NetherRealm has delivered a knockout blow with a listing of Mortal Kombat 1 replace 1.003.001 patch notes so that you can digest, including Peacemaker in addition to the brand new CrossPlay characteristic.
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Basic Fixes & Changes
- System requirement modifications: Dimension from 100GB to 140GB to account for present and future Kombat Pack content material
- Transfer listing corrections & Localization fixes
- AI changes & enhancements
- Enhancements to Display screen Reader performance
- Added Peacemaker Roster Character
- Added Janet Cage Kameo Character (Out there March 2024)
- Added UMK3 skins for Scorpion, Reptile, & Smoke and MK3 Pores and skin for Sub-Zero
- Mounted a number of visible points with brutalities
- Mounted visible points with a number of projectiles after being mirrored
- Mounted concern with fabric physics changing into lively on frozen opponents through the in-game Deadly Blow assaults
- Match Timer now resumes instantly if a Deadly Blow misses or is blocked
- Added Kameo Type sound choice to Accessibility Additional Audio Suggestions Settings
- Mounted concern with Up Block vulnerability persisting after knockdown if some wakeup assaults had been carried out
- Mounted uncommon concern close to enviornment corners that might end in excessively lengthy delay earlier than a turnaround happens
- Utilizing a Breaker whereas a Kameo Summon is being carried out will now at all times put the Kameo on cooldown
On-line
- Krowns can now be rewarded for defeating Main Enemies
- Relic & Talisman Purchase & Promote costs at the moment are affected by Stage & Rarity
- Mounted finish of spherical gradual movement taking place on sure assaults when there may very well be extra opponents left to battle within the encounter
- Mounted uncommon scenario the place the opponent dropping to outing whereas performing an armored transfer may trigger an incorrect animation
Observe Mode
- Harm textual content in Observe mode when hitting an opponent with an air-only assault will now show AIR as a substitute of UNBLOCKABLE
- Added means to configure the next Fighter & Kameo particular mechanics below “Observe Settings”
- Ashrah
- Heaven / Hell Mode Debuffs
- Geras
- Basic Shao
- Johnny Cage
- Kenshi
- Havik
- Nitara
- Raiden
- Sindel
- Tanya
- Quan Chi
- Tremor
- Khameleon
Character Particular Changes
Foremost Fighters
- Ashrah
- Bleeding Blade (Down + Again Punch) now offers bonus injury & causes knockdown response when hitting an opponent’s Kameo
- Baraka
- Mounted Chop Chop utilizing similar enter no matter Alternate Kontrols setting
- Basic Shao
- Mounted incorrect animation used when Kameo Fatality is carried out whereas Axe is planted
- Mounted concern that might trigger incorrect blood areas when komboing Bounce Assaults into Primary Assaults
- Geras
- Mounted a uncommon concern that might trigger Geras to not teleport after hitting a Foremost Fighter & Kameo with Inevitable on the similar time
- Havik
- Skab Stab (Away + Again Punch, Again Punch, Throw) now not permits the opponent to carry out a Kameo Ambush Assault whereas in its hit response
- Mounted Enhanced Neoplasm having no sound results when carried out at very shut distance to the opponent
- Mounted lingering visible with Enhanced Blood Bathtub if Disarmed And Harmful (Deadly Blow) is used earlier than activating Corpse Taunt
- Johnny Cage
– Mounted invulnerability to excessive assaults through the a few of the restoration frames of Ball Buster whereas in Wowing Out hype state - Kenshi
- Kameo Meter shade is now blue when Ancestor is lively
- Kenshi will now take 20 injury when Ancestor is hit by an assault
- Ancestor is now susceptible to assaults whereas Kenshi is performing a throw try
- Mounted scenario the place hitting the Ancestor whereas in sure actions would trigger two hitsparks to happen
- Kung Lao
- Mounted throw immunity throughout some restoration frames of Hat Toss
- Li Mei
- Enhanced Nova Blast’s followup hits are now not generally blockable when executed at full display in opposition to sure characters
- Liu Kang
- Mounted visible concern that might happen when Dragon’s Breath is interrupted by Sub-Zero’s Ice Klone
- Mileena
- Barely adjusted Hit Area on Straight Sai & Enhanced Straight Sai
- Mounted concern with Feral Gashes (Entrance Punch, Again Punch, Throw) now not permits the opponent to carry out a Kameo Ambush Assault whereas in its hit response
- Mounted concern that might trigger (Air) Enhanced Teleport Down & (Air) Homing Ball to not be attainable whereas within the air from Khameleon’s Fan Carry
- Mounted concern inflicting a misaligned teleport assault to happen if Enhanced Sai Toss connects with an opponent’s kameo
- Mounted visible misalignment throughout “Possibly Subsequent Time” brutality
- Nitara
- Mounted visible concern with Wings having improper animation after lacking Deadly Blow
- Rain
- Rain God Waterball is now not destroyed if Rain is hit after the projectile turns into lively
- Mounted Historical Lure interacting with some mirror strikes
- Mounted concern that might trigger (Air) Confluence Beam to not be attainable whereas within the air from Khameleon’s Fan Carry
- Reiko
- Mounted uncommon concern that might trigger Reiko to modify sides with the opponent when performing The Soldier’s Spearit (Deadly Blow) whereas near the sector nook
- Mounted visible concern when Tactical Takedown is interrupted by Kameo Kung Lao’s Away We Go
- Shang Tsung
- Mounted Mattress of Spikes interacting with mirror strikes
- Added visible impact to indicate when Type Stealer injury increase has ended
