Mojang has rolled out a brand new replace for Minecraft on the Nintendo Swap. This explicit launch will seem on Swap and devoted servers as Model 1.20.61, however the contents included are nonetheless the identical as different variations (1.20.60) of the sport.
Gamers can look ahead to a number of adjustments, fixes and even some experimental options. This contains fixes to some bugs and parity adjustments, experimental Trial Chambers and the Breeze in addition to experimental Armadillo and Wolf Armor.
This is the complete rundown, courtesy of the Minecraft suggestions web page:
Minecraft Model 1.20.61 (Bedrock) – February 6, 2024
Vanilla Parity
- Nether Gold Ore can now drop as much as 6 Gold Nuggets (beforehand 5) when mined with an unenchanted software, or as much as 24 with Fortune Degree 3 (beforehand 20)
- Lapis Lazuli Ore can now drop as much as 9 Lapis Lazuli (beforehand 8) when mined with an unenchanted software, or as much as 36 with Fortune Degree 3 (beforehand 32)
- Campfire now appropriately drops 2 Charcoal as an alternative of 4 when destroyed by the participant (MCPE-159894)
- Music Disc identify textual content now has the identical colour as enchanted objects (MCPE-109471)
- Path Ruins will now be positioned in the identical location and configuration as Java Version (MCPE-169988)
Experimental Options
Breeze
- The Breeze is a crafty, hostile mob that may spawn by way of Trial Spawner in some rooms inside Trial Chambers
- The Breeze strikes primarily by leaping round a goal, generally leaping fairly lengthy distances
- An aggressive adversary, the Breeze shoots unstable wind vitality within the type of wind cost projectiles at its goal
- Wind fees deal a small quantity of harm when colliding straight with an entity
- After colliding with an entity or a block, wind cost projectiles produce a wind burst, which knocks again entities within the space by a number of blocks
- Wind bursts even have the impact of ‘activating’ sure blocks:
- Non-Iron Doorways and Trapdoors are flipped
- Fence Gates are flipped
- Buttons are pressed
- Levers are flipped
- Bells are rung and swung
- Lit Candles (each standalone and on cake) are extinguished
- Wind bursts would not have any impact on Iron Doorways, Iron Trapdoors, or any block being held in its place by a Redstone sign
Trial Spawner
- Trial Spawner is a brand new variant of Monster Spawners that ejects rewards upon completion and may have variable ranges of problem in multiplayer
- The problem degree will improve for every new participant a Trial Spawner notices close by
- Problem degree is not going to lower till it’s reset throughout a Trial Spawner’s cooldown
- Not like regular spawners, a Trial Spawner will spawn a restricted variety of mobs proportional to its present problem degree
- It could solely spawn a mob at positions which can be inside line of sight
- It could spawn a mob no matter any mild degree requirement the mob has
- Spawned mobs are persistent
- As soon as all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the present problem degree
- After the rewards have been ejected, the Trial Spawner goes into cooldown for half-hour throughout which it should not spawn mobs
- Trial Spawners can’t be crafted nor obtained by gamers in Survival – as an alternative, they are often discovered naturally positioned all through Trial Chambers
- Trial Spawners are extraordinarily sluggish to mine and immune to explosions, and won’t drop even with Silk Contact
- When positioned in Artistic, Trial Spawners don’t have any mob sort set by default
- The mob sort could be set by interacting with it whereas holding a Spawn Egg
- Artistic and Spectator gamers can’t be detected or seen by Trial Spawners
Trial Chambers
- Trial Chambers are a brand new construction within the Overworld the place gamers can discover and tackle fight challenges in the course of the mid-game
- Trial Chambers are made out of a wide range of Copper and Tuff blocks and could be discovered in numerous sizes from giant to small
- Trial Chambers are a comparatively frequent discover all through the Deepslate layer of the underground
- The structure of every Trial Chamber is procedurally generated, and may embrace traps, reward chests and a wide range of fight areas
- Provide chests could be discovered between totally different rooms, and offer you blocks and objects which assist you navigate your trials
- Reward chests are guarded by challenges in every room, and could be a supply of enchanted books and gear
- The loot present in reward chests are nonetheless being iterated, and are completely not closing
