Battlebit is a primary particular person on-line shooter centered on all-out mixed arms warfare and teamplay on giant, open maps. With how its ranges are designed, gamers ought to count on to combat at completely different ranges. Fights occur at lengthy, medium, or shut ranges, and Battlebit designs its weapons to excel at particular ranges. Different instances, it additionally comes right down to the injury profile, accuracy, and recoil. Each participant has a desire for a way they need to play, and all of it comes right down to what gun suits their chosen playstyle. This information will talk about every gun’s strengths and weaknesses and what their finest use circumstances are. Word that this information is made for weapons with out attachments, as they make small modifications to weapon stats.
Assault Rifles
On this class, assault rifles are generalist weapons, first rate in any respect ranges however specializing in none. They’re one of the best weapons for inexperienced persons due to their ease of use and respectable engagement ranges. In opposition to different weapon archetypes like DMRs, snipers, and LMGs, assault rifles don’t have any obvious strengths or weaknesses in opposition to them. Regardless of their newbie friendliness, they’ll grow to be potent weapons if positioned within the fingers of a educated participant.
M4A1
-Has probably the most controllable recoil out of all assault rifles
-Respectable injury per shot
-Nicely balanced stats
-An all rounder in medium to shut ranges
AK74
-Offers barely extra injury than the M4A1
-Larger recoil
-Slower fee of fireplace
-A great various to the M4A1 if used with correct recoil administration
AK15
-Excessive base injury, fast TTK in medium vary
-Slowest dealing with
-Tough recoil administration
-Rewards precision and good positioning with quick kills
F2000
-Low base injury
-Simple to deal with recoil
-Second highest quickest fee of fireplace
-Finest used along with teammates by selecting off weakened targets
SCAR-H
-Very excessive injury per shot
-Slowest fee of fireplace
-Highest recoil out of all ARs
-Finest medium vary weapon for TTK, worst at shut and lengthy ranges
AUG A3
-Second lowest injury per shot amongst ARs
-Recoil climb may be very manageable
-Good accuracy and muzzle velocity
-Nice for lengthy vary engagements, can operate as a DMR
SG550
-Barely decrease base injury than the M4A1
-Laser-like recoil
-Longer injury dropoff over the M4A1
-A straightforward to make use of gun from medium to lengthy ranges due to its very good stability
FAMAS
-Low injury in comparison with different ARs
-Unhealthy accuracy and recoil stats
-Second quickest hearth fee and reload velocity
-Just like the F2000, it excels at selecting off weakened targets in shut vary
ACR
-Related injury SG550
-Middling journal dimension
-Finest motion velocity out of all ARs
-A marginal facet grade to the SG550, finest fitted to a run and gun playstyle
G36C
-Similar injury profile because the M4A1
-Higher hearth fee however worse muzzle velocity than the M4
-Barely higher reload time w/ attachments
-Occupies the identical engagement ranges because the M4 and in the end comes down to private desire
FAL
-Highest injury per shot within the AR class
-On the upper finish of the recoil scale with different ARs
-Related base 20 spherical capability journal to the SCAR
-At the moment thought of one of the best assault rifle within the sport with its aggressive TTK
HK419
-Barely quick TTK to the M4
-Has extra recoil than the M4A1
-Quick hearth fee
-Gamers that learn to handle its wild recoil might discover this as a strong mid-ranged gun
Carbines
Traditionally, carbines are basically lower down assault rifles and are corresponding to SMGs. This implies their vary has been lower down comparatively brief and thus higher serve in shorter vary engagements.