- Mounted concern with Type Stealer fabric physics not functioning appropriately in sure circumstances when returning to Shang Tsung kind
- Sindel
- Kameo Meter shade is now pink when Enhanced Queen’s Kommand is lively
- Utilizing Snatched (Deadly Blow) whereas Enhanced Queen’s Command is lively now not ends management over opponent’s Kameo
- Mounted uncommon concern that might trigger Sindel’s Kameo to change into unresponsive if some Deadly Blows had been carried out instantly after hitting an opponent’s Kameo with Enhanced Queen’s Command
- Stolen Kameos utilizing Enhanced Queen’s Kommand performing a buff transfer will now not watch for the buff to run out earlier than returning to their accomplice
- Smoke
- Mounted uncommon concern that might trigger Smoke to change into invisible for an prolonged time frame if he’s interrupted throughout In every single place (Again Punch, Entrance Punch, Again Punch) at particular timing
- Sub-Zero
- Mounted visible concern that might trigger Ice Klones to seem in cinematics
- Tanya
- Spinning Splits Kick and (Air) Spinning Splits Kick can now hit the opponent’s Kameo
- Heavenly Hand & Enhanced Heavenly Hand now proceed to be lively after hitting an opponent’s Kameo
- Spinning Splits Kick & (Air) Spinning Splits Kick air hit response knocks down for 1 body longer
- Mounted Cudgel Strike (Down + Again Punch) now offers bonus injury & causes knockdown response when hitting an opponent’s Kameo
- Mounted uncommon scenario with 100 Palms (Deadly Blow) not going into cinematic regardless of its assault connecting on opponent in sure circumstances with Kameo Goro
- Omni-Man
- Mounted concern with Spilled Kontents (In direction of + Again Kick, Entrance Punch, Throw) now not permits the opponent to carry out a Kameo Ambush Assault whereas in its hit response
- Quan Chi
- New transfer Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an prolonged interval Quan Chi will briefly acquire armor
- Discipline of Bones & Enhanced Discipline of Bones now prompts the cage lure if the opponent blocks the assault
- Discipline of Bones & Enhanced Discipline of Bones now has an elevated period on the cage lure
- Adjusted sufferer area whereas duck blocking
- Mounted inconsistency between air and floor hit reactions for Zone of Energy Enhanced Head Rush permitting the opponent to dam followup assaults at sure distances
- Mounted Koccyx Krusher (Away + Entrance Kick, Again Kick, Again Punch) having improper animation and auto-correcting if carried out because the opponent jumps over
- Mounted Sareena Jataaka’s Kurse nonetheless triggering if it is just connecting with Discipline of Bones
- Mounted Skewer Strike monitoring the opponent if the primary hit connects with Discipline of Bones
- Mounted lingering visible results if opponent is interrupted through the hit response of Enhanced Head Rush
- Mounted a number of unintended visible results lingering throughout cinematics
- Mounted visible concern with cranium projectiles lingering on display if they’re evaded by Omni-Man’s Viltrumite Stance
- Mounted visible concern with lingering results after hitting Discipline of Bones with Sub-Zero’s Ice Klone Cost
- Mounted a difficulty which might enable opponent’s Shujinko to make use of Zone of Energy to buff their projectiles
- Mounted visible concern with Zone of Concern that might trigger visible results on the opponent to linger after they’ve exited the zone
Kameo Fighters
- Darrius (Kameo)
- Mounted AI being unable to carry out a number of followups to Twister Kick
- Tornado Kicks, Double Daegon Kick, Eat Dust, & Heelturn Assaults are now not affected by projectile Invulnerability
- Jax (Kameo)
- Kameo Meter shade now modifications when Floor Pound is lively
- Adjusted AI habits when it tries to keep away from Floor Pound
- Kano (Kameo)
- Mounted visible points with a number of Fighters’ weapons through the Eye Laser and Ahead Throw animations
- Kung Lao (Kameo)
- Mounted animation concern when the Spin is blocked at far ranges
- Motaro (Kameo)
- Mounted uncommon concern with Replicate which may trigger some projectiles to nonetheless be mirrored after it hits a most important character
- Scorpion (Kameo)
- The principle character will now cross by different characters when pulled by Get Over Right here
- Mounted visible concern with Hell Blades brutality inflicting the sufferer to maneuver in sure circumstances
- Shujinko (Kameo)
- When morphing into the opponent Shang Tsung’s kameo and utilizing the complete Kameo Meter, Shujinko will return to his regular state
- Stolen Kitana Fan-Nado can now be directed shut or far
- Mounted concern inflicting Kopy Kat & Mimic to extend the hype meter for Johnny Cage when used
- Mounted visible points with utilizing Reptile Invisibility and Stolen Acid Spit on the similar time
- Sub-Zero (Kameo)
- Mounted uncommon concern with Arctic Armor not deactivating when hit by low assaults in sure circumstances
- Mounted lingering visible results showing after lacking Deadly Blow
- Tremor (Kameo)
- Mounted concern with Tremor nonetheless being susceptible to assaults after utilizing Crystal Armor and disappearing
- Mounted Rolling Rock visible results lingering after it collides with Sub-Zero’s Ice Klone
- Khameleon (Kameo)
- HUD weapon icon will now pulse to point Disguise is about to alter
- Barely elevated injury scaling on Glaive, Roll, & Fan Carry when utilized in a combo
- Fan Carry will now work on characters which have projectile immunity lively
- Mounted Breaker being attainable whereas Khameleon is on cooldown
- Utilizing Khameleon Roll & Mileena Roll in the identical combo will now not trigger alternate hit response
- Mounted visible concern that might trigger weapons to seem incorrectly in Tower victory cinematic