- Every Trial Chamber will embrace Trial Spawners with a melee, small melee, or ranged class:
- Melee
- Small Melee
- Spider
- Cave Spider
- Child Zombie
- Silverfish
- Ranged
- Every Trial Spawner class will solely use one mob for your complete construction when generated, and these mobs are randomized for every Trial Chamber
- For instance, one Trial Chamber may solely spawn Zombies, Cave Spiders and Strays, whereas one other may solely spawn Slimes, Silverfish and Skeletons
- The exceptions to this are some Trial Spawners in distinctive rooms which all the time spawn Breezes
Trial Key
- An merchandise that may solely be obtained from Trial Spawners
- Trial Keys don’t presently have any performance
Armadillo
- Added the Armadillo
- The Armadillo is a impartial mob
- Drops Armadillo Scutes periodically
- Drops Armadillo Scutes when brushed
- Spawns in Savannas
- Favourite meals is Spider Eyes
- When an Armadillo detects a risk, it rolls up
- Threats are:
- Gamers who’re sprinting
- Gamers on a mount or in a car
- Undead mobs
- It doesn’t roll up whether it is fleeing, in water, within the air, or if being led
- When an Armadillo is rolled up it doesn’t stroll, can not eat, and won’t be tempted by meals
- It continues to scan for threats, and if there aren’t any threats detected for 3 seconds, it should unroll
- Threats are:
Armadillo Scutes
- Can be utilized to craft Wolf Armor
- Dropped by Armadillos
- Dispensers can be utilized to brush Armadillo Scutes off Armadillos
Wolf Armor
- Utilizing Wolf Armor on an grownup tamed Wolf will equip the armor on the Wolf
- Solely a Wolf’s proprietor can put Wolf Armor on their tamed Wolf, and with this in thoughts, Dispensers can not put Wolf Armor on Wolves
- Utilizing Shears on a Wolf that’s sporting armor will make it drop the armor
- Solely a Wolf’s proprietor can shear a Wolf Armor from it, and with this in thoughts, Dispensers can not take away Wolf Armor from Wolves
- Wolf Armor provides the identical safety as Diamond Horse Armor
- If a Wolf dies whereas sporting armor, it should drop the armor
Fixes and Adjustments
Efficiency / Stability
- Fastened a wide range of crashes that would happen throughout gameplay
- Fastened a uncommon crash that would happen with the “Seven Seas” achievement
- Fastened a crash that would happen when gamers positioned or destroyed any block after which chosen Save & Stop with Ray Tracing enabled
- Fastened a crash that would happen within the Play menu while taking a look at Realms
- Fastened a bug that would trigger infinite loading whereas becoming a member of a Realm
Common
- Added extra informative error messaging in case world exports fail because of exterior OS points (MCPE-41898)
- Improved delay between 100% loaded and when the primary menu seems on console platforms
- The “You Want A Mint” achievement can now solely be unlocked by accumulating Dragon’s Breath (MCPE-177409)
Gameplay
- Fastened sure circumstances that brought about gamers to take surprising fall harm when performing interactions at particular heights like 62 (MCPE-168518)
- Reintroduced a repair for gamers generally taking surprising fall harm whereas constructing blocks whereas standing on them (MCPE-120140)
- Fastened some circumstances the place gamers may take surprising fall harm close to ledges that they have been visibly not falling off of (MCPE-120140)
- Fastened the problem that prevented the stock from being navigated when utilizing solely a keyboard on cellular
- Fastened the problem prevented stack splitting from getting used when utilizing a keyboard in contact mode
- Fastened a difficulty that would inflict surprising fall harm in sure circumstances when constructing blocks whereas shifting (MCPE-120140, MCPE-175791)
- Gamers not fall by the block they stand on when switching to Spectator Mode and again (MCPE-170522)
- Gamers are not slowed down in the event that they contact the bottom whereas flying in Artistic mode (MCPE-176365)
- If the sport is closed whereas altering dimensions, gamers will not be positioned in surprising positions when re-entering the world (MCPE-173386)
Mobs
- Horses, Donkeys, and Mules now take fall harm when managed by a participant, apart from worlds focusing on base recreation variations earlier than 1.20.60 (MCPE-107031)
- Fastened a difficulty that made Boats clip by blocks when positioned
- Fastened some Villagers not having their skins match their professions (MCPE-105457)
- The scattering of Expertise Orbs launched whereas fishing has been decreased (MCPE-170540)
- Expertise Orbs not collide with mobs (MCPE-87711)
- Zoglins can not spawn in Peaceable issue and can despawn if the issue is switched to Peaceable (MCPE-79480)
