Night Star’s new 3D platformer Penny’s Large Breakaway received off to a stable begin when it arrived final month, however notably was capped at 30FPS. Fortuitously, that is set to alter within the subsequent replace, with developer Christian Whitehead confirming the upcoming console replace will unlock the Swap body price.
It will permit gamers to decide on between 30FPS and a 60FPS choice. Much like Bomb Rush Cyberfunk, it could not essentially preserve silky-smooth efficiency at this body price, however it should at the least be an choice. This replace will even add anti-aliasing to 30FPS.
The console model of the newest patch is awaiting “first celebration approvals” earlier than it might probably go reside. In meantime, here is a have a look at the newest PC patch notes, which ought to at the least present an thought of what to anticipate when the Swap replace does arrive.
Briefly, gamers can anticipate some fixes for Penny, YoYo, enhancements and even some repairs (which embrace extra fixes). This is the complete rundown through Steam (observe patch notes might include spoilers):
Penny’s Large Breakaway v1.2 Patch Notes (PC)
At this time, we launched a patch that fixes a number of points. It additionally contains updates and enhancements to current capabilities. Please make certain to replace your sport to the newest model. In lieu of the modifications under, we will probably be resetting the leaderboards for 4-2. This patch introduces a repair to a bug that existed on this degree which allowed gamers to skip a big portion of the extent. We’ll proceed to observe the sport for future fixes and patches, however within the meantime, thanks for enjoying Penny’s Large Breakaway!
Penny has been training her performances! She is going to not…
- Get caught on wall ledges and different objects.
- Infinitely fall to her dying within the World’s Edge boss encounter.
- Slide up slopes that aren’t the bottom.
- Get caught in a short lived infinite skid.
- Get disconnected from YoYo throughout Whirl.
- Lose all momentum when beginning a yoyo journey from a distance.
- Infinitely tumble.
- Lose all her velocity when transitioning from Sprint to Experience after YoYo retraction.
- Get caught on the finish of a zipline when holding Experience or Throw till launched.
Moreover, YoYo has been coaching and can…
- Cease going by means of as many partitions when thrown.
- Now speed up extra persistently whereas swinging in increased body charges.
- Be appropriately sized on the Zipline.
- Ledge Seize on extra surfaces.
- Cease releasing Penny from Edge Seize too early.
We’ve additionally requested the denizens to do some repairs and upgrades on the earth. Right here’s what they’ve been engaged on…
IMPROVEMENTS:
- Omitted video settings from cloud saves – they’re solely saved domestically now!
- Added Fullscreen video choice.
- To any extent further, we are going to reset the worldwide cycle timer when restarting or dropping out
- Point out all-time cleared Present Items/Dilemmas for a scene in Pause menu.
- Added a fast restart function to Time Assault – Simply maintain the highest face button!
- Made Gusto reset to max when dropping out in Time Assault.
- Sport components will behave extra deterministically while you’re navigating Time Assault (through the use of a constant world random seed when restarting or dropping out).
- Reminded the denizens to not begin the timer till Penny leaves Begin Platform in Time Assault.
- Scrapbook pictures will now be full display screen when viewing in menu!
- Added the flexibility to delete Scrapbook unlock progress.
- Added Depth of Subject video choice.
- Tinkered with the Turnstile so Penny is persistently launched from the supposed launch level.
- Adjusted the Rolling Log to not trigger tumble when impacting sloped floor.
REPAIRS:
- Repaired the Suction Pipe so that it’s going to now all the time eject Penny with the supposed movement.
- Politely requested the Peng Balloon to not trigger a gentle lock on the finish of Pengoville 2 when falling on Penny after touchdown on the Busker Stage.
- Reminded the Scatter Birds that their shadows shouldn’t disappear for a body earlier than flying away.
- Turned across the Whirl Screw within the Remaining Act in order that it screws within the right route.
- Fastened the HUD so it should not draw after transitioning offscreen.
- When opening pause menu the identical body Penny drops out, the stage will now play music correctly.
- Fastened the water splash VFX.
- Fastened visible points with the Fail Transition.
- Corrected the Cannon object in order that it not factors to invalid goal object references.
- Whacked the facet of the boombox in order that the SFX difficulty after defeating spoiler Decide Rufus not happens.
- Oiled the grease on the ball bearings in order that vertical digicam motion now all the time tracks on the right velocity (digicam slack delta time scaling).