Minecraft, a sport that is now 12 years previous (yikes), has acquired one more in depth replace on Change, bringing the title as much as model 1.21.20.
This one provides a boatload of fixes, modifications, quality-of-life enhancements, and UI updates to make the sport much more pleasant that earlier than (nicely, hopefully). So with out additional ado, let’s try the patch notes from Mojang.
Efficiency / Stability:
- Fastened various bugs associated to downloading content material getting caught, together with errors associated to: “Downloads all caught at 0%” and damaged content material updates (MCPE-177684)
- Fastened merchandise and block corruption when changing worlds from legacy Console Version
- Fastened a problem on Amazon gadgets the place sport would often crash when becoming a member of a world
Normal
- Fastened a problem in order that Market content material is correctly imported earlier than creating or beginning a world
- Legacy worlds now not have chunks on the fringe of the world that do not render
Gameplay
- Fastened a bug that triggered the surroundings inside a piece to noticeably change when 1000’s of blocks away from spawn (REALMS-11625)
- The sound emitted when a participant walks on a Heavy Core Block is now managed by the suitable slider within the audio preferences
- Trial Chambers now generate far much less ceaselessly within the Deep Darkish biome
- Leaping now not overrides any earlier better upward velocity, and subsequently would not cancel momentum from a Wind Burst explosion when each occur on the similar time
- Loot ejected from Vaults in Trial Chambers at the moment are depending on stage, place and participant seed
- Gamers will now not obtain harm when on this planet load or dimension switch loading display screen (MCPE-42310)
- Gamers now not momentarily go right into a crawl for a single tick when transferring in direction of a Mattress with a 1.5 unit hole above it (MCPE-178370, MCPE-180810)
- Space Impact Clouds now not shrink when entered by entities proof against the impact
Mobs
- The Bogged’s underwater melee assault now not applies a Slowness impact to the sufferer (MCPE-178884)
- Bogged now not levitates when using a Boat, Raft, or Minecart (MCPE-178876)
- Parrots now appropriately imitate the Bogged when close by
- Witches now at all times drop 4-8 Redstone Mud on demise
- That is to enhance the viability of farms that make the most of Witch Huts to acquire Redstone Mud
- Fastened mob animations not enjoying when mobs had been unloaded in break up display screen
- Fastened a bug the place the Breeze might get caught in a single place when beneath a roof of blocks whereas attacking
- Entities that fail to load attributable to lacking content material will now be preserved inside the extent. These entities will re-appear when the lacking content material turns into out there (i.e. Eradicating and re-applying an Add-On)
- Drowned now spawn individually in rivers as an alternative of in teams of two
- Drowned now spawn in aquifers in dripstone caves (MCPE-144066)
- Wolves, Bears, and Pandas will panic and attempt to keep away from hazard when broken by environmental sources, eg: hearth, lava, freezing
- Pufferfish now provides Nausea I impact as an alternative of Nausea II when consumed (MCPE-98458)
- Zoglins now play offended sounds when chasing the participant or mobs (MCPE-95523)
- Bees now begin taking drowning harm after one second when underwater (MCPE-114688)
- Mounts and autos are now not given a slight velocity throughout a dismount
Blocks
- Fastened a bug that triggered Crafter to be audible from greater than 5 blocks distance
- Fastened some Trial Spawner texture inconsistencies (MCPE-181455)
- Slabs and Stairs ought to now not randomly begin putting on the underside when repeatedly constructing (MCPE-54855)
- Particles generated when breaking Leaves will now match the colour of the destroyed leaves (MCPE-179726)
- Mirrored the again aspect of Cranium, Guster, and Circulation Banner textures (MCPE-179894)
- Fastened a problem with the Quartz Slab’s texture (MCPE-182604)
- Restored the back-side texture of the Sunflower to be leafy inexperienced (MCPE-181275)
- Doorways of various supplies will now have the ability to kind a double door
- The Heavy Core Block is now correctly scaled within the stock (MCPE-179656)
- The Heavy Core Block is now positioned appropriately in Merchandise Frames (MCPE-181155)
- The Bell Block now not rings twice when hit with a Wind Cost Projectile