- Bees not take harm when shifting by Candy Berry Bushes (MCPE-114689)
- Wolves can now spawn on each Snow and Prime Snow inside Grove biomes (MCPE-147656)
Blocks
- Container blocks triggered with Redstone (e.g. Hopper, Dispenser) can now be interacted with persistently when powered by a quick Redstone clock
- Frosted Ice blocks not depart water on the earth when mined with a Silk Contact software
- Turtle Egg, Frogspawn, Coral, and Coral Fan not spawn double the particles when mined
- Beehive and Bee Nest can not be Silk Touched by an Enchanted Ebook with Silk Contact
- Destroying a Mattress by the underside block now correctly clears the spawn level
- Ice, Packed Ice, Frosted Ice and Prime Snow now ship vibrations when mined
- Pistons pushing, pulling, or destroying blocks not threat teleporting surrounding gamers in direction of the world’s origin (MCPE-175206)
- Villagers who have been mistakenly assigned to the identical Mattress or workstation as others will now actively hunt down a brand new Mattress or workstation (MCPE-176528)
- Pufferfish not inflate and deflate repeatedly when a participant is at a particular distance from them
- Mobs which have partial blocks (e.g. Trapdoors, Slabs, and so on.) specified as a part of their record of blocks to keep away from of their Navigation Element ought to now keep away from them correctly
- The restrictions on which blocks could be changed by Darkish Oak and Acacia bushes now additionally apply to their branches, not simply their trunks (MCPE-177484)
- Prime Snow positioned at technology time now additionally covers Tall Grass and flowers (MCPE-142321)
- Wither Roses now harm mobs each 0.5 seconds, as an alternative of each 2 seconds (MCPE-55878)
- Containers being cloned not hold their container screens open or trigger crashes
- Fastened pixel shading on the Double Chest and Double Trapped Chest lids (MCPE-169495)
Gadgets
- Fastened situation the place consuming an Apple wouldn’t decelerate participant motion (MCPE-176556)
- Renamed “Scute” to “Turtle Scute”
- Gamers can now eat Suspicious Stew even when their starvation bar is full (MCPE-122491)
- Banner objects of equivalent colours now persistently stack collectively, whether or not or not they’ve beforehand been positioned on the earth as blocks (MCPE-43391)
Contact Controls
- Fastened a bug the place the hotbar disappeared when exiting out of the customise contact controls display screen with a non-touch controller enter
Graphical
- Fastened incorrect block lighting after exiting water with the “Improved Enter Response” possibility enabled (MCPE-175727)
Consumer Interface
- The loading display screen now shows three classes of suggestions based mostly on participant development
- Added an unread publish depend indicator to the Realms Feed button on the Play display screen and slots display screen
- A bug making the “technical particulars” button on useful resource packs not resulting in the technical particulars display screen has been fastened
- Fastened a bug the place sure chat messages would briefly be incorrectly proven on the brand new loss of life display screen
- In horizontal break up display screen, the second participant can now navigate to the profile display screen and each gamers can now see every others’ character adjustments
- Fastened a bug that stored the previewed merchandise on the paper doll even after navigating again utilizing the sidebar in Character Creator
- Fastened Beacon UI buttons going exterior the window on smaller resolutions (MCPE-173649)
- Gadgets from the stock have the sturdiness bar adjusted so it matches the one from the hotbar (MCPE-128532)
- Adjusted price textual content within the Pocket Anvil UI to match the traditional model (MCPE-101740)
- Up to date the details about Conduits within the Encyclopedia (MCPE-65038)
- Added Netherite as a block sort within the Encyclopedia’s Beacon tab (MCPE-175929)
- Final highlighted button is not going to get pressed when the window regains focus anymore (MCPE-170377)
- Not sufficient cupboard space on Nintendo Swap now has a clearer message in regards to the platform solely permitting for 2GB of storage per person account (MCPE-36670)
Technical Updates
Up to date Add-On Template Packs
- Up to date Add-On templates for 1.20.60 with new sources, behaviors, and documentation can be found to obtain at aka.ms/MCAddonPacks
Common
- Embellished Pots now assist using loot tables
- Renamed jsonto water_splash_manual.json in resource_packsvanillaparticles (MCPE-176784)
- Require block_id for every block within the StartGamePacket blockProperties
