Helldivers 2 has solely been out for a few month and has already developed a lot. At first, gamers had been solely laying waste to bugs, however now there are additionally killer robots to combat on the opposite aspect of the galaxy. Planets have been liberated, whereas others have fallen, and divers found that they’re kind of working towards a lone developer pulling the strings within the sport’s ongoing warfare narrative. An outdated faction could be getting back from the primary sport and mechs are completely arriving any day now to assist the continued liberation efforts. Now, Helldivers 2’s newest patch is altering the sport once more, and even making it reside as much as its identify.
Helldivers 2’s first steadiness patch, 01.000.100, makes some drastic modifications, however few shall be as apparent as the brand new planetary hazards that Arrowhead Recreation Studios has added. Gamers leaping into the sport after this patch will discover that alongside the bugs and robots, they may now have nature to take care of. As if the percentages weren’t already stacked towards gamers on the toughest difficulties, Helldivers 2 will now boast results like fireplace tornadoes and meteor showers that happen at random intervals all through missions. And these are solely the phenomena that Arrowhead bothered teasing within the patch notes, throwing in an ominous “and extra” that has me frightened in regards to the missions I’ll doubtless undertake this weekend. If there’s a blinding blizzard on some snowy planet, I’m going to lose it.
To make issues worse, Arrowhead could be very clearly conscious of the rapidly shaped “meta” loadouts that gamers have been utilizing to make quick work of Helldivers 2’s often overwhelming odds, and is nerfing them. Adjustments minimizing the results of the Breaker and Power Defend Backpack are among the many extra drastic tweaks made, however not every part was weakened. Weapons just like the flamethrower and laser cannon have truly been made extra highly effective, and the 120mm and 380mm orbital barrage stratagems have had their bombardment interval prolonged, although their unfold has been lessened. That is nice information for me, who has regularly eaten shit when my pal has dropped the latter stratagem a bit of too shut for consolation.
Moreover, Arrowhead is elevating the completion requirement of the Eradication mission kind, which has seen an inflow of gamers attempting to farm in quickplay and screwing over their teammates by swiftly exiting upon finishing the targets. Not solely do gamers must kill extra enemies now, however these enemies additionally spawn much more aggressively, which makes the missions “take twice as lengthy to finish” now.
In all seriousness, it’s good to see Arrowhead work so rapidly to dismantle the shortcuts gamers have discovered to sport the system, if solely as a result of adhering to Helldivers 2’s nightmarish whims is half the enjoyable of enjoying it. It’s the uncommon case the place doing exceptionally effectively on the sport appears counterintuitive to having fun with what makes it so particular.