- The Scaffolding block now not glints when transferring at far distances (MCPE-120910)
- Copper Doorways now comply with the supposed design of solely dropping when mined with a Stone Pickaxe or higher
- Doorways now not drop when prime block is mined in Inventive mode
- Easy Quartz Slab’s texture is again to regular (MCPE-182104)
- Crafting with Oxidized Reduce Copper in Stonecutter now yields two slabs as an alternative of 1 (MCPE-136077)
- Crafting Quartz Bricks from Blocks of Quartz now yield 4 Quartz Bricks as an alternative of 1 (MCPE-69281)
- Naturally spawned Mushroom stems now not drop Mushrooms when mined (MCPE-71123)
- The possibility of dropping Mushrooms (max of two) from Brown and Crimson Mushroom Block was elevated to match Java Version, from 10% per Mushroom to 11.11%
- A broken Anvil block might now spawn in Path Ruins, as it will in Java Version
- Trapdoors and Fence Gates now not push gamers or mobs when activated by Redstone
- Fastened double-plant blocks breaking in worlds of older variations (MCPE-183072)
Wind Cost
- The Wind Cost Projectile can now be summoned by way of the /summon command (MCPE-178937)
- Utilizing Trident with Riptide enchantment now appropriately cancels fall harm discount from Wind Cost
- Fastened a bug the place the autumn harm safety from a Wind Cost incorrectly prevented fall harm when touchdown a second time
- Wind Fees thrown by gamers now not have an opportunity of dealing greater than 1 harm per hit
- The Wind Cost mannequin now appropriately renders inside its bounding field
- Elevated player-fired wind cost pace by 50%, bringing it into parity with Java Version
- The Wind Cost Projectile shot by the Breeze now not toggles blocks when Mob Griefing is disabled in Settings (MCPE-181211)
- Mounted entities are now not proof against Wind Cost projectile harm
- Wind prices now work the identical on all terrain
- Crouching now not impacts wind cost knockback / soar quantity
- Wind prices utilized by the participant aimed straight down now knock the participant upward ~6 blocks as an alternative of ~2.5
- Latency associated fall harm when utilizing a Wind Cost will happen much less typically
- The launch place of the Wind Cost has been adjusted so it now not fires too removed from the participant
Gadgets
- Utilizing Trident with Riptide enchantment now appropriately cancels fall harm discount from Wind Cost
- Breeze Rods now render appropriately in third-person view (MCPE-179661)
- The Mace now not breaks Cobwebs and Bamboo as quick as Swords and different sharp gadgets (MCPE-179754)
- The Fishing Rod hook now not sticks to actors which have the Projectile Reflection element (MCPE-180337)
- The Mace’s Smash Assault now not knocks again Mobs which were tamed by the Participant wielding the Mace (MCPE-180962)
- Attacking an entity with a Mace enchanted with the Wind Burst enchantment now not negates fall harm (MCPE-181496)
- Locator Maps will now solely render head and head attachments (MCPE-61891)
- Leads now connect to the entrance of Boats, as an alternative of to their heart (MCPE-182145)
- Fastened flickering merchandise icon when fast transferring a stack to non-empty stacks
- Added rarity coloring within the tooltips of Creeper Cost, Cranium Cost, Factor, Snout, Circulation, and Guster Banner Patterns
- The rarity shade of Trident, Mace, and Heavy Core have been modified to the Epic shade (magenta)
- Banners are as soon as once more obtainable by way of the recipe e book (MCPE-179650)
- Fastened Wolf Armor breaking not emitting sufficient Scute particles (MCPE-179664)
- Fastened Torch merchandise icon being quickly misplaced when transferring it between the stock and the hotbar when quick-moved (MCPE-180913)
- Fastened a problem the place construction icons or different Map decorations weren’t seen at Map edges on Maps with limitless monitoring, reminiscent of Trial Explorer Maps (MCPE-182681)
Music / Sound
- “Echo within the Wind” now performs in Lush Caves biome (MCPE-182278)
- “5”, “Otherside”, “Relic”, “Creator”, “Creator (Music Field)” & “Precipice” at the moment are assigned to the Jukebox / Noteblock slider (MCPE-169933)
- The Rooted Grime block now has distinctive sounds, to raised match the Java Version (MCPE-121664)
- Copper Door’s “open” sound is now pitched otherwise
- Copper Grate step sounds play at a decrease quantity
- Trial Spawner break and place sounds at the moment are pitched otherwise
- Vault break and place sounds at the moment are pitched otherwise
- Break, place and hit sounds now pitch otherwise for Tuff, Tuff Bricks, and Polished Tuff Blocks