AS VAL
-Respectable injury per shot
-Has an built-in suppressor that reduces muzzle flash, unable to position barrel attachments
-Unstable recoil and steep injury fall off
-Catered to aggressive gamers searching for quick TTKs in shut quarters
SCORPION EVO
-Low injury per shot however with the best hearth fee
-Good journal dimension of 35 rounds
-Excessive recoil values throughout the board
-Just like the AS VAL, it’s an aggressive, run and gun sort weapon
Submachine Weapons and PDWs
These weapons are CQC powerhouses that harshly fall off the additional the goal is. Due to their brief frames and sizes, they supply a considerable motion velocity increase for gamers. They’re meant for gamers who need to assault or flank enemy positions whereas remaining cellular. If searching for fights is your playstyle, these weapons could also be for you. These weapons are unique to the Medic and Engineer courses
HONEY BADGER
-Respectable DPS
-Low muzzle velocity and excessive recoil
-Quick fee of fireplace with steep injury falloff
-An honest PDW for gamers simply beginning to use this class of weapons
GROZA
-Highest base injury of all PDWs
-Manageable recoil values
-Higher injury fall off in comparison with different PDWs
-With its low recoil and excessive injury, it’s a aggressive gun that may deal with assault rifle ranges
P90
-Good injury in opposition to armored enemies
-Beneficiant 50 spherical capability journal
-Manageable recoil together with a quick hearth fee
-A direct improve from the Honey Badger with
MP7
-Customary base injury for the SMG class
-Quick hearth fee however sluggish reload time
-Respectable recoil statistics
-It’s a effectively rounded SMG with out a lot weaknesses
UMP-45
-Similar base injury because the MP7
-Low recoil
-Slower hearth fee than the MP7
-The UMP45 is for gamers who need to stay correct from near medium ranges
PP-2000
-Lowest base injury per shot
-Second highest hearth fee with a powerful vertical kick
-Highest journal capability at school
-This SMG encourages gamers to spray and pray their photographs, particularly in tighter areas
KRISS VECTOR
-Tied with the PP-2000 for lowest base injury
-Highest hearth fee within the SMG class
-Harshest injury fall-off vary
-One of the best CQC weapon within the sport with its staggering DPS, however is woefully ineffective past its supposed vary
MP5
-Reasonable injury profile
-Extremely steady recoil management
-Gradual reload period
-A high-performance SMG with good recoil management
Mild Assist Weapons
LSWs are one of many weapon varieties obtainable to the Assist class. They operate equally to assault rifles of their efficiency however are extra cumbersome to make use of. These weapons are typically finest used behind pushing teammates, as they’re a Assist’s solely aggressive choice in comparison with the subsequent weapon class.
L86A1
-Harm profile mirrors assault rifles just like the AK74
-Good recoil stability for its class
-Extended ADS time and weapon dealing with
-Good assault rifle various for Assist gamers eager to push goals
MG36
-Larger injury than the L86A1
-Extraordinarily low stability
-Lowest fee of fireplace out of all Assist weapons
-Participant
Mild Machine Weapons
LMGs are the first weapons for the Assist class. They’re often characterised by their excessive journal capacities and are meant for holding positions or laying down suppressive hearth. On account of their motion penalty and reload velocity, they don’t seem to be fitted to massive pushes and as a substitute to lock down a place. These are finest paired with the category’s potential to construct fortification on the fly and create machine gun nests.
M249
-Similar base injury because the M4A1
-Excessive recoil, wants a bipod to stabilize its kick
-Highest journal capability within the sport
-A strong LMG for brand new Assist gamers
ULTIMAX100
-Offers extra injury in opposition to gentle armor, much less in opposition to infantry
-Has the bottom recoil between each LMGs
-Slower hearth fee than the M249
-This weapon does effectively in opposition to gentle automobiles, particularly because the Assist class doesn’t have any anti-vehicle choices
Designated Marksman Rifles
This weapon archetype is a Recon unique. These lengthy vary weapons do finest in giant areas with little to no cowl whereas staying in a defensible place. DMRs do much less injury than sniper rifles, however they commerce uncooked injury for ease of use and laying down quick, correct hearth. In circumstances the place an enemy closes in on you, they’ll do effectively in a pinch however will usually lose out to assault rifles or submachine weapons.
