After months of teases, Baldur’s Gate 3’s seventh massive patch is lastly stay. As developer Larian Studios already introduced, it brings expanded endings to the evil routes, official mod help, and a few tweaks to occasion member interactions. Nevertheless, the patch is just out there on PC for the second, because the group has specified by its patch notes that console and Mac will get all this new stuff at a later date. So if you happen to’re enjoying Baldur’s Gate 3 in these locations, be cautious of spoilers for the brand new endings on-line.
“Mac and console gamers, that is a type of patches that’s so full of modifications and new options – together with official modding help for all platforms – that it’s going to take a bit longer to get this patch by way of all the mandatory technical checks and necessities and into your fingers.”
As such, Patch 7 is coming to consoles and Mac in October, and Larian additionally warns that when the 11.6GB file is put in, console and Mac gamers received’t have the ability to load cross-saves that originate on PC if the replace is in place after they’re saved. The complete patch notes learn as follows:
Does Corruption Name Your Identify?
The Sword Coast is yours to command, to rule like no different.
Whether or not you embraced absolute energy, carried out your father’s will, performed as an Origin character or had been typically a menace to society, you’ll discover Patch 7 now introduces 13 new cinematics that provide various conclusions to your most evil playthroughs.
When you’re a streamer who’s very demure, very aware, and you utilize the ‘Present Cinematic Nudity’ possibility within the recreation’s settings, it’s value noting that we’ve now renamed this feature to ‘Present Sexual and Violent Cinematics’ and up to date its description to extra precisely point out what it does. This setting toggles specific content material plus just a few choose moments of utmost violence which may be distressing to some. We would have additionally embraced corruption a bit an excessive amount of as a result of the brand new evil ending cinematics have been included on this setting. They are surely that evil.
This setting doesn’t have an effect on your journey, your selections, or your entry to romance choices; nonetheless, it does block sexual content material with nudity and significantly violent scenes with gore.
Nicely, she obtained her dragon. However at what price?
Whether or not you’re beginning a brand new recreation or loading an outdated save to relive your battle with the Netherbrain, you’ll get to see these new cinematics relying on the alternatives you make.
It’s a One-Night time Kinda Factor
We keep in mind clearly stating in Group Replace #28 that if you’re enjoying because the Darkish Urge, a sure bard would now have the ability to be part of the occasion as a controllable character at camp if there’s an empty slot, TEMPORARILY.
It could appear a few of you didn’t choose up what we had been placing down.
There aren’t any new companions. There may be solely dying.
The day the music died.
New Honour Mode Legendary Actions
So as to add to the nightmare gas, we’ve additionally made some enhancements to Honour Mode fight, like giving Malus Thorm a brand new Legendary Motion known as Greedy Appendage. Gross.
A New Solution to Mod Baldur’s Gate 3
Please Observe: The Baldur’s Gate 3 Toolkit will not be at the moment stay, however will turn out to be out there later right this moment, thanks to your endurance!
We’re additionally bringing you one other method to mod your Baldur’s Gate 3 saves, with Patch 7 introducing our very personal in-game Mod Supervisor and modding Toolkit, which might be downloaded on Steam for PC gamers!
With this new and supported method to create and set up mods, you need to see enhancements in compatibility and accessibility, and might relaxation extra assured that your supported mods work wherever you’re enjoying Baldur’s Gate 3, which is able to embody consoles a bit down the road.
In-Recreation Mod Supervisor
Browse Baldur’s Gate 3 mods straight from the sport!
Mods which might be created and uploaded by way of our Toolkit might be browsed and put in straight from the sport itself.
Allow or disable mods from the Put in tab.
Handle your mods for multiplayer events by making certain you might have the identical mods put in and enabled.
View and handle your put in mods.
Baldur’s Gate 3 Toolkit
Baldur’s Gate 3 Toolkit – Undertaking Choice.
The Baldur’s Gate 3 Toolkit is a separate software on the Steam retailer that you could obtain totally free that permits you to create mods particularly for Baldur’s Gate 3.
Scripting Modifications utilizing Osiris.
Baldur’s Gate 3 can even now formally help some scripted mods utilizing Osiris, our in-house scripting language. This implies mod authors will have the ability to reload their very own scripts, deal with construct errors, and likewise perform primary debugging.
Publish a mod straight from the Toolkit!
Whether or not you need to mod Baldur’s Gate 3 with supported or third-party mods and mod managers – you’ll at all times have that selection, however if you want to offer our Toolkit a go and take a look at your hand at making a mod with our very personal instruments, head on over to the Steam web page.
To obtain the Toolkit, you’ll have to guarantee that DLC is enabled by way of the Baldur’s Gate 3 retailer web page, and examine that ‘Instruments’ is checked in your Steam Library to make the applying seen as soon as put in!
You are able to do this by:
- Going to your Steam Library
- Proper-clicking on Baldur’s Gate 3
- Choosing properties, then DLC
- Within the Set up column, examine that Toolkit Knowledge DLC is checked
To ensure Instruments is chosen as exhibiting, use the dropdown navigation above your Library search bar.
Getting Began With Modding
That will help you get arrange with supported mods, we’ll be posting a Group Replace within the not-so-distant future that’ll go into some extra element on each creating and utilizing supported mods, so make certain to maintain an eye fixed out!
Within the meantime, we’ve ready some additional guides to assist kickstart your modding journey:
For extra useful info on creating your individual mods, don’t neglect to refer again to the Getting Began information!
As Swen additionally talked about through the panel at PAX, we need to highlight your creations on our new YouTube channel, Larian: Channel From Hell, so make certain to maintain an eye fixed out for normal mod options, and if you happen to’d like to search out out extra or become involved, be part of the Larian Studios Discord server!
Bug Fixing & Gameplay Enhancements
Whereas Patch 7 brings a deluge of recent options, enhancements, and extra, it’s additionally delivering loads of bug fixes!
Check out a number of the highlights:
SPOILERS – Please keep in mind a number of the entries under would possibly comprise spoilers, proceed at your individual danger
HIGHLIGHTS
- Introducing ‘Evil Endings’: Model new cinematic endings for the really villainous playthroughs.
- Added our very personal Mod Supervisor, which helps you to browse, set up, and use mods created by the neighborhood.
- Revamped cut up display screen gameplay: When enjoying on cut up display screen, the 2 halves of the display screen will now dynamically merge collectively when participant characters come shut to one another in-game, and dynamically cut up again up when the characters transfer aside. This revamp comes alongside many different enhancements and polishes to enhance the general cut up display screen expertise.
Honour Mode Fight
- If Dror Ragzlin finds himself contained in the spider pit, he’ll strive his finest to befriend the spiders residing there with a brand new spell known as Arachnid Compulsion to allow them to band collectively to struggle the true enemy – you.
- The Bulette has a brand new situation known as Diamond Scales and a brand new Legendary Motion known as Shredding Scales.
- Malus Thorm has a brand new Legendary Motion known as Greedy Appendage.
- Added a brand new aura and spell for Spectators: Panicked Sentinel and Ocular Nightmare, respectively.
- Ch’r’ai Tska’an, the chief of the githyanki ambush in Act II, has a brand new Legendary Motion known as Soul Sacrifice.
- Ch’r’ai Har’rak, the githyanki chief on the Knights of the Defend Hideout, has a brand new Legendary Motion known as Tu’narath’s Embrace.
- Ptaris has a brand new Legendary Motion known as Ptarian Dogma.
UI
- Revised and reorganised the in-game video choices to be extra logical and strong. You now have an Upscaling Sort drop-down, an Upscaling Mode drop-down, and an Upscaling Sharpness slider, adopted instantly by the choices which might be affected by them.
- Up to date the Reactions UI so that you simply solely need to toggle the Reactions you need to use after which verify them. (This protects you from having to pick ‘Don’t react’ a number of instances!)
- Added a brand new Gear Choices menu to the Character Sheet on controller.
- The panel that opens to ‘Donate’ magic objects to Gale will now additionally present objects in your Traveller’s Chest. It additionally now signifies which objects are at the moment outfitted.
- We observed a few of you hiccoughing bubbles, so the motion for laundry your self with cleaning soap and sponges is now known as ‘Use’ as an alternative of ‘Devour’.
- Mounted your participant character’s title getting reverted to ‘Customized’ throughout Character Creation if you happen to moved on to create your Dream Guardian after which went again to edit the participant character once more.
- Mounted the mistaken spell Potential exhibiting up when deciding on a Feat throughout Degree Up.
Artwork
- Added a brand new loading display screen in Act III, exhibiting the busy streets of Baldur’s Gate.
- Mounted the skirt a part of the Adamantine Splint Armour lacking for feminine dwarves.
- Mounted the Adamantine Scale Mail clipping on massive male characters.