- Crafter craft and fail sounds now have a random pitch offset
- Crafter fail sound now has a max distance of three blocks as an alternative of 5
- Copper Bulb break, place and hit sounds at the moment are pitched otherwise
- Copper Grate break, place and hit sounds at the moment are pitched otherwise
- “light_block_0” and its derivatives now have their block sound outlined (MCPE-183449)
- Added a sound impact to assist gamers perceive that they’ve already looted a Vault
- Added break, fall, hit, soar, land, place, and step sounds for the Mob Spawner block
Realms Invite Hyperlinks
We’re making some modifications to how Realms invite hyperlinks work to make it simpler than ever to ask your pals and to maintain your Realm protected from undesirable joiners:
- Now you can create as much as 5 invite hyperlinks per Realm
- Invite hyperlinks could be enabled or disabled at will, or set to have an expiration date sooner or later
- Invite hyperlinks could be deleted solely
- Newly created invite hyperlinks codes will probably be 15 characters lengthy (elevated from 11)
- All new Realms won’t have an invitation hyperlink created for them by default. Realm house owners might want to manually create an invitation hyperlink for his or her Realm
- Current hyperlinks that haven’t been used will probably be deleted, whereas beforehand used hyperlinks won’t be deleted
Realms
- Fastened a problem that was stopping RealismCraft and another packs from engaged on Realms. This was a service-side repair that went dwell previous to this launch (REALMS-11940, REALMS-11913, REALMS-11916)
- Fastened a crash that would happen when viewing Realms Tales on a busy Realm
- All gadgets on the Realms buy screens at the moment are focusable and could be navigated by utilizing a gamepad enter
- Eliminated an additional “the” in Realms part of Minecraft Encyclopedia
- Typing into the search field on the Realms Tales Members tab now not overrides the filter choices
- Added a brand new reporting move that lets gamers add extra context and details about why the report is being made
- New traces are now not faraway from Realms Tales posts which might be displayed within the story feed
- Eliminated an pointless warning from 2 Participant Realms subscription
- Cleaned up the disabled Realms Tales button interface on the pause display screen when enjoying as a second person in break up display screen
- Fastened points with the Realms button sticking round when it should not or not exhibiting up when it ought to
- Fastened a bug that locked gamers on an infinite loop after cancelling the method of becoming a member of a not too long ago claimed preview Realm
- Fastened a bug the place gamers with a freshly put in Minecraft wanted to restart earlier than having the ability to see Realms Tales
- Repair in order that urgent “Be part of Realm” on the brand new Play display screen doesn’t lead into an empty void (MCPE-183428)
- Gamers are now not kicked from the Realm if the proprietor enters and exits the Realms Settings display screen with out modifying packs whereas a number of Add-Ons are utilized
- Navigating away from the Realms Tales Story Feed tab upon studying the primary web page of tales will take away the unread tales badge because the person has seen the latest posts
- Fastened a bug the place model new Realm Occasions would not show correctly the primary time the Story Feed is opened
- Fastened a bug the place gadgets from sure Add-ons might seem with out textures or names when becoming a member of Realms
- Fastened a bug that prevented two back-to-back error screens when the consumer was old-fashioned and a Realm had a pending replace
- Fastened a bug the place the unread badge for the Realms Tales button on the Pause Display screen didn’t replace
Accessibility
- Fastened a problem the place Apple Pencil was not acknowledged as a sound enter technique (MCPE-158895)
- Fastened a problem the place Display screen Narration wouldn’t describe methods to settle for a sport invitation on Android and iOS
- Textual content to speech now reads the methods to play screens by hovering over, tapping on or navigating to the respective headers and paragraphs
Customizable Controls
- Custom-made controls now not revert after participant stops flight (MCPE-180234)
- The management customization display screen is now mechanically exited when enter mode is switched to one thing apart from contact controls
- The paper doll can now be proven within the HUD when customizable controls is enabled (MCPE-176334)