- Ship “materials” for vanilla data-driven blocks within the StartGamePacket blockProperties. “block_id” can be moved to the “vanilla_block_data” object
- Containers being cloned over not hold their container screens open and not trigger crashes
- Altering the brightness_gamma worth for blocks now darkens the block appropriately (MCPE-167836)
- Added a “drop_item_slot” area to the “work together” element, which permits to specify a list slot to take away and drop objects from
- “habits.breed” now interrupts navigation on cease for content material utilizing engine model 1.20.60 or increased
- Up to date listed values for the Vanilla “orientation” block state in documentation to not be boolean values
Instructions
- /me /say /title /inform
- Lowered max size for output message to 512 characters
- /kill
- Lowered max size for motive message to 512 characters
Add-Ons and Script Engine
- Added a Mission By way of Liquidproperty to the 3D Block Cursor
- Added a CursorPropertiesChangeAfterEvent to inform Editor script when the cursor properties are modified
- Wandering Merchants can now appropriately show customized entity spawn eggs of their commerce menus (MCPE-170184)
- The “minecraft:geometry.full_block” identifier for the “minecraft:geometry” block element has been added
- The “minecraft:geometry.full_block” identifier gives a centered 1x1x1 dice geometry
- When mixed with a material_instances element with “render_layer”: “opaque”, it permits rendering-only capabilities beforehand included within the “minecraft:unit_cube” element together with:
- Occludes each vanilla and customized neighboring full blocks
- Culls faces that neighbor vanilla and customized neighboring full blocks to enhance rendering efficiency
- Added content material error logging to assist creators establish content material that hits or exceeds the state bit/permutation depend per block (MCPE-177045)
Biomes
- Biome JSON information not assist inheriting fields from different Biome JSON information. If this impacts any content material these information must be up to date by manually copying the specified JSON textual content
- Biome tags in JSON information at the moment are specified beneath a “minecraft:tags” element, in a “tags” array, somewhat than as free JSON objects, for information with a format_version of 1.20.60 or increased
Blocks
- Added the power for data-driven blocks to take away faces within the geometry when abutting a full and opaque block. A brand new area has been added to the Block Geometry Element, which references a brand new Culling .json file (discovered within the useful resource pack block_culling listing) that units up culling guidelines for the tessellated geometry
Gadgets
- Unrecognized fields in element merchandise JSON will now give a warning to the content material log in format variations 1.20.60 and better
Parts
- The “entity_sensor” element now helps a number of “subsensors”:
- “occasion”, “require_all”, “minimum_count”, “maximum_count”, “vary” and “event_filter” at the moment are individually configurable fields of every subsensor
- Subsensors even have a brand new “cooldown” area, which defines how typically every subsensor ought to sense for entities
- All these adjustments require a “format_version” of 1.20.60 or increased
- The “work together” element now helps the extra “entity_act” worth for the “vibration” area
Entity Parts
- Entity occasion response run_command has been renamed to queue_command and has been launched out of experimental. Instructions run by way of queue_command could also be deferred till the following tick. If the entity is eliminated earlier than the command is run, the command is not going to execute. Content material utilizing run_command beneath experimental will nonetheless work for now however the experimental function is now thought-about deprecated
- Added an “interact_filters” area to the “ageable” element, which permits to specify circumstances on when the actor could be fed
- “habits.follow_parent” now interrupts navigation on cease for content material utilizing engine model 1.20.60 or increased
Entity Filters
- Added new entity filter “is_panicking”, which checks if the entity is executing “habits.panic”
- Added new entity filter “is_sprinting”, which checks if the entity is sprinting
Entity Occasion Responses
- Added the “emit_vibration” entity occasion response, which permits the entity to emit a vibration having the entity itself as its supply
- The “vibration” area permits to specify the vibration to be emitted
- The allowed values are “shear”, “entity_act”, and “entity_interact”
Molang
