
- Fastened mipmap rendering on studio fashions.
- Fastened gluon gun sprite rendering in multiplayer.
- Fastened gluon gun sinusoidal noise being incorrect.
- Varied optimizations to help the newly elevated engine limits.
- OpenGL optimizations for the Steam Deck.
Engine Enhancements for Mod Makers:
- Elevated most restrict of dynamic sound channels from 8 ? 32.
- Elevated most restrict of sentences within the sentences.txt file from 1536 ? 2048.
- Elevated most variety of entities (MAX_EDICTS) from 900 ? 1200.
- Elevated MAX_PACKET_ENTITIES elevated from 256 ? 1024.
- Elevated MAX_GLTEXTURES from 4800 ? 10000.
- Elevated software program renderer geometry limits: max spans 3000 ? 6000, max surfaces 2000 ? 4000, and max edges 7200 ? 14400.
- Cycler and func_button entities can now be the entity goal for scripted_sentence entities, and are allowed to talk in multiplayer.
- Included func_vehicle entity help from Counter-Strike, for mod-makers to make use of. Full SDK replace will come later, however degree designers can use it now.
Native Linux Construct:
- Added help for the software program renderer.
- Improved font rendering.
- Many stability and habits fixes.
Different:
- Localization recordsdata up to date.
- Miscellaneous safety fixes.
Notes:
- The earlier model of the sport has been archived to a publicly seen Beta department named “steam_legacy”, with the outline “Pre-Twenty fifth Anniversary Construct.” If a mod or characteristic is behaving in an sudden means, it’s possible you’ll must run this archived construct till the difficulty is resolved within the default construct.
- We now take into account this anniversary model of Half Life to be the definitive model, and the one we’ll proceed to help going ahead. Due to this fact, we’ll be decreasing the visibility of Half Life: Supply on the Steam Retailer. We all know Half-Life: Supply’s belongings are nonetheless being utilized by the Supply engine group, so it’ll stay accessible, however we’ll be encouraging new Half-Life gamers to play this model as a substitute.
WALLPAPERS
Rejoice 25 years of Half-life by adorning your desktop and cell phone.
Are you excited to play the last word model of Half-Life 1 when you anticipate Half-Life 3?