Baldur’s Gate 3 companion Gale could also be “the Sword Coast’s greatest spouse man,” however he is additionally apparently a little bit of a sensitive kind who will completely go away your celebration for those who do not cough up magic objects when he asks for one. Not cool! Additionally not intentional, because it seems, as the most recent Baldur’s Gate 3 hotfix prevents him from doing so—except you need him to.
Hotfix 17 addresses a handful of points, together with the digicam typically inappropriately zooming in when you’re leaping or casting spells, or thieves’ instruments in your camp not being accessible when you’re choosing locks. The change to Gale’s habits is the massive one, although. Spoilers observe, so think about your self warned and go learn one thing else for those who do not wish to blow the shock
Prepared?
Here is what Gale’s dangerous behavior appears like in motion:
It seems that Gale is with a situation that requires him to eat magical objects with the intention to forestall his physique from being corrupted by a darkish energy. As the sport progresses, he’ll ask gamers for magic objects to soak up so he can “soothe its disquiet”—and may gamers refuse to take action, he’ll take a powder.
That grew to become an issue when the earlier hotfix made some adjustments that rendered gamers unable handy over the products below some circumstances, thereby unintentionally triggering his departure. The brand new replace features a “short-term bug repair” that ought to put a halt to that habits till Larian can clear it up correctly.
“In Hotfix #16, we started the method of updating a participant’s potential to entry sure quest-related objects, even when they have been within the camp chest, or within the stock of a companion ready at camp,” Larian defined. “Nonetheless, the UI by way of which objects will be donated to Gale has not but been up to date, which meant that the dialogue may very well be triggered if the objects have been out there elsewhere, however wouldn’t present within the UI to be donated. This risked inserting gamers in a state of affairs the place Gale anticipated an merchandise from them, and so they have been unable to supply one.
“With this preliminary repair, closing the UI or utilizing any line apart from ‘I’m not providing you with something. Not now, not ever’ will forestall Gale from instantly abandoning your celebration, till the UI logic has been up to date.”
In fact, for those who’re eager to see Gale hit the street, you’ll be able to come at him with the “not now, not ever” line, and he’ll nonetheless be gone. And will probably be unhappy.
Talking of unhappiness, Larian additionally warned that the brand new hotfix might render some mods “quickly incompatible,” presumably till the following full patch arrives. If you happen to run into any points after the hotfix is put in, examine to see if the issue persists with out the mods put in—if it does, hit up the help group.
The total Baldur’s Gate 3 hotfix 17 patch notes are beneath.
PERFORMANCE AND CODE
- [Fixed] Black and vibrant visible artefacts typically showing for 1 body on PS5 when switching scenes or opening and shutting UI home windows.
- [Fix Submitted] Error 544
We’ve elevated the compression of savegames, which ought to repair a number of points attributable to giant savegame recordsdata, together with some cases of the Error 544 message. We’ve additionally lowered the dimensions of save recordsdata by eradicating summons that do not exist within the sport anymore.
- Guarded towards crashes induced when sure character sources (Actions, Bonus Actions, Superiority Cube, and so forth.) have been added and later eliminated by a mod or cheat engine.
GAMEPLAY AND COMBAT
- [Fixed] In Honour Mode, the aura of Cazador’s [spoiler] now correctly dissipates after he is [spoiler]. Sorry!
- [Fixed] The digicam typically zooming in whereas leaping or casting projectile spells.
- [Fixed] The power to stroll by way of open doorways whenever you click on past them from distant.
- [Fixed] Thieves’ Instruments within the camp chest or stock of a companion who’s ready at camp not being accessible when lockpicking.
UI
- [Fixed] Safeguard Protect’s Saving Throw modifier is now appropriately mirrored on the Character Sheet.
FLOW AND SCRIPTING
- [Fixed] Gale will now not completely go away the celebration for those who do not provide him any magic objects whereas speaking to him – except you are abundantly clear that you do not plan on ever doing so.
It is a short-term bug repair that goals to keep away from Gale instantly leaving the celebration when gamers are unable handy over an merchandise. In Hotfix #16, we started the method of updating a participant’s potential to entry sure quest-related objects, even when they have been within the camp chest, or within the stock of a companion ready at camp.
Nonetheless, the UI by way of which objects will be donated to Gale has not but been up to date, which meant that the dialogue may very well be triggered if the objects have been out there elsewhere, however wouldn’t present within the UI to be donated. This risked inserting gamers in a state of affairs the place Gale anticipated an merchandise from them, and so they have been unable to supply one.
With this preliminary repair, closing the UI or utilizing any line apart from “I’m not providing you with something. Not now, not ever” will forestall Gale from instantly abandoning your celebration, till the UI logic has been up to date.
If you happen to’re eager to offer Gale the boot, and don’t have an precise shoe to share in your stock, deciding on “I’m not providing you with something. Not now, not ever”, will nonetheless trigger Gale to go away your celebration, completely!
- [Fixed] characters getting caught ‘in a narrative occasion’, stopping you from controlling them, after getting killed within the combat with Grym.