Gameplay
- Now you can begin Customized Mode video games utilizing Honour Mode mechanics when beginning a brand new playthrough. You’ll have the ability to do that by way of the ‘Ruleset’ dropdown.
- The kuo-toa that promised to construct you a military will now help you within the ultimate battle. Until all of them died in Act I.
- The assistance that the Gondians promised for the ultimate battle will now arrive within the type of a pleasant Metal Watcher. Apologies from Zanner Toobin for the delay.
- The hair color choices in Character Creation will now stay accessible after you select the bald coiffure, as a way to proceed fiddling round with eyebrow colors.
- Overhead dialogues that help a number of participant characters can now contain characters assigned to totally different gamers. (They had been restricted to characters managed by a single participant till now.) Which means that there might be extra banter amongst participant characters in multiplayer video games.
- Group Disguise will now not have an effect on summons that aren’t linked to the group within the Social gathering Line.
- Modified the behaviour for choosing camp provides for a Lengthy Relaxation. When deciding on camp provides which might be stacked, the sport now solely takes what it wants from the stack.
- You may now not cheese the Leap of Religion trial on the Gauntlet of Shar by simply clicking the ultimate platform and letting your character pathfind their approach there. Shar threatened to smite us if we didn’t repair this one.
- Mounted a bug the place resurrecting Lae’zel on the seaside in Act I’d trigger her to look within the Social gathering Line however not on this planet, stopping you from leaving Act I.
- Patched up some savegames the place Gale nonetheless had his Necrotic Aura when he shouldn’t on load.
- Mounted Minthara’s physique generally turning invisible on the Degree Up display screen. (We sorta favored the floating-head-and-hands look, however hey.)
Animation
- Astarion now has idle animations at camp that aren’t simply him studying a ebook.
- Added a brand new idle animation for Minsc at camp – Boo might or might not have taught him some tai chi.
- Karlach will now not brush the shaved aspect of her head.
- Polished the looks of neck kisses in lovey-dovey scenes with Shadowheart on the Sharran path for characters with massive physique varieties and dragonborn characters.
Writing and Circulation
- Dotted some dialogue choices and voiced traces right into a handful of dialogues throughout the sport, significantly to account for edge-case flows. These modifications are described in additional element in the principle patch notes under.
- Added three new Narrator traces for Darkish Urge characters so as to add a bit extra reactivity throughout the sport. These additions are described in additional element in the principle patch notes under.
- Resolved a difficulty that had been rendering some romance occasion banters inaccessible whereas adventuring.
- Mounted a stream concern the place Avatar Lae’zel didn’t have the choice to go away and ascend or keep on Faerûn after the Netherbrain is defeated.
- Added a dialogue possibility asking for a kiss in additional paths of Wyll’s epilogue dialogue.
- When you’re in holographic type within the epilogue, Wyll received’t robotically assume he’s speaking to Lae’zel.
- A bug that had been stopping Wyll’s romance greeting from triggering has now been fastened, so gamers in Act III who’ve a steady, loving, and dedicated relationship with Wyll will now see his romance greeting triggering accurately.
- Mounted priorities on Wyll’s greetings in order that low approval greetings will now set off accordingly for gamers with low approval.
- Companions ought to now be extra sympathetic to Astarion fleeing from the solar.
- Added a brand new dialogue by which Karlach will react to Dammon if she finds him useless after he instructed her that he will help her.
- In Act II, Minthara will now react to you having knocked her out in Act I.
Scripting
- Mounted a number of points (associated to resurrecting characters by way of Withers, restructuring the occasion at night time, and automated camp night time scenes) that may lure you in an everlasting slumber, unable to finish a Lengthy Relaxation.
- Mounted a bug inflicting Shadowheart to maintain repeating one line once you discuss to her after she’s resurrected by Withers from the Shadowfell.
- Mounted a small stream concern stopping you from commenting on Gale’s final title.
- Mounted a number of occurrences of Wyll nonetheless having an exclamation mark above his head when he already instructed you all the pieces he needed to say.
- When enjoying because the Darkish Urge, Minthara will now not act as if you accepted Bhaal once you’ve been stripped of his affect.
- Mounted a damaged kissing scene after you gave Shadowheart the Idol of Shar.
- Mounted a difficulty the place Jaheira would cease following the occasion after spending an evening outdoors of the occasion.
- Mounted the rune tablets on the nautiloid generally not triggering the Narrator’s traces.
- Clerics of Lathander ought to now recognise his image on a Lathanderian amulet.
- Ensured the avatar is prioritised as the principle speaker in dialogues associated to the hag’s Act I give up.
- Minthara does, in truth, now have one thing to say about Orin after you kill her.
- Made the romance scene at night time with Wyll in Act III unskippable if it triggers to keep away from unintentionally skipping it and never with the ability to end the romance arc.
- If Avatar Karlach and Wyll are companions and go to the Hells collectively, he’ll now act accordingly through the epilogue.
- Mounted Karlach’s scene in Avernus not enjoying if you happen to determined to go along with her when enjoying as Wyll.
- A bug has been fastened in order that Wyll will now discuss to his father if Ansur is defeated after the pact with Mizora is damaged however Ravengard is saved from the Iron Throne regardless of this, to determine on his title.
- Lae’zel will now wait a bit longer for you on the web site of her recruitment if you happen to inform her you’ll be again.
- Improved Lae’zel’s idle camp behaviours to align a bit higher with the opposite companions’.
- Mounted the fade-to-black after Karlach’s scene in Avernus on the finish of the sport, which might provide you with a really temporary glimpse of Recreation Developer Land.
- Breaking apart with Karlach by talking with one other companion you’re relationship the morning after her romance scene received’t block her dialogue anymore.
- Reinstated Gale’s final line in his detailed rationalization of ceremorphosis and tweaked a dialogue choice to react to it.
- Now that you could give Gale magic objects from the Traveller’s Chest, he’ll go away once more if you happen to refuse to take action.
- Patched up some savegames that had a bug that may forestall the dialogue between Gale and Mystra on the finish of the sport from triggering.
- Mounted a bug that allow you to kiss Gale even when he was in a disguised type earlier than confronting the Netherbrain.. Additionally fastened this dialogue with him reducing off earlier than you may give him a smooch.
- Reworked the script that determines whether or not a personality is just too busy to speak. This may forestall bugs like Minthara’s dialogue not triggering at Moonrise Towers after you rescue her, and knock-on results because of this, like not with the ability to relaxation or quick journey.
Efficiency
- Continued to make efficiency and stability optimisations throughout the sport and applied many under-the-hood code fixes.
- Optimised efficiency. This may have a extra noticeable impression in areas with massive numbers of NPCs (just like the Decrease Metropolis) and can scale back peak reminiscence utilization when loading ranges for the primary time. It would even be noticeable when managing a lot of loot (e.g. when transferring all the pieces from a camp chest to a personality’s stock).
Cinematics
- Reworked and revamped the cutscene that performs once you work together with Ansur’s bones within the Wyrmway.
- Polished facial expressions and feelings throughout companion dialogues, together with to the facial animations of your character throughout some kissing cinematics, together with with the Vampire Lord Astarion.
CRASHES AND BLOCKERS
- Mounted a crash when loading the Act I area.
- Mounted a crash when mousing over characters in fight.
- Mounted some points with Lengthy Relaxation: Loading a save made throughout a Lengthy Relaxation might trigger a crash and you may generally get caught in a Lengthy Relaxation without end and ever, amen.
- Mounted a possible crash when saving on the finish of Act II.
- Mounted a possible crash on load.
- Mounted a possible crash on Degree Up.
- Mounted a possible crash when approaching the Deserted Refuge on a recent save.
- Mounted a blocker associated to Orin’s dagger, which is able to now respawn close to the altar if you happen to hurled her right into a chasm and a cultist picked it up earlier than you probably did. (As a result of it’s certain to her, it will zip again to her corpse within the chasm, misplaced forevermore.)
- Mounted a possible crash when making an attempt to load into the Decrease Metropolis.
- Mounted a crash when shortly urgent ‘Join’ and ‘Create’ within the foyer browser on GOG.
- Mounted a possible crash when the sport runs a examine for whether or not you might have the Deluxe Version DLC.
- Mounted a possible crash when Participant 2 leaves a cut up display screen dialogue.
- Mounted some digicam activation points on cut up display screen doubtlessly inflicting a crash when Participant 2 rejoins a recreation mid-cinematic.
- Mounted a possible crash brought on by the Reeling situation getting stacked too excessive.
- Mounted a crash when dragging the portrait of a dismissed Minor Phantasm summon over one other occasion member’s portrait.
- Mounted a bug the place utilizing the Mould Chamber in Grymforge whereas in fight would forestall you from transferring.
- Mounted a possible crash in Felogyr’s Fireworks on Avery’s flip in fight.
