The unique PlayStation 5 is getting on a bit lately. First launched again in November 2020, the console set tongues a-wagging with its moderately spectacular spec sheet, together with a quick SSD, a customized eight-core AMD Zen 2 CPU, and an RDNA 2 GPU that introduced it as much as higher efficiency parity with gaming PCs of the time.
Whereas this newest leak for the upcoming PS5 Professional does not go into these kind of {hardware} specifics—though we now have summarised rumoured {hardware} specs beforehand—it does reveal some potential efficiency numbers and upscaling options that may give us extra of a clue as to what Sony has been cooking up behind the scenes for the brand new mannequin.
This newest info comes from YouTube channel Moore’s Regulation is Lifeless, which has historically been a bit hit-and-miss with regards to the accuracy of leaked info. Nonetheless, in a latest video the channel reveals “leaked documentation from inside Sony” that supposedly reveals the existence of PlayStation Spectral Tremendous Decision (PSSR), Sony’s personal in-house upscaling resolution for the PS5 Professional.
The upscaler is described as a machine learning-enhanced model of a Temporal Anti Aliasing Upscaler (TAAU) to switch a recreation’s current temporal anti-aliasing or upsampling, with comparable inputs to DLSS or FSR. No per-gaming coaching is alleged to be required, with an additional doc displaying a side-by-side comparability of PSSR, TAAU and FSR2, with PSSR mentioned to look higher than AMD’s personal upscaling resolution.
The documentation additionally offers some anticipated comparative efficiency figures to the common PS5, together with the assertion that “rendering is about 45% sooner” and that ray tracing velocity is 2 to a few occasions sooner than the older mannequin, with as much as a 4 occasions enchancment in some instances. Allegedly the PS5 Professional’s GPU has a 16 bit floating level calculation determine of 67 TFLOPs, which equates to an estimated 33.5 TFLOPs of FP32 compute efficiency.
Provided that different leaks have advised that the PS5 Professional might function some parts of RDNA 4 in its GPU, that will be fairly the ray tracing efficiency improve as RDNA 3 solely marginally improved ray tracing figures over the earlier technology. If these leaked efficiency figures are right, that implies a doubtlessly substantial step up in ray tracing functionality from RDNA 4 GPUs basically, though solely time will inform.
That may be fairly the rise over the common mannequin, which manages a mere 10.29 TFLOPs of peak FP32 compute, or the Xbox Sequence X’s peak determine of 12.15 TFLOPs.
That is a number of flops. Anyway, whereas leaks of this sort needs to be taken with the suitable pinch of salt, on condition that we’re getting nearer to the anticipated launch window for the PS5 Professional it would not be a shock if leaks grow to be extra frequent as extra publishers, builders and others are briefed on the precise specs and capabilities of the brand new machine.
As issues stand the PS5 Professional is predicted to be launched within the second half of this yr, with some sources claiming a possible September 2024 launch, so we might have to attend to substantiate or deny which of the leaks turned out to carry some credence. Till then, I fancy a little bit of God of Struggle. PC model after all, though I hear the PS5 take was excellent…