- Improved the context of content material logs when an evaluated Molang expressions leads to an error
- Launched Molang queries from experimental
- is_cooldown_type
- cooldown_time
- cooldown_time_remaining
- relative_block_has_any_tag
- relative_block_has_all_tags
- block_neighbor_has_any_tag
- block_neighbor_has_all_tags
- block_has_any_tag
- block_has_all_tags
- bone_orientation_trs
- bone_orientation_matrix
- Added content material errors that state remaining_durabilityand question.max_durability are solely for use with Merchandise contexts
API
- Added Biome Registry biome names and StructureFeatureType enum to vanilla metadata technology
- Made the show identify parameter non-obligatory in Scoreboard addObjective
- Launched DataDrivenEntityTriggerAfterEvent from beta to 1.8.0
- Launched DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0
- Launched DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0
- Launched DefinitionModifier from beta to 1.8.0
- Launched dataDrivenEntityTrigger from beta to 1.8.0
- Moved EffectAddBeforeEventfrom beta to 1.8.0
- Moved EffectAddAfterEventfrom beta to 1.8.0
- Moved EffectAddAfterEventfrom beta to 1.8.0
- Moved getTagsfrom beta to 1.8.0
- Moved hasTagfrom beta to 1.8.0
- RGBA interface now inherits from RGB
- Modified itemStackin ItemReleaseUseAfterEvent to be non-obligatory
- Launched DataDrivenEntityTriggerAfterEvent from beta to 1.8.0
- Launched DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0
- Launched DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0
- Launched DefinitionModifier from beta to 1.8.0
- Launched dataDrivenEntityTriggerEvent from beta to 1.8.0
- Improved error messages for “Unsupported or out of bounds worth.” errors to incorporate the bounds
- Varieties
- Moved BlockTypefrom beta to 1.8.0
- Moved FluidTypefrom beta to 1.8.0
- Modified “Unsupported or out of bounds worth..” errors to make use of ArgumentOutOfBoundsError Error sort
- setWeather technique argument length now makes use of ArgumentOutOfBoundsError Error sort
Experimental Technical Updates
Instructions
- The well being bar of mounted rideable mobs is now correctly displayed (MCPE-177696)
- Execute command now fails when evaluating unloaded blocks (MCPE-177195)
- Added a brand new command that can cover and reset HUD components visibility
- /hud cover <hud factor>
- /hud reset <hud factor>
- The HUD components accessible are:
- paperdoll
- armor
- tooltips
- touch_controls
- crosshair
- hotbar
- well being
- progress_bar
- starvation
- air_bubbles
- horse_health
- all
- To make use of the command, activate the Upcoming Creator Options toggle
API
- PlayerPlaceBlockBeforeEvent
- Eliminated itemStack: ItemStackfrom occasion
- Added readonly permutationBeingPlaced: BlockPermutationto occasion
- Updating createExplosion(location: Vector3, radius: quantity, explosionOptions?: ExplosionOptions)to return a boolean. True if the explosion is profitable and false if the explosion is unsuccessful or is cancelled
- Class Participant
- Added technique spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;
- Fastened a bug the place the world would generally fail to correctly shut down and disconnect purchasers throughout an unrecoverable script watchdog error
- Up to date SimulatedPlayer so it might constantly construct
- Up to date SimulatedPlayer so it might Transfer and look in numerous instructions
- ChatSendAfter & ChatSendBeforeEvent
- Modified message and sender to read-only properties
- Eliminated setTargets, getTargets, sendToTargetsand changed with an non-obligatory participant record property targets
- Class ItemDurabilityComponent
- Renamed unbreaking to unbreakingEnchantmentLevel
- Renamed getDamageRange to getDamageChanceRange
- EntityTypes
- Modified getAllreturn sort from EntityTypeIterator to EntityType[]
- EntityEquippableComponent
- Fastened a difficulty the place features getEquipment and getEquipmentSlot couldn’t be known as inside “earlier than” occasion handlers
- Fastened a bug the place an ItemStack couldn’t be stacked after clearing its lore
- Added technique eatItem(itemStack: ItemStack): void;
- BlockSignComponent
- Modified signature of operate setWaxedto setWaxed(waxed: boolean)
- Eliminated occasion/property pistonActivate
- Added enum BlockPistonState export enum BlockPistonState { Expanded = “Expanded”, Increasing = “Increasing”, Retracted = “Retracted”, Retracting = “Retracting” }
- Class BlockPistonComponent
- Eliminated property isExpanded
- Eliminated property isExpanding
- Eliminated property isRetracted
- Eliminated property isRetracting
- Added property readonly state: BlockPistonState