MK20
-Good base injury per shot
-Highest journal capability however low fee of fireplace
-Respectable recoil stats with best-in-class muzzle velocity
-A baseline weapon for Recon gamers
M110
-Finest injury profile for all DMRs
-Lowest journal capability and fee of fireplace
-Very quick muzzle velocity
-Nice for counter-sniping with no need a sniper rifle
MK-14 EBR
-Center-of-the-road injury per shot, extra much like ARs
-One of many few DMRs with a full auto firing mode
-Lowest recoil stat out of all DMRs
-Finest handled as a near medium vary assault rifle than as a precision weapon
G3
-Lowest injury per shot of all DMRs
-Additionally has full auto just like the MK-14 EBR however fires considerably sooner
-Larger recoil kick than the MK-14
-Features extra like an AR, finest up shut, however struggles in opposition to additional targets
SVD
-Much like the MK-14 EBR in injury
-Quickest fee of fireplace within the class, which requires tapping the set off for full impact
-Above common vary and muzzle velocity
-Excessive talent DMR that rewards good gamers with a quick TTK if exact
Sniper Rifles
These weapons are the basic selection for any Recon participant value their salt. They demand the utmost precision and endurance, as each weapon has a set projectile velocity. Not solely that, sniper rifles require gamers to “zero in” on their goal, that means that at a particular distance, photographs will go precisely the place you goal your scope as a substitute of arcing downwards. For specialised lengthy vary weapons, they’ve the plain draw back of being horrible shut vary weapons, so count on to make use of a pistol when enemies get shut.
SSG 69
-Respectable injury for normal physique photographs
-Slowest fee of fireplace amongst all sniper rifles
-Most zero distance is 500m
-A great weapon for practising the ins and outs of sniping
SV-98
-Higher injury over the SSG 69
-Above common vary and muzzle velocity
-Most zero distance of 1000m
-It’s a direct improve to the SSG69; use it as quickly because it’s unlocked
L96
-Larger injury than the SV-98
-Excessive fee of fireplace, ADS velocity, and low recoil
-Most zero distance of 1000m
-It could actually operate as a frontline weapon because of its sooner dealing with and fee of fireplace in comparison with different snipers
REM700
-Above common injury
-Reloads sooner than the SV-98 however has a decrease journal dimension
-Most zero distance of 1000m
-An total strong sniper rifle with all above common stats throughout the board
M200
-Highest base injury in its class
-Very excessive muzzle velocity
-Doesn’t require a lot zeroing in a part of its excessive velocity
-At the moment one of the best sniper rifle within the sport and a selection weapon for any Recon foremost
MSR
-Does probably the most injury to heavy armor like tanks, however common on infantry
-Gradual ADS velocity and reload velocity
-Most zero distance of 1200m
-A median sniper rifle, however in comparison with the competitors, it doesn’t stand out as a lot
Pistols
These helpful sidearms are nice in a pinch when caught in the midst of a reload or once you run out of ammo to your main weapons. We’ll cowl all pistols for this class, like the total automatics and heavy sidearms.
MP443
-Common injury per shot
-Good accuracy and muzzle velocity
-Quick reload velocity
-A effectively rounded pistol that simply compliments any loadout
M9
-Highest base injury out of all semi computerized handguns
-Slower bullet velocity and hearth fee over the MP443
-Respectable reload velocity
-The M9 rewards correct gamers with a quick TTK
USP
-Tied with the MP443 on injury per shot
-Manageable recoil sample
-Lowest hearth fee and reload within the class
-This pistol is for gamers preferring not worrying about recoil administration
GLOCK 18
-Lowest base injury out of all pistols
-At the moment the one pistol to fireside on full auto
-Journal capability is sufficiently small to expire of ammo in seconds
-The Glock 18 can shred enemies at shut vary and serves as an ideal emergency choice for Recon mains
UNICA
-Excessive base injury
-Gradual fee of fireplace and reload velocity
-Solely has a cartridge depend of 6
-Requires some exact goal to dispatch enemies
RSH12
-Offers extra injury to armor over the Unica
-Comes connected with an extended vary scope
-Related cartridge depend to the Unica
-The RsH12 is exclusive in that it affords a sniper-like expertise for gamers
DESERT EAGLE
-Highest base injury within the class
-Very excessive recoil kick
-Gradual fee of fireplace
-This weapon is great for gamers trying to problem themselves with its excessive talent necessities and be rewarded with an prompt kill