- Mounted a possible crash because of the recreation script requesting fight from a personality that isn’t loaded into the area.
- Mounted a crash that might happen through the cutscene that triggers once you attain the Netherbrain.
- Mounted a possible crash when switching between keyboard and mouse and controller throughout a cube roll.
- Mounted a crash when making an attempt to reload a savegame or return to the principle menu.
- Mounted a crash when selecting to ‘Take All’ from the Chest of the Mundane.
- Mounted a crash when the dialogue with Baelen Bonecloak was forcibly lower brief whereas mousing over a dialogue possibility.
- Mounted an edge-case blocker stopping you from Lengthy Resting.
- Added a savegame error to stop a possible crash.
- Mounted a bug the place you may get locked in fight in case your character was Downed however not useless when Isobel was killed.
- Mounted a bug the place you may get locked in fight with Cazador if Astarion was alive and incapacitated in his ritual place, one of many different spawn was useless, and the remainder of the occasion was defeated by Cazador. Now fight ends accurately with a Recreation Over display screen.
- Mounted a possible crash when leaving the Iron Throne fight.
- Mounted a bug the place you may get caught below the elevator within the Colony, blocking progress.
- Mounted a crash that might happen when utilizing quick journey in Rivington and Wyrm’s Crossing.
- Mounted a crash that might happen when combating mimics.
- Mounted a crash when dropping sure objects.
COMBAT AND BALANCE
Throughout Acts
- Mounted a possible soft-lock the place when you’ve got a number of summons which might be Stunned and you turn to a personality whose flip it’s on controller, the fight would get caught passing turns between the summons.
- Mounted Type of Dread triggering a Saving Throw for Frightened if the character was already Frightened.
- Upcasts of Witch Bolt can now not be used with Metamagic: Twinned Spell.
- Mounted a bug with the Goaded situation the place if a summoned companion utilized Goaded to an enemy, that enemy would assault the proprietor of the summon as an alternative of the summon itself.
- Mounted some goblins lacking the Fury of the Small passive in Tactician Mode.
- Dampen Parts will now not require a Channel Divinity level.
- Improved monks’ Deflect Missiles by serving to the projectiles keep away from obstacles on their approach again to the goal.
- Monks’ Clench of the North Wind spell now targets as much as 2 characters at Degree 9. They only need to clench a bit more durable.
- Enemy NPCs can now not use Sprint once more whereas the impact of a primary Sprint is energetic.
- The Saving Throw for the Dire Raven Companion’s Unhealthy Omen motion is now a Knowledge Saving Throw and scales with the raven’s stage.
- Fungal Infestation can now be used as a Response when killing a goal.
- The Spectator’s Allure situation ought to now be damaged by way of harm or by killing the Spectator.
- The druidic spells that Halsin good points totally free can now be upcasted.
- Mounted Cloudkill not affecting characters on the fringe of its vary.
- Mounted Infernal Spears becoming a member of fight when dropped.
- Patched up some savegames that had been caught in fight the place the sport’s script was not deliberately pausing them.
- Diminished the length of the Shar’s Darkness spell and the frequency with which NPCs select to solid it.
- Swapping weapons between characters in fight now correctly consumes an Motion for each.
- Mounted the Meenlock Concern situation triggering a Structure Saving Throw as an alternative of a Knowledge Saving Throw.
- Mounted Auntie Ethel’s Bizarre Magic Surge not triggering with Counterspell.
- Fight will now finish accurately if you happen to discover that you simply’re nonetheless in fight after talking to the Emperor within the Astral Aircraft.
Act I
- Mounted Nere’s Coerced situation generally getting faraway from characters regardless of them being briefly allied to him as a result of his Depraved Coercion.
- Priestess Intestine will now not hit herself along with her personal situations. Foolish gob-gob.
- Mounted Mayrina and Auntie Ethel disguised as Mayrina having totally different HP values in Tactician Mode.
Act II
- Mounted a bug the place the fight on the Final Gentle lakeside would finish and no additional waves would spawn.
- Made the fight on the Final Gentle lakeside set off extra constantly even if you happen to’re standing in odd positions.
- Balthazar ought to now not sometimes stand idle, inflicting fight to halt inside the Colony.
- Balthazar’s reanimated skeletons within the Shadowfell now have Shove solely in Tactician Mode.
- Elevated the HP that the Undead Nurses resurrect at from 25% to 45% through the fight with Malus Thorm in Tactician and Honour Mode.
- We’ve urged to Yurgir that when he’s invisible he ought to reap the benefits of it and really attempt to transfer round a bit in order that he’s more durable to search out.
- Improved the Thisobald Thorm fight in Honour Mode:Mounted his Legendary Motion explosion hitting itself.Elevated the harm and radius of his Legendary Motion explosion.His Legendary Motion explosion now applies a debuff primarily based on the explosion kind.Elevated the harm of the buff given to his blighted allies.Blacked Out now not applies Vulnerability to all harm in Honour Mode.
- Improved the Shadowed Spirit of the Land fight:His Shadow Associates will now not disappear throughout fight so long as they’re nonetheless managed.His Shadow Associates will now disappear after his dome is destroyed.Improved the visuals for when his Shadow Associates disappear.
Act III
- Cazador can now use his Legendary Motion in his Mist Kind.
- Ptaris now has Alert and Legendary Resistance in Tactician Mode.
- Rolan will now turn out to be extra highly effective after taking on Ramazith’s Tower.
- Gortash’s Avatar of Tyranny type is now not depending on whether or not it’s his flip or not.
- Mounted a number of points associated to Gortash’s turrets:Mounted Micromodron Drive Curtain and Deranged Drive Curtain changing into energetic even when they weren’t in fight close to Gortash and regardless that they will solely goal Gortash.Mounted the Grenade Impellers and Incineration Casters changing into energetic as quickly as Gortash entered fight and leaving fight as quickly as Gortash left, even when they had been in a special space (Gortash within the Viewers Corridor, turrets in his workplace). They now not rely on Gortash and turn out to be energetic or inactive when a fight close by begins or ends.Mounted Micromodron Drive Curtain and Deranged Drive Curtain generally having two contradictory situations (Energetic and Malfunctioning on the similar time).Mounted a bug inflicting the Incineration Casters to be affected by the First Strikes fight penalty (inflicting them to skip their first flip) the primary time they enter fight.Mounted two Incinerator Casters in Gortash’s workplace not working accurately.Mounted the warning zone VFX of the Incinerator Casters not working correctly and subsequently not precisely representing the realm of hazard.Mounted a difficulty with the Incinerator Casters’ warning zone VFX, inflicting the warning zone to be inaccurate.
- Made positive Ritual Drain is utilized accurately on Asta, Yousen, and Violet within the fight with Cazador.
- After ascending, Cazador will now not obtain therapeutic from Vampire Regeneration.
- Mounted a bug in Cazador’s struggle the place it was doable to get greater than 1 further Bonus Motion per flip for a similar character by stepping on and off the pentagram in entrance of Astarion a number of instances per flip.
- Improved the fight with Viconia: In step with its description, Viconia’s Divine Intervention received’t goal followers of Shar anymore, even when they’re enemies; and the illusory Mapped Terror types is not going to change the character portraits.
- Woman Jannath and Oskar will now not get Alternative Assaults towards the poltergeists in Jannath’s Property.
- The Moonlight Slivers’ Banishing Smite will now cease myrmidons from empowering Lorroakan if the myrmidons are efficiently Banished.
- Enemies in Excessive Corridor ought to now go away fight when Knocked Out.
- The second wave of Mind Devourers on the Morphic Pool ought to now constantly be part of fight.
- Mounted Gortash’s Legendary Motion not working when Blinded.
- To enhance her probabilities of survival, Hope now has a brand new passive known as Final Hope that grants her Demise Ward totally free when she enters fight.
- Throughout fight, Raphael will now not care about strolling on Fireplace or Hellfire surfaces.
- Improved the struggle towards Lorroakan: Elemental Retort now prices a Response to solid; targets will now roll a Dexterity Saving Throw towards Elemental Retort; and myrmidons now additionally buff Lorroakan with extra Reactions.
- Tweaked a number of settings for the home windows in Jannath’s Property to repair the place fight can set off.
- Mounted the Chult Alioramus not attacking you if you happen to had been carrying damage-reducing armour.
- Improved the Restore Soul spell so it’s simpler to reclaim a soul from Raphael. Additionally up to date its visuals.
- Viconia now solely receives Mortal Reminder as a further passive in Tactician Mode.
- Added some lightning clouds to the ultimate battle within the Wyrmway.
- Within the struggle towards Dribbles on the circus, ranged assaults will now additionally crit towards creatures with the Menaced situation.
- Mounted Krank not flying again as much as greater flooring in Ramazith’s Tower.
