The newest Helldivers 2 replace is the largest but, and followers are sad with its stability modifications and flamethrower nerfs designed to make liberal utility of cleaning flame much less overwhelmingly fashionable. Whereas many gamers are eagerly awaiting extra buffs from Arrowhead, I’m excited for a complete different cause: There’s an enormous cloud of Terminid spores referred to as the Gloom, and I can’t wait to see what huge scary bugs emerge from the slowly creating Terminid Management System storyline.
You would possibly say, “However Cass! Arrowhead simply added new enemies, just like the Impaler! Doesn’t that scratch your itch for giant bug mayhem?”
I just like the Impaler simply superb. This huge, Charger-looking beast will cut up open its face plates, planting them into the bottom and spawning tentacles in all places you go. It’s pretty balanced; you possibly can kill it with something that’d one-shot a Charger, or anticipate its face to open up so you possibly can shoot inside.
I prefer to think about an alternate actuality the place I noticed my first Impaler, went, “Huh, that Charger appears type of torpid,” after which began screaming as tentacles sprouted round me. However I learn concerning the Impaler and its difficult techniques nicely prematurely, on a Sony weblog, as a substitute of encountering one within the wild.
One thing I like about Helldivers 2 is the unreliable viewpoint; all of our data comes from Tremendous Earth, who’re textually the dangerous guys. Different gamers are usually a significantly better supply of knowledge, giving updates from the battleground. Seeing individuals put up clips of Automaton ships taking to the skies was chilling, and gave an actual sense of escalation.
Even higher, Tremendous Earth would react to previous revelations by denying the whole lot — No, there aren’t any gun-ships or sky Terminids… — till they had been compelled to acknowledge it as a result of new enemy’s overwhelming presence, by which case they’d say there had at all times been flying Terminids and large bot ships, and it doesn’t even matter, as a result of they’re so weak and pitiful.
In previous patches, seeing new threats emerge organically on the battlefield was a thrill. I hope we proceed to see these sorts of slow-burn threats. It encourages a way of group, as gamers share threats with each other. Helldivers 2 can be in a considerably distinctive state of affairs; since propaganda from our in-game superiors is such a core a part of the setting, it is smart to have the sport actively gaslight gamers about new enemies and updates.
There’s nonetheless loads of room for these sorts of surprises to emerge, what with the black gap we left behind on Meridia and rumors of a 3rd faction approaching. As Helldivers 2 continues, I hope Arrowhead doesn’t shift to sharing upcoming surprises in weblog posts and promotional supplies. I need to be completely shocked as these new enemies present up and switch my poor Helldiver into chunky salsa; it retains issues recent.