Sea of Stars is getting one other replace quickly, with Sabotage saying model 1.0.46981.
We don’t wish to go into an excessive amount of element right here as spoilers are included within the patch notes. Having stated that, it comes with a brand new Relic, some changes, fixes, and extra.
You will discover the total rundown under. Simply take into account that, as soon as once more, there are spoilers right here.
Sea of Stars replace model 1.0.46981 patch notes
- Added a brand new Relic: Tactician’s Mettle, which can unlock after the commencement ceremony. It is usually given retroactively when loading a save past that time in Zenith Academy.
- Up to date all campfire relaxation scenes to supply extra diversified placement and animations.
- Sea of Nightmare: Mounted a difficulty that would trigger the break crystal cutscene to not play totally, locking the participant in Sea of Nightmare. Save information
- which might be locked in Sea of Nightmare ought to be fastened after a reload.
- Adjusted the logic on the Parrot to correctly supply perception relating to Fishing Island’s conches.
- Mounted props flickering, clipping and adjusted collisions in a number of ranges.
- Mounted recognized typos in all languages.
- Mounted crash that would happen when spamming the “again” button whereas the tip recreation save display appeared.
- Mounted a difficulty that would trigger the participant’s dying rely to be incorrect.
- Mounted challenge the place dying after an auto-save might additionally overwrite the guide save.
- Adjusted Bs’t’s animations in some cutscenes the place the fight pose might be enjoying when not supposed.
- Adjusted animations on some characters to stop idle breaker animations from enjoying throughout Stormcaller and Acolytes fights outro cutscenes.
- Adjusted social gathering recommendation to keep away from traces about going to Settler Island whereas already on the island.
- Made certain that Clockwork Fortress’s title is displayed correctly within the hud when loading the scene from Mirth.
- Conflagrate ought to not emit scorch marks after the fireplace pillar has disappeared.
- Fishing: eliminated water VFX that would seem when bobber lands on land.
- Adjusted some enemies in Dweller’s Fall Area to verify they don’t give XP.
- Mounted a difficulty that triggered Three’s idle animation to interrupt the “low well being idle” animation.
- Added checks to make sure that the extent up music performs correctly in Maelstrom Level and Trek to Middle of the World.
- Added checks to make sure the participant icon could be seen on the map display even when the participant is close to the borders.
- Added checks to make sure constant letterboxing throughout the “Sea of Stars Sequence” digicam shift.
- Mounted a glitch within the Recreation Menu’s character portrait tray when switching between gamepad and keyboard.
- Altering the PixelPerfect video possibility throughout Fishing minigame will now replace the letterboxing.
- Mounted character misplacement that would happen when spamming pause whereas utilizing the clock tower’s massive carry.
- Added Sequent Flare timing VFX and SFX to Arcane Barrage combo transfer.
- MossyCache: Added a verify to stop a personality doubtlessly getting caught in operating animation.
- Mounted a difficulty that would trigger the sport to alter decision for a couple of moments throughout loading screens.
- Mounted a difficulty that triggered the character sprites within the loading display to flicker and run too quick.
- Added checks to verify all “boat triggers” that take away map fog will also be triggered whereas flying.
- Cooking: added a verify to stop the amount selector SFX to play whereas grayed out.
- Mounted a difficulty that would trigger Resh’an’s puppet to unintentionally have dialogue.
- Mounted a difficulty that would trigger the participant to do detrimental injury in some instances.
- Mounted a difficulty that triggered the pirate music monitor 36 to not play correctly.
- Mounted a difficulty that triggered Gaëtan Piment’s hand to flip after speaking to him a couple of occasions.
- Stonemasons Outpost: Made certain that the precise cutscene is performed for the water pump and statue.
- Wraith Island Docks: Made certain that the raft continues to be seen after loading a save file.
- Mounted a difficulty that would trigger undiscovered space names to not show correctly if the language is modified whereas they’re displayed.
- Brisk Area: Mounted a difficulty that would trigger the digicam to comply with B’st after exiting the sector.