- Ramazith’s defences now embody the interior turrets once more. Additionally fastened the turrets’ script in order that they finish their flip after they received’t shoot, and don’t shoot when it’s not their flip.
- Mounted some technical names exhibiting up for every of Ansur’s limbs. Naming all of them ‘Ansur’ was the ansur.
- Mounted Ansur’s pleasant Lightning Strike items generally making an attempt to assault the lightning strikes.
- Mystic Carrion’s Legendary Motion now triggers on hit, not when an Undead ally dies. His Legendary Motion situations at the moment are curses, and his Legendary Motion situation buff now heals Undead when it ticks out as an alternative of when utilized.
- Raphael can now not steal souls from creatures that narratively don’t have souls, similar to Undead and Constructs.
- Viconia can now goal Shadowheart along with her trademark spells even when Shadowheart is Wild-Formed.
- The enemy wolf summon within the fight close to the sandy dock west of the South Span Checkpoint can now not use Assist and its summoner now has Hunter’s Mark.
- Cazador’s bats and werewolves at the moment are resistant to Ghastly Fumes, which his ghast-like Fallen Gur Hunters spawn every flip.
- Mounted a bug the place, if Cazador is already useless and his spawn can struggle again, killing a spawn throughout fight might restart the fight.
- Casting Dominate Individual on Dolor earlier than fight will now not result in all companions changing into enemies of the caster.
- Kled doesn’t have Dror Ragzlin’s Legendary Actions anymore. Dror’s not one for sharing.
- Raphael’s Infernal Salve spell will now solely work on his allies who’re additionally Fiends.
- The Wayward Undead situation will now get eliminated when fight ends, and the Undead entity will get destroyed when the situation is eliminated. The situation additionally now has an icon.
GAMEPLAY
Throughout Acts
- Improved AI pathfinding round harmful areas each out and in of fight.
- Mounted a bug the place combining Wild Form with the Seeming spell might let characters get lowered to 0 HP however stay alive.
- Mounted a uncommon concern the place druids couldn’t revert their Wild Form when enjoying on a save with mods.
- Enemies will now correctly drop loot when dying from having certainly one of their means scores lowered to 0.
- Mounted how the Chest of the Mundane handles merchandise stacks greater than its most. (It ought to now not gobble up your monumental coin stack and spit again a measly 21 cups in return.)
- Mounted a bug that prevented monks’ Shadow Step from giving Benefit for rogues’ Sneak Assault.
- Mounted a difficulty inflicting Tempest Area clerics’ Channel Divinity to not deal most harm for some spells like Surprising Grasp.
- You may now not open locked containers by way of commerce as in the event that they weren’t locked.
- Mounted a bug stopping you from looting mounds you dig up if you happen to began a dialogue through the digging animation.
- Mounted some flickering shader artefacts that had been showing on, for instance, Karlach’s tent and Justiciar Crusaders in Umbral Kind.
- Mounted some minor visible glitching between surfaces.
- Mounted objects generally flickering once you approached them with the digicam.
- Mounted the fight cursor on controller reappearing too quickly after you solid a fight spell.
- Mounted floor lights solely being created on cut up display screen when Participant 1’s digicam is close by.
- Mounted dialogues generally not beginning with characters who had been pickpocketed.
- Mounted blocked or barricaded doorways generally leading to incorrect pathfinding.
- Mounted summons like cats not with the ability to squeeze by way of crevices and holes.
- Mounted druids being unable to unequip weapons after Lengthy Resting whereas Wild-Formed as myrmidons.
- Mounted a case the place you may find yourself soft-locked after a Lengthy Relaxation if a customized character spent the night time outdoors the camp after they had a camp scene queued up.
- Dismissing a companion with Scratch’s ball will now not switch the ball to Scratch after a Lengthy Relaxation.
- Mounted a uncommon case the place customized characters now not adopted the managed participant.
- Improved an edge-case quirk of AI spellcasting by making certain that it has a supply and goal place earlier than committing to a projectile-based assault.
- Prevented summons and followers like Glut from with the ability to devour Noblestalk. Sure, your Mage Hand in all probability ate it. No, we don’t know the place its mouth is.
- Dismissing hirelings or avatars by way of dialogue now features the identical approach as dismissing companions.
- When Withers resurrects an avatar, the Dream Guardian will now not instantly immediate one other close by avatar to loot them for a tadpole. Equally, useless, dismissed avatars will now not set off this similar immediate. Some decorum, please.
- When a number of characters within the occasion uncover a lure or hidden merchandise, just one will touch upon it. We figured you don’t want 4 individuals telling you to be careful for a similar lure on the similar time.
- Mounted a difficulty that allowed a number of occasion members to learn to summon Shovel. Simply the one Basket is sufficient, thanks.
- Made NPCs’ overhead dialogues for sure crimes extra becoming for the crime.
- NPCs will now react as if a criminal offense was dedicated after they succeed on Saving Throws towards hostile spells.
- Fade-ins and -outs now solely happen after a criminal offense fight when there may be somebody round to take you to jail.
- When you fail to lockpick a booby-trapped merchandise, the lure will now set off. When you succeed, the lure is not going to set off and the lure will stay armed.
- Dismissing the chief of a celebration follower will now reassign that follower to an energetic avatar.
- Now you can swap out occasion members by talking to the companion you need to change even when the one you need to change them with is Wild-Formed. What your companion will consider you changing them with a sheep is one other story.
- Lathander’s Gentle will now not have the ability to save companions that the Darkish Urge was pushed to kill.
- Summons will now disappear alongside their homeowners once you dismiss the latter to camp.
- Mounted a number of spots the place Notion checks had been being made by way of strong objects.
- The ‘All Information Is Price Having’ background purpose will now solely set off after you learn the final web page of the Necromancy of Thay (as an alternative of once you succeed the preliminary means checks).
- Fungal Infestation can now be used with out a corpse in areas with Rejuvenating Miasma.
- All myrmidons besides Earth Myrmidons at the moment are ethereal and can’t be thrown.
- Mounted some equivalent, stackable objects not stacking.
- Mounted surfaces not being created if you happen to press F5 in the identical body that they’re created.
- Mounted a bug in multiplayer the place utilizing Withers to resurrect an avatar belonging to Participant 2 might result in the avatar being unable to relaxation or quick journey if, earlier than the resurrection, the avatar was in a jail cell after being arrested.
- The illithid energy Thoughts Sanctuary now consumes assets when consuming potions. Moreover, potions can be utilized inside the Thoughts Sanctuary nexus if there is just one Motion out there.
- Mounted the Gibus of the Worshipful Servant not producing Momentum initially of fight.
- Mounted a bug inflicting Darkish Urge characters to get renamed after utilizing the Magic Mirror.
- Elminster ought to now not react to crimes that don’t have an effect on him. (We distracted him with some Stilton.)
- Mounted the place of pings for corpses.
- Mounted loading a savegame made throughout commerce presumably not restoring the commerce accurately and crashing.
- Mounted splitting not working in commerce when transferring objects out of your companions’ inventories.
- Mounted the context menu not exhibiting commerce actions on objects which might be in a companion’s stock.
- Mounted cinematics wanting damaged on cut up display screen if Participant 2 disconnects from native co-op by way of the menu.
- Mounted ribcages stacking onto one another, inflicting objects saved in them to be misplaced.
- Mounted a difficulty on multiplayer the place Gale would briefly seem like in his lingerie for the consumer if the host has the Donate UI open and Gale is carrying magical robes that he can devour.
- If you unlock a trapped merchandise utilizing its key, the lure will now be disarmed.
- Mounted a bug that may allow you to waltz your approach by way of destructible partitions with out really destroying them. (You would try and assault the wall and your character would pathfind proper by way of it in the hunt for a snug spot from which to take a swing.)
- Bald characters with the Moist situation will now not have darker scalps.
- You may now not loot the underwear of non-recruited companions once you knock them out.
- Mounted a username mixup on multiplayer the place if a participant was internet hosting a recreation by way of GOG and one other participant joined as a consumer by way of Steam, the latter’s Larian Account username would seem the place the host’s username ought to.
- Mounted a cut up display screen concern the place Invisible characters would generally not render in any respect for a second participant becoming a member of the sport. We’d like them to be invisible, however not that invisible.
- Some Legendary Actions and different Reactions can now set off from additional away.
- Mounted a bug on controller the place urgent the correct stick to show tooltips off would trigger the A button (‘Extra Particulars’) to turn out to be unresponsive.
- Mounted a multiplayer bug inflicting characters to get caught in dialogue if you happen to swapped characters whereas in dialogue throughout an energetic roll.
- Mounted a bug the place buying the Satan’s Sight passive whereas standing in a cloud of Darkness didn’t work till you moved out of the cloud.
- Mounted a small delay when enjoying spell animations.