- Modified operate getAttachedBlocksto return sort Block[]
- Added operate getAttachedBlocksLocations(): Vector3[]
- Eliminated class PistonActivateBeforeEvent
- Eliminated class PistonActivateBeforeEventSignal
- Moved NavigationResultfrom @minecraft/server to @minecraft/server-gametest
- Up to date operate addEffect to return the added impact (or undefined if it failed)
- This variation is in beta and doesn’t have an effect on the presently launched variations of this operate
- Added merchandise dynamic properties
- Added operate clearDynamicProperties(): void – Removes all dynamic properties from the merchandise stack
- Added operate getDynamicProperty(identifier: string): boolean | quantity | string | Vector3 | undefined – Returns the worth of the dynamic property with the given identifier if it exists, in any other case returns undefined
- Added operate getDynamicPropertyIds(): string[] – Returns an array of all dynamic property identifiers on the merchandise stack
- Added operate getDynamicPropertyTotalByteCount(): quantity – Returns the whole byte depend of all dynamic properties on the merchandise stack
- Added operate setDynamicProperty(identifier: string, worth?: boolean | quantity | string | Vector3): void – Units the worth of the dynamic property with the given identifier. If the worth is undefined, the dynamic property shall be eliminated
- Added operate clearDynamicProperties(): void – Removes all dynamic properties from the merchandise stack
- Added operate getDynamicProperty(identifier: string): boolean | quantity | string | Vector3 | undefined – Returns the worth of the dynamic property with the given identifier if it exists, in any other case returns undefined
- Added operate getDynamicPropertyIds(): string[] – Returns an array of all dynamic property identifiers on the merchandise stack
- Added operate getDynamicPropertyTotalByteCount(): quantity – Returns the whole byte depend of all dynamic properties on the merchandise stack
- Added operate setDynamicProperty(identifier: string, worth?: boolean | quantity | string | Vector3): void – Units the worth of the dynamic property with the given identifier. If the worth is undefined, the dynamic property shall be eliminated
- Added class EntityProjectileComponent. This element is used to shoot a projectile entity and modify its properties
- Added interface ProjectileShootOptions. This interface is used with operate shootto optionally modify the accuracy of the projectile when shot
- PropertyOutOfBoundsError
- Added a brand new PropertyOutOfBoundsError that throws when a property that’s bounded is ready out of bounds
- ContainerSlot APIs now throw an InvalidContainerSlotError if the container slot is invalid, or if a property is ready on an empty slot
- Property typeId not returns undefined for empty slots, however as an alternative throws an InvalidContainerSlotError
- Added operate hasItem – Returns whether or not the slot incorporates an merchandise
- Added operate getCanPlaceOn – Returns an array of block identifiers that the merchandise could be positioned on
- Added operate getCanDestroy – Returns an array of block identifiers that the merchandise can destroy when used
- runJob() and system.clearJob()
- Added runJob and clearJob for optimizing lengthy operating duties utilizing JavaScript turbines. runJob takes a generator operate and returns a jobId. See documentation for utilization examples
- @minecraft/server.BlockPermutation
- Moved getState and withStates APIs from beta to secure
Scripting
- Fastened situation the place ActionFormData buttons couldn’t be clicked if there have been greater than 255 buttons within the kind
- The “minecraft:unit_cube” block element has been deprecated. Utilizing it in content material marked 1.20.60 and past will present a content material error
- Utilizing content material marked previous to 1.20.60 may have their “minecraft:unit_cube” block element upgraded to a “minecraft:geometry” block element with a “minecraft:geometry.full_block” identifier, however will preserve backwards compatibility with all behaviors
- Added ScriptBiomeTypesand ScriptBiomeType to permit Scripting API to enumerate the BiomeRegistry
- Added a findClosestBiomeoperate to Dimension to search out the closest biome of a specified sort, to a given place on the earth
- The block element “minecraft:random_ticking” is now useful once more
Molang
- Modified cooldown question slot IDs to be required for container slots with multiple index, logging content material errors if not offered
- cooldown_time(slotName,slotId)
- cooldown_time_remaining(slotName,slotId)
- is_cooldown_type(cooldownName,slotName,slotId)