- Cerulean Expense: Disabled probe throughout stage up sequence.
- Mounted a difficulty that triggered no assault title to be displayed whereas Romaya summons Lonzon or Revenant
- Cursed Woods: Mounted a difficulty that would forestall the participant from accessing menus after enjoying the cutscene for opening the passage.
- Mounted a difficulty that would trigger the digicam to be locked after yeeting to X’tol or Y’eet.
- Antsudlo: Mounted a difficulty with climbing and altering water stage.
- Antsudlo: Adjusted follower conduct to stop them from getting caught mid air.
- Added an auto full heal to the social gathering earlier than the Dweller of Woe encounter.
- Mounted doable softlock when utilizing a fight transfer after the Dweller of Strife encounter.
- Added a full heal after every Boss battle within the area.
- Mounted an inconsistency in diagonal flight velocity that occurred relying on whether or not D-pad or joystick was getting used.
- Now disabling all in-game hud panels throughout encounter outros.
- Mounted the locked TOD (time of day) when loading a save file on the second planet after defeating Dweller of Dread.
- Mounted a difficulty with focus crystal activation zones when swapping the social gathering chief.
- Adjusted a chest that might be discovered floating within the air within the Cursed Woods.
- Mounted a difficulty with the sunshine ball set off place after a failed touchdown.
- Added a verify to cancel avoidance when a personality will get chosen, to stop them from doubtlessly getting caught within the keep away from state and softlock the encounter.
- Antsudlo: Added a failsafe to verify the water’s stage is right after reloading the save.
- Vespertine: added a verify to muffle the pirate music in Resh’an’s room.
- Added a verify to resurrect KO’d social gathering members in-between Catalyst phases.
- Sea of Nightmare: Mounted a difficulty that triggered interplay with a stone totem to indicate outdated info after shattering the crystals.
- Mounted a difficulty that triggered Shimmering Shard to not truly enhance injury in opposition to undead.
- Mounted crash that would happen after 5 or extra strife minion eyeballs exploded in a single transfer.
- Wizard Lab: Mounted a difficulty the place the consumer might miss out on a chest in the event that they did the purple room first and didn’t use the pearl stand. Repair has been
- carried out retroactively, so anybody lacking a chest ought to now discover it within the magenta room.
- Mounted a difficulty that would trigger the title to develop into unresponsive if the participant modifications social gathering order on the very begin of fight.
- Mounted a crash that would happen when making an attempt to alter the geared up weapon of a personality whereas having a sure amount of duplicates.
- Mounted a doable crash when sending the chief to the again row whereas a “loot notification queue” is operating.
- Mounted a difficulty that would trigger a crash if the participant receives a loot notification after the Golden Pelican sequence.
- Elevated compatibility to assist the PC model of the sport run on some older cpus.
- Mounted a selected encounter’s intro which might end in a crash if the participant initiated fight with a sneak assault.
- Mounted a crash that would happen when a follower will get deactivated or stops following the chief whereas a geyser is ready for them.
- Mounted a difficulty that would trigger some SFX to persist all through the credit if each the participant and World Eater die on the identical body.
- Mounted B.S. Roulette to stop the “again” button from getting used throughout the dialog selection.
- Dweller’s Fall Area: Mounted a difficulty that would trigger lack of HP/MP when coming into/exiting.
- Mounted a crash/softlock that would occur whereas B’st was the primary follower and entered a climb zone from the highest.
- Mounted a softlock/crash that would happen if the Dweller of Strife died on the identical hit because the crystal gadget obtained absolutely charged.
- Mounted a difficulty the place the tight ropes might disappear when the participant landed on them.
- Mounted a difficulty the place a crash might happen when teleporting or speaking to an NPC at a selected time throughout their pathfinding.
- Mounted a difficulty that would trigger the sport to crash if the Graplou was used instantly after fight.
- Mounted a difficulty that would trigger Duke Aventry’s sprite to fade from the cutscene if the social gathering leveled up by beating him.
The Sea of Stars model 1.0.46981 replace might be out quickly on Swap, so hold a watch out for it.