Act I
- Mounted the owlbear cub generally disappearing from camp when killing goblins within the Goblin Camp.
- When enjoying because the Darkish Urge, if you happen to invite her, Alfira will now really be part of your occasion as a controllable character if there’s room for her in your occasion setup. Briefly, after all.
- Alfira now not has a tadpole, can now be levelled up, and can now not have the ability to use the Magic Mirror.
- Attacking the Zhent contained in the Zhentarim Hideout will now extra constantly drag your complete occasion into the struggle.
- Shoving somebody down the pit to the Underdark within the Whispering Depths will award XP extra typically.
- Troopers will now be Impressed if you happen to defeat the goblins attacking the Emerald Grove if there aren’t any losses on the tieflings’ aspect.
- Mounted the crucible on the Adamantine Forge changing into uninteractable after Grym dies.
- The ‘Acolytes of the Demonweb Pits’ background purpose will now set off if the spiders turn out to be Lolth’s followers by succeeding any dialogue means examine, not simply the Persuasion examine.
- Throwing a fish at Tuffet, the sleepy bear on the Emerald Grove, will now correctly take away it out of your stock.
- Mounted a bug the place the Emerald Grove gate wouldn’t open after the goblin raid.
- Mounted a cut up display screen concern associated to the Unstable Statue within the Shattered Sanctum inflicting participant characters to vanish.
Act II
- The Darkish Urge ought to now be Impressed by killing Nightsong.
- Mounted a bug the place your occasion members would in a short time change out of their armour and into their cosy camp garments once you talked to them after having left the Astral Aircraft. We don’t actually blame them for being so determined to hit the hay.
- Minthara now correctly leaves the occasion once you inform her to go to Baldur’s Gate alone.
Act III
- Mounted a bug inflicting Omeluum to be unresponsive within the Iron Throne.
- Mounted the Wyrmway door not opening for characters behind it.
- Mounted a fading concern inflicting some background NPCs within the Decrease Metropolis to have duplicates.
- Mounted a difficulty the place resurrecting a mind-controlled Nightsong would trigger enemies to turn out to be allied to you.
- Throughout the ultimate battle, backup companions being known as upon with ally skills will now seem with some garments on for the event.
- Gale now not has entry to Netherese Orb Blast within the Netherbrain’s Psyche.
- Hanged our bodies within the Decrease Metropolis (together with Florrick) are much less prone to fall down once you meddle with them. Solely motion, a change of their kind of dying (like getting pulverised), or extra bodily hurt can take them off the gallows.
- Mounted the digicam not following you once you get teleported to the Sorcerous Sundries entrance after interacting with the mistaken portal.
- The smugglers’ tunnels beneath the Open Hand Temple at the moment are accessible from the cave-in entrance if you happen to already got here by way of them and cleared the cave-in from the within.
- You may now not use the Energetic Search function to bypass the booby-trapped show case in Ramazith’s Tower and choose up the important thing inside it. Smarty-pantses.
- A rat at Basilisk Gate will now come again after a Lengthy Relaxation if you happen to attacked it.
- Improved Lumbar help: Lumbar will now stand nonetheless after you paid him to hit him.
- Gortash’s grenades ought to explode after being picked up now.
- Mounted a bug the place interacting with the crate filled with explosive toys in Rivington might trigger you to get caught in an countless loop of crime dialogues (being interrogated and despatched to jail) and/or in fight with briefly hostile NPCs.
- Crimson Mischief and Murderous Reduce’s Prey upon the Weak passive now works correctly towards enemies with 50% HP or under.
- Mounted a number of points with the portrait that Oskar offers you. Principally, the picture on the portrait will now be that of the energetic character claiming the reward, no matter their place on the Social gathering Line.
- Mounted a bug the place dropping or promoting sure objects looted from the Decrease Metropolis graveyard might trigger NPCs to react as if you’d dedicated the crime of transferring a corpse.
- Mounted the interplay between the Spell Savant Amulet with the Smite spells, Divine Smite, and Create Sorcery Factors that induced the spell to at all times add one Sorcery Level when reequipping the amulet.
- Mounted Safety from Evil and Good not defending from Incubus Allure.
- When you determine to show Sorcerous Sundries right into a battlefield, purchasers will now correctly run away from the store without end if there aren’t any guards left to defend it.
- Mounted projection clerks in Sorcerous Sundries not disappearing in some uncommon instances if all combatants had been killed, inflicting looping warning dialogues.
- Mounted Cordrane the Latest with the ability to increase a zombie in Sorcerous Sundries when he shouldn’t have the ability to, like when he’s useless or Silenced.
FLOW AND SCRIPTING
Throughout Acts
- Improved the soundscape of crowded areas by decreasing the variety of background characters speaking at one time.
- Mounted a bug the place the whole occasion would cease following you, even when everybody was grouped within the Social gathering Line.
- When you’re prevented from going to camp, you’ll now not doubtlessly be teleported outdoors of the present area when making an attempt to flee fight.
- Interrupting Withers after asking him to resurrect somebody by instantly speaking to him once more when the dialogue ends will now nonetheless resurrect the goal as an alternative of cancelling the request.
- Mounted a bug the place participant characters would fall right into a chasm and turn out to be invisible.
- Mounted a bug the place killing somebody whereas they had been strolling to camp would cease camp night time scenes from triggering.
- Mounted some edge-cases by which gamers might find yourself soft-locked in a camp night time scene as a result of a companion triggered the mistaken dialogue. Now the sport will choose the correct scenes for that night time after the others end.
- Attacking your companions because the Darkish Urge after murdering certainly one of them will now accurately result in fight.
- Mounted the background purpose ‘Blueblood Solidarity’ not finishing after you discuss to Wyll about him being the son of Duke Ravengard.
- Characters who misplaced the Necromancy of Thay after unlocking its secrets and techniques will see this ebook returned to their inventories.
- Minthara will now not repeat herself once you attempt to recruit her with a full occasion.
- Mounted Florrick not becoming a member of fight in Acts I and II.
- Mounted your character talking as an alternative of Shadowheart once you sit beside her at camp in multiplayer.
- Shadowheart is now extra engaged with the wildlife at camp.
- Mounted hirelings generally not having dialogue choices.
- Lae’zel will now not let you know to not give the egg to Woman Esther if the latter is already useless.
- Made characters’ overhead dialogues for crimes triggered by the Banishment spell extra contextually acceptable.
- Minthara now ceases to be a True Soul of the Absolute when she is recruited.
- Origin characters will now not remark aggressively about Minthara’s dying.
- Mounted Lae’zel’s foremost dialogue generally not ending accurately when you choose the ‘Go away.’ possibility.
- Mounted a difficulty the place the occasion with the goblins at camp in Act I might set off even after Minthara had moved on to Moonrise Towers in Act II.
- A camp night time scene with Shadowheart will now not set off if she’s not within the occasion and, uh, additionally useless.
- Mounted Gale’s ‘splosion generally not exhibiting accurately, which means you’d get a Recreation Over with out understanding why.
- Made additional fixes to Us being within the occasion when it shouldn’t be.
- Mounted your participant character introducing themselves with the mistaken title when speaking to Mizora.
- Mounted sure camp night time scenes not enjoying once you go to mattress whereas Polymorphed (e.g. in Gaseous Kind).
Tutorial and Act I
- Mounted Avatar Lae’zel behaving like a companion on the finish of the tutorial and telling you (or telling herself) to rush.
- Mounted a bug stopping you from throwing or dropping the corpses of devils taken from the nautiloid.
- Lae’zel will now not preserve buffs like Bardic Inspiration and Longstrider after the tutorial.
- The hag will now not react to spells solid whereas she’s negotiating for her life with the Legendary Motion she often makes use of in response to spells in that fight.
- Kagha will now be imbibing if she’s on the tiefling occasion.
- Mol will now not repeatedly handle you in the identical approach once you trespass within the tieflings’ hideout. All of the thieving little tieflings will now additionally go away the hideout once you anger them.
- You’ll longer get caught in an infinite trespassing loop with Mol after she asks you to go away calmly.
- You’re now capable of go away the tiefling hideout after Mol asks you why you’re nonetheless round and Mol will run off when she warns you that you simply requested for no matter comes subsequent.
- Mounted a bug stopping you from interacting with Alfira after you agreed to let her keep in your occasion.
- Shadowheart ought to now handle you earlier than operating off if she dies earlier than you go to the Emerald Grove and is then revived.
- Mounted a bug the place Astarion wouldn’t touch upon being killed by the lance at Rosymorn Monastery after being resurrected if the resurrection occurred outdoors of camp.
- Mounted a bug the place choosing up an Exsanguinated Boar after which looting it from inside your stock would soft-block the sport. Solely looting Exsanguinated Boars that aren’t already in your stock will set off an investigation dialogue.