- Custom-made management button sizes stay secure when going up or down Scaffolding or Ladders (MCPE-178820)
- Buttons can now slide utterly to the correct when customizing controls on iOS
- When customizing contact controls, the protected zones on the left and proper aspect at the moment are ignored
Consumer Interface
- Added animated title to the loading suggestions dialog
- Refreshed property for Achievements display screen: all achievements unlocked illustration, no achievement unlocked illustration, and the GamerScore icon
- Fastened a bug that triggered half-absorption hearts not be rendered (MCPE-181245)
- The Water Respiratory impact icon and timer now not flicker whereas sporting the Turtle Helmet (MCPE-142173)
- Up to date the Cover Paperdoll toggle to default to false on Chromebooks
- When Regeneration impact is energetic, hearts on the HUD now not transfer too quick (MCPE-180864)
- Shift-clicking stock gadgets now not causes the merchandise stack rely to briefly seem above the stack
- Interacting with a block outdoors of a gamers attain now not causes the block interface to briefly seem
- Gadgets now not render in entrance of stack dimension quantity when being fast moved (MCPE-180712)
- Quantity on a stack of things now not overlaps with merchandise hover textual content in Villager’s commerce menu (MCPE-181338)
- Merchandise now not strikes barely in slot after being fast moved to Anvil (MCPE-180275)
- Gadgets now not keep chosen on contact gadgets when switching between Inventive stock tabs (MCPE-173506)
- Gadgets can now be faraway from the off-hand slot and crafting grids by tapping on different gadgets in Inventive stock on cell gadgets (MCPE-168757)
- Fastened the Assist button hyperlink within the Construction Block’s menu (MCPE-179672)
- The chat fast entry historical past now not shops duplicate chat entries
- Fastened a problem the place content material of the beforehand used textual content discipline was carried over to Indicators on Xbox (MCPE-182645)
- Up to date the Dressing Room class names for “Headwear”, “Outerwear”, and “Footwear”
- Secure Zone Display screen place now saves correctly on closing the menu
- Secure Zone Display screen textual content now not is obscured if you hover over it
- Secure Zone Display screen sliders now correctly save even when the worth is modified by simply 0.1
- Secure Zone Display screen Place sliders now correctly reset and rescale primarily based on the Scale sliders
- Secure Zone Display screen now not errors on iOS when set to minimal values
- Fastened tags exhibiting up vertically in Market merchandise descriptions
- Fastened lacking texture in My Content material part of Market (MCPE-181964)
- Changed Market Go gradient with strong grey to enhance readability
- Fastened the message that seems when utilizing the ‘Copy Coordinates’ characteristic to repeat participant coordinates to the clipboard (MCPE-182146)
Recreation Suggestions
- Recreation suggestions now seem and disappear from the display screen with “fade-in” and “fade-out” animations
- Added a swim tip for contact gadgets
- transfer is now taught to gamers on contact gadgets with the D-pad management scheme
- Typically it’s not a great time to be taught new sport play expertise. For instance, opening your stock is just not a related talent if you simply found that the ground is lava. So listed here are some extra constraints for when sport suggestions don’t present up:
- Solely the swim sport tip reveals up if you end up in water
- The break block tip is essentially the most related tip if you’re freezing in powder snow. Different suggestions will not present up
- When there are hostile mobs close by you may nonetheless be taught expertise that can aid you run away (motion, leaping and digital camera motion). However different suggestions received’t hassle you
- Added emote sport tip. The tip seems when there are distant gamers near the participant and the participant has spent at the very least 30 seconds with different gamers on this planet
- Added chat sport tip. The tip seems when there are distant gamers in a world or if cheats are enabled
- If the chat sport tip could be proven for a participant, the open chat directions posted within the chat are eliminated
- Added a sport tip that informs gamers on contact gadgets that they’re sneaking to be able to keep away from having new gamers caught in crouch
- Added some minor tip interruption enhancements for present sport suggestions