- Mounted a difficulty stopping you from speaking to Nere earlier than finishing the search to save lots of him if his dialogue obtained interrupted after you sided with him towards the duergar.
- Minthara will now not ask you to get rid of non-existent tieflings within the Emerald Grove.
- Mounted a bug stopping you from interacting with Alfira after you invite her to hitch you at camp because the Darkish Urge.
- Mounted Oskar Fevras performing such as you’d by no means met if you happen to talked to him in spite of everything his captors had been killed after a earlier dialogue with him had been interrupted whereas he was thanking you for buying his freedom, and if you happen to talked to him after a earlier dialogue with him had been interrupted by one other participant committing a criminal offense.
- Zarys ought to now set off the explosives within the Zhentarim Hideout if you happen to don’t efficiently negotiate along with her.
- Mounted Abdirak’s self-flagellation idle animation.
- Mounted visible points with making an attempt to save lots of Alfira from being murdered if she’s already at camp.
- Halsin’s useless physique will now not be part of your camp in Act I after the camp celebration.
- Mounted a non-sequitur in Gribbo’s dialogue on the Goblin Camp.
- Mounted a visible artefact on the fiery bridge at Grymforge. Additionally fastened creatures and objects immune to fireside catching hearth there.
- Within the dialogue with the Ornate Mirror within the Apothecary’s Cellar, fastened a re-rolling Historical past examine (no matter success or failure) and glued certainly one of Avatar Lae’zel’s traces by no means showing.
- Ward Magmar and Ward Pistle, the duergar at Grymforge, will now make a snide comment if you happen to’re enjoying a small race.
- The gith in Créche Y’llek now not assault you for merely getting too near the door within the Inquisitor’s Chamber. Now you even have to go away for them to get indignant.
- Shadowheart and Lae’zel will now have new tools if it was taken through the nautiloid escape they usually have travelled sufficiently far to realistically purchase it earlier than getting recruited.
- The UI ought to now not spoil the results of Auntie Ethel’s substances.
- Mounted a bug the place agreeing to spend an evening with Astarion in a dialog with him through the camp celebration after which deciding to sleep alone as an alternative might nonetheless end in a romance scene with him.
- Mounted some instances the place Grym wouldn’t seem as a result of the cinematic didn’t work.
- Benryn will now not observe you to camp or go away with you thru a waypoint when you’re within the means of escorting him out of the burning constructing at Waukeen’s Relaxation.
- You’ll now acknowledge that you realize who Minthara is when speaking to Sazza if you happen to’ve spoken to Minthara earlier than.
- Made positive your Wild Form is dropped through the scene with Kagha, her snake, and Arabella.
- Zevlor’s victory dialogue after defeating the goblins on the raid will now not set off if you happen to’re Invisible.
- Mounted Scratch getting caught in older savegames if you happen to celebrated at camp with the goblins.
- Mounted Korrilla being killable within the goblin camp jail after she kills Priestess Intestine. This was inflicting her to spawn as a corpse afterward in Act III.
Act II
- If Isobel’s room is Silenced whereas she’s providing you with your first rationalization of the state of affairs within the Shadow-Cursed Lands, which prevented Marcus from attacking her, he’ll now not return to complete the job when you’re within the Shadowfell. The dialogue can even now not counsel that he’s about to look.
- Karlach will now let you know her backstory if you happen to attain the purpose of no return within the Shadow-Cursed Lands even if you happen to didn’t confront the paladins of Tyr.
- Mounted a bug the place the imprisoned tieflings in Moonrise Towers can be saved and dropped at Moonrise if you happen to left the realm whereas they had been being rescued.
- Mounted a bug the place Shadowheart didn’t obtain the Spear of the Night time when speaking to Nightsong alone as a companion.
- Darkish Urge characters will now not get caught ruminating on their previous in entrance of Ketheric in the event that they’re disguised.
- Knocked Out Minthara will now at all times flee to Moonrise Towers.
- The Ketheric transformation cinematic within the Colony will now play even when no out there participant characters are in fight with him.
- Mounted a possible Initiative spam involving the skeletal involucres when participant characters are invisible.
- Ketheric will now not be fooled by distractions within the Colony.
- Mounted a difficulty that was inflicting Shadowheart to maintain asking to retrieve the Spear of the Night time on the entrance to the Shadowfell even when the Spear of the Night time had already been acquired.
- The duergar on the elevate in Grymforge will now not warn you in regards to the shadow curse and needing a Moonlantern if you happen to’ve already used the elevate to go from the Shadow-Cursed Lands again right down to Grymforge.
- The goblins will now go away the Goblin Camp as soon as Minthara has arrived at Moonrise Towers.
- Wulbren will now free the tieflings even if you happen to’re distant.
- Mounted Shadowheart getting a Narrator line not acceptable to her background when leaving the Shadow-Cursed Lands.
- When you fail to save lots of the prisoners from Moonrise Towers after which achieve viewers with the Absolute, the prisoners will now not be zombified after which killed and thrown into the Oubliette. They need to now simply be current within the Colony’s Necrotic Laboratory.
- Mounted a secret button within the Tollhouse that was seen however uninteractable if you happen to failed its Notion examine. It now not has a Notion examine.
- Mounted the stream for Zevlor after saving him within the Colony. Fight interruptions will now not forestall him from eager to know in regards to the different tieflings.
- Mounted a difficulty that pressured you into choosing a struggle with Balthazar once you returned his mom dearest to him.
- Mounted a difficulty the place attacking Jaheira on the entrance to Final Gentle would repeatedly set off the identical dialogue.
- Mizora will now name out in frustration whereas she’s in her pod within the Thoughts Flayer Colony if she hasn’t been spoken to but.
- When the occasion is full, sending Jaheira to camp after the victory at Moonrise Towers will now really ship her to camp.
- Mounted Jaheira repeating some traces after the victory at Moonrise Towers.
- Improved the transition between Isobel’s dying and the beginning of the next cinematic at Final Gentle.
- Some repeating overhead dialogues within the Colony will now not seem within the fight log to cut back log and audio spam.
- The Warden of Moonrise Towers now confiscates Minthara’s Xyanyde mace and retains it as proof.
- Mounted the ghouls at Moonrise Towers bumping right into a tower and sliding off as an alternative of flying into it earlier than they disappeared.
- Nightsong can now not be Resistant to being Soul Caged when she will get despatched down into the Thoughts Flayer Colony.
- Mounted a bug the place leaving the Shadowfell might resurrect an unrecruited Shadowheart and have her flip up at your camp anyway. She simply favored the lower of your jib.
- Mounted a bug generally stopping you from resting or quick travelling after escaping from the Final Gentle jail.
- Minthara now not lingers as a follower if she dies whereas making an attempt to flee Moonrise Towers with you.
- Companions will as soon as extra touch upon witnessing the Apostle of Myrkul.
- Mounted a bug associated to breaking Wulbren et al. out of Moonrise Towers, the place leaping again into the Oubliette would trigger the prisoners to look useless even if you happen to saved them. Additionally fastened the journal indicating that Wulbren was each saved and killed.
- Ensured the avatar is prioritised for cinematics in relation to Ketheric’s ultimate dying.
- Patched up savegames after Patch 6 the place Ketheric’s Netherstone disappeared after being saved in a ribcage.
Act III and Epilogue
- When you knock out Raphael along with your ultimate blow throughout his boss struggle on the Home of Hope, he’ll now not stand again up once more through the cinematic that follows, which might block quest development.
- Mounted a difficulty stopping you from reworking with the Supreme Tadpole if you happen to refused it the primary time.
- Mounted some points with the overhead dialogues between Scribe Goosequill, Baz Hopbank, and Fist Gummidge.
- Karlach’s dying scene now not ends abruptly when a non-gith participant chooses to go away with Lae’zel.
- Mounted a bug the place, if you happen to promised Cazador to convey Astarion to him and Astarion was in your occasion, you may go to Astarion at camp and inform him to switch himself in your occasion.
- Mounted some uncommon damaged scripted character behaviours close to the top of the sport.
- Zanner Toobin will now set off the self-destruct sequence accurately as an alternative of instantly forgetting he was purported to be in a panic due to the Metal Watcher Titan.
- Mounted some repeated dialogue choices when discussing Sorcerous Sundries with Gale.
- Elminster will now not inform Gale to talk to Mystra within the Stormshore Tabernacle when you’ve got already carried out so.
- Mounted a difficulty that induced Viconia to play the mistaken dialogue when defeated.
- Informed Devella to be extra affected person and wait till the top of the dialogue earlier than she strikes on to Basilisk Gate after being saved from Dolor.
- You may now not ask Silfy in Wyrm’s Crossing about Mol’s location after already having visited Mol.
- When rescuing Minsc on the finish of Jaheira’s questline, the sport will now default to deciding on the character of whichever participant is accountable for Jaheira for the dialog, slightly than whoever is nearest. This manner, Jaheira can have a a lot greater likelihood of not solely being included, but in addition interacting with the right participant.
- Mounted some duplicated books showing in NPCs’ inventories within the Decrease Metropolis.
- Mounted an infinitely looping dialogue in Sorcerous Sundries.
- Your complete basement of the Baldur’s Mouth is now accurately thought of a harmful space.
- Jogged 9-Fingers’ foggy reminiscence – she is going to now recognise you once you convey Jaheira to her after she requested you to.
- Eliminated a second letter from Tara’s nest.
- Avatar Astarion will now accurately roll a passive Notion examine to recognise the scar on Sebastian’s face.
- Shadowheart now not generally nonetheless thinks that Viconia is alive after having killed her. Poor factor.
- Candy Stone Options, the situation granted by the Boney and Stoney statue, is now utilized to the proprietor even when they don’t seem to be a part of the occasion and are ready at camp.
- The Candy Stone Options situation now not will get cleared by the Bless situation. These situations nonetheless don’t stack.
- Karlach now will accurately react to Wyll changing into the Blade of Frontiers.
- Knocking out Minsc a second time after failing to save lots of him will now not kill him.
- Wulbren will now not touch upon Toobin’s daughter being useless if Toobin will not be current.
- Civilians speaking to Carrion’s zombies will now go away if mentioned zombies both die or go away to Philgrave’s Mansion.
- Now you can return Mol’s eyepatch to her once you discover her within the Guildhall.
- Gave Sticky Dondo extra traces to yell to promote his wares within the Guildhall.
- When Minsc meets 9-Fingers after the Zhent coup, the talent checks will now have an effect on Minsc as an alternative of 9-Fingers to match the narrative.
- Mounted participant characters and the Narrator speaking over one another when interacting with Minsc’s relics in his hidden chamber.
- You may now not open the barricaded doorways on the Crimson Draughts apothecary from the within. We forgot barricades are purported to work each methods.
- Wulbren and Barcus will now not clip into one another after the Metal Watch Foundry is destroyed.
- Failing to disarm the pedestal lure within the Archive within the Home of Hope ought to now set off the alarm.
- Yoinked Sceleritas Fel’s hat again from Helsik’s desk.
- When you select to sacrifice Jaheira and Minsc to the Homicide Tribunal, they may now die if they’re defeated non-lethally.
- When you assault Sarevok on his method to the initiation ritual, the Echoes will now not be part of him in fight if the door continues to be locked.
- Valeria’s dialogue will play correctly once more if you happen to kill Sarevok after starting the initiation ritual.
- The members of the Homicide Tribunal will now at all times turn out to be completely hostile if you happen to offend them.
- The Homicide Tribunal will cease being a hazard zone if you happen to defeat everybody there.
- Jaheira will now not talk about having met and talked to Gortash in Wyrm’s Rock even if you happen to killed him earlier than speaking to him.
- Mizora will now acknowledge that you simply’ve spoken to Gortash in older savegames.
- Made small enhancements and tweaks to Karlach’s foremost dialogue and her epilogue dialogue.
- Mounted the identical dialogue possibility generally showing twice when speaking to Halsin about your adventures in Sharess’ Caress.
- You must now not doubtlessly see the nice empty void of Recreation Developer Land after beginning the epilogue.
- Added extra traces for Jaheira and Minsc to exclaim through the battle with the Stone Lord.
- Mounted a bug the place it was doable to get caught in a dialogue with the Emperor about killing Gortash if you happen to clicked on Gortash’s corpse with Karlach (which begins a dialogue, after which she leaves the occasion and goes to camp) whereas, with one other character, you additionally clicked on Gortash’s physique and despatched his gauntlet to Karlach by way of the context menu proper earlier than her dialogue ended and he or she left the occasion. Yep. You may learn it once more if you’d like.
- Mounted a uncommon concern stopping Ravengard from correctly becoming a member of fight within the Iron Throne escape sequence.
- Mounted a stream concern on the finish of the sport the place gamers with romantic companions would get a cinematic reserved for solo gamers.
- Devella will now not disappear from Figaro’s after killing Dolor below very particular situations.
- On the Darkish Urge’s resist-Bhaal path, fastened a uncommon edgecase the place Orin’s Netherstone dagger didn’t seem on her. It ought to now seem in Orin’s gore pile or close to the temple altar.
- You may now not summon Scratch within the epilogue utilizing Discover Acquainted. This was stopping you from interacting with him.
- Within the epilogue, Minsc ought to now account for the edgecase of Joyful not being there.
- Mounted Scratch’s spawn level within the Elfsong Tavern camp.
- When you fail a pickpocket try at Excessive Corridor, your allies will now not turn out to be hostile in direction of you. We reminded them that the destiny of the world lies within the steadiness and that you simply play a fairly large half in it, thief or not.
- Mounted Gortash’s title doubtlessly reverting again to ‘Archduke Nominee’ when reloading a savegame after the ceremony.
- Gale will now greet you extra appropriately within the epilogue if you happen to left Faerûn with Lae’zel and ended your relationship with him and he went again to Waterdeep.
- Improved the idle behaviours of Chef Marjoram and Sous-Chef Falura at Jannath’s Property.
- Wyll will now not discuss searching down Mizora when she’s, like, proper there.
- Added some extra dialogue reactivity in regards to the Shadow Druids when speaking to Halsin about them in Act III.
Journal
- Mounted a bug stopping you from ending the Assist the Underduke quest if you happen to introduced Minsc again to 9-Fingers.
- Mounted the ‘The Blade of Frontiers’ quest not opening once you recruit him by changing one other companion.
- The ‘Examine the Seaside’ quest now closes after you full ‘Discover Your Belongings’.
- Mounted the ‘Free The Artist’ quest not closing if Oskar was left within the Zhentarim Hideout.
- The journal replace within the ‘Unlock the Historical Tome’ quest that triggers after having learn the Tharchiate Codex will now additionally set off if Mystic Carrion or Tolna have revealed it to be vital.
- You’ll now not get the journal replace to search for the Tharchiate Codex when you enter the vault if you happen to don’t comprehend it’s related.
- Mounted a difficulty that induced the ‘Discover the Nightsong’ quest to replace within the mistaken location.
- The ‘Discover the Nightsong’ quest will now be listed within the journal below the right area for the present step.
- The ‘Embrace Your Potential’ quest will now shut if you happen to select to squelch the Astral-Touched Tadpole beneath your toes like a sentient little grape.
- The ‘Daughter of Darkness’ quest will now shut correctly once you give up Shadowheart to Viconia.
- Sazza’s quest now completes correctly if you happen to kill Minthara and her entourage.
- Mounted a bug the place the ‘Escape the Nautiloid’ quest by no means closed on multiplayer if somebody had already began a dialogue whereas everybody else was nonetheless waking up.
- Made it simpler to open the ‘Rescue the Grand Duke’ quest.
- Mounted the ‘Examine Cazador’s Palace’ quest not closing in sure instances if you happen to allowed Cazador to ascend after which defeated him. Defeating Ascended Cazador and coping with the Gur individuals now closes the search.
- Mounted a bug stopping the ‘Steal the Sacred Idol’ quest from closing once you go away Act I.
- Made it doable to complete Helsik’s quest if you happen to handle to steal the gauntlets from the Home of Hope and keep away from Raphael’s wrath.
- The ‘Free Lae’zel’ quest will accurately replace if Lae’zel is shipped on to camp throughout her recruitment scene within the cage. The hunt can even accurately replace if you happen to open the cage after the tieflings are already defeated.
- Mounted a bug the place the ‘Get Assist from Auntie Ethel’ quest wouldn’t shut after you began a struggle along with her.
- Mounted the ‘Rescue the Druid Halsin’ quest generally not closing after he offers his briefing about Moonrise Towers.
- The ‘Assist the Hag Survivors’ quest will now shut correctly if the hag is defeated.
- Mounted a journal replace for the ‘Discover the Lacking Boots’ quest not triggering if you happen to entered the Underdark, mentioned the Underdark along with your companions, after which left with out reaching the Decrepit Village.
- Killing Cazador after which Ulma with out Astarion in your occasion will now accurately shut the ‘Examine Cazador’s Palace’ quest.
- Jaheira’s journal might at instances say she had one thing to speak to you about, however then she wouldn’t talk about it. She’s a bit much less tight-lipped now, so you realize what to do within the metropolis.
PERFORMANCE AND OPTIONS
- Video Choices:DLAA: Mounted a difficulty the place enabling DLAA when FSR 2.0’s ‘Extremely Efficiency’ was enabled would trigger the output picture to jitter and have incorrect colors.DLAA: Mounted a difficulty the place enabling DLAA when the sharpness slider was set to a excessive worth (>0.5) would trigger the output picture to be over-sharpened. Now, when DLAA is enabled, the sharpness slider and worth are set to a protected default worth that doesn’t trigger an over-sharpened picture.DLSS & DLAA: Barely improved efficiency when altering any DLSS- or DLAA-related settings.
- Mounted the item-stacking system taking a very long time to work if it wants to separate up huge stacks that exceed the sport’s max stack quantity.
- You’ll now be logged in robotically if you happen to efficiently create a Larian account in-game.
- Mounted anti-aliasing affecting the visible high quality of fur.
- Improved efficiency when transferring many stock objects on the similar time.
- Mounted the sport generally freezing proper earlier than fight begins.
- Mounted helmet visibility being reset on save and cargo.
- Mounted DLSS paired with Bloom inflicting some sturdy sparkly flashes within the Colony.
- Added a timeout to the affirmation pop-up on controller when altering a video possibility.
- Mounted the sport freezing briefly when calling forth your allies through the fight at Excessive Corridor.
- Mounted the ‘Gradual HDD Mode’ setting not being saved to disk and resetting to default values when booting the sport.
- Summoning critters will now not trigger the sport to freeze briefly.
- Improved render bounds in sure areas to enhance efficiency on GPU-bound methods.
- Improved safety towards failed savegame overwrites on PS5.
- Improved server efficiency by having merchandise containers get evaluated as soon as when loading right into a area as an alternative of each body.
UI
- Added the flexibility to toggle the visibility of tutorials within the Journal that you simply haven’t encountered within the recreation but.
- Renamed the ‘Present Cinematic Nudity’ choice to ‘Present Sexual and Violent Cinematics’ and up to date its description to extra precisely talk what it does.
- Mounted objects generally not being proven within the Reward UI.
- Mounted the map and minimap Atop the Netherbrain exhibiting a number of the buildings beneath it.
- The Benefit and Drawback tutorial pop-ups will now additionally set off outdoors of dialogues.
- Mounted the Social gathering Line generally disappearing when clicking the ‘Toggle Group Mode’ button a number of instances.
- Improved Camp Provide choice at camp so that you’ll at all times know what you’re deciding on and what might be consumed.
- Mounted a bug the place the Reward UI let you choose all non-compulsory rewards as an alternative of the decided most quantity.
- Mounted the Customized Mode banner (that reveals up on the left with the Customized Mode art work, title, and outline on it) not exhibiting up if you happen to begin a recreation in Customized Mode with the Honour Ruleset.
- Customized Mode savegames utilizing the Honour Mode ruleset will now be named accurately (as an alternative of suggesting they’re pure Honour savegames).
- The Ebook Textual content Measurement possibility now additionally impacts the font dimension in different readables like notes and scrolls.
- Mounted icons on the hotbar generally not greying out when they need to.
- Auntie Ethel is now higher at concealing her Polymorphed situation in Act III.
- Added NPCs’ Saving Throw proficiencies to their Study UI.
- Mounted the ‘Geared up by’ textual content on tooltips not at all times being the correct color (the place white is the at the moment managed character, blue is a personality in your occasion, and purple is a personality managed by one other participant).
- Added a tutorial pop-up for rolling with drawback.
- Up to date the icons within the Character Sheet for instrument visibility to extra precisely replicate their perform.
- Mounted the alchemy hotkey within the ‘New Recipe’ notification opening the character panel on the mistaken tab.
- Textual content within the Spellbook about with the ability to change spells on Degree Up now wraps to keep away from it getting lower off, significantly in localised variations of the sport.
- Mounted the encumbrance warning not exhibiting on merchandise tooltips when making an attempt to equip objects from different occasion members’ inventories whereas already exceeding the carry restrict.
- Mounted a difficulty the place the save listing would disappear when deciding on one other save file.
- Mounted the Recreation Over pop-up exhibiting as an Honour Mode dying whereas in a Customized Mode recreation utilizing the Honour Mode ruleset.
- Tweaked the order of some spell variants on the hotbar. For instance, variants primarily based on totally different skills at the moment are within the typical D&D means order.
- Mounted the icon not exhibiting correctly for some bonuses within the Energetic Roll UI.
- A tutorial pop-up for Non-Deadly Assaults will now set off once you struggle possessed Oskar.
- Improved the framing of some creatures within the Study panel.
- Offset the Insert UI barely so it’s not instantly obscured by the Stock once you open it.
- Mounted one other commerce exploit the place objects could possibly be taken from merchants with out paying when transferring them right into a container by dragging them onto the icon of the container. That’s sufficient now.
- On keyboard and mouse, the purple dot on the hotbar that signifies a situation in your weapon is now additionally seen on the Character Sheet.
- The Goal UI widget telling you to achieve the Netherbrain will now be cleared if you happen to attain the stem whereas in stealth mode. Quietly singing the Mission Not possible theme tune when you accomplish that stays non-compulsory.
- Up to date the textual content dimension for books and single-page paperwork. (Don’t neglect you may modify the textual content dimension within the choices!)
- Added speaker portraits to the dialogue historical past within the Journal for the keyboard and mouse UI. (The controller UI already has this.)
- Mounted the border animation for pop-up notifications (just like the ‘Used Thieves’ Instruments’ notification) being barely offset from the border behind it.
- Mounted some phrases not being correctly displayed in some languages when shopping dialogue historical past within the Journal.
- The quantity that signifies what number of camp provides you might have now updates accurately.
- Mounted the Widespread and Reactions tabs of the Character Sheet lacking for not too long ago recruited companions.
- Made positive the search targets that seem throughout gameplay for sure quests are up to date correctly on some older saves.
- Adjusted the spacing within the Reactions UI to make useful resource prices a bit clearer.
- The tools pop-up that opens when you choose an tools slot will now present the right off-hand weapons when the character in query has the Twin Wielder passive.
- Mounted the listed location on savegames made at a sure level in Excessive Corridor suggesting you’re nonetheless atop the Netherbrain.
- Mounted the Larian splash display screen generally not showing when launching the sport.
- The ‘Shared Stash’ message now specifies whether or not a personality is taking an merchandise from the Traveller’s Chest or from one other occasion member.
- Mounted a technical title exhibiting up within the fight log for the lava whereas in fight with the magma mephits in Grymforge.
- Somebody pulled the ol’ switcheroo on the Eldritch Knight and Battle Grasp subclass icons. We’ve switchereed them again.
- Revamped the placement label on the minimap to make it simpler to know the place you might be.
- Up to date the font within the recreation launcher.
- Mounted a bug the place inspecting a personality after which inspecting an merchandise would merge each character and merchandise right into a monstrous mannequin in a single Study window. The character would even be T-posing and bare.
- Re-enabled the context menu for the pickpocket panel on keyboard and mouse.
- Mounted the textual content indicating your probability of Shoving a personality quickly altering values when you might have Bardic Inspiration.
- The Load Recreation display screen will now accurately fill to the sting of ultra-wide screens.
Controller
- Now you can swap between grid and listing view for the spellbook.
- Mounted the affirmation pop-up not showing when altering a video possibility.
- Mounted a bug the place shortly skipping by way of the dialogue that begins once you work together with the Flumph Mating Rituals ebook would generally trigger a clean version of the Baldur’s Mouth Gazette to open.
- When utilizing the Camp Provide/Insert/Mix UIs, the selector now not falls outdoors the choice bounds.
- Mounted the deity choices not exhibiting up when multiclassing Minthara right into a cleric.
- Mounted a bug that may generally trigger the Social gathering Line to vanish once you open the Transcribe Scroll to Spellbook UI. Additionally moved the place of your occasion’s gold quantity so it isn’t proven twice.
- Urgent each controller triggers on the similar time ought to now open the Shortcut Radial Menu and conceal the Social gathering Line.
- The ‘Extra Particulars’ button on the Study panel will now work even when tooltips are disabled.
- Mounted the ‘Place in World’ perform not at all times working correctly.
- Buttons and the controller Social gathering Line now solely present throughout dialogue on hover or when there are dialogue choices out there.
- Mounted a bug the place receiving a journal replace that provides a quest marker to the map after which becoming a member of as Participant 2 on cut up display screen wouldn’t present the search marker for Participant 2 till the subsequent save or load.
- Added some quality-of-life enhancements to the Energetic Search UI and HUD, like an hourglass icon to point when an merchandise is awaiting journey.
- Added icons to the Energetic Search UI to assist simply detect containers and examine what the goal of the present motion is.
- Mounted the Motion radial menus displaying a spell price for spells gained by way of feats.
- Mounted Motion radial menus not auto-closing when utilizing a throwable merchandise.
- Mounted the portraits of corpses generally being misaligned.
- Added characters’ titles beneath their names and above their well being bar.
- Now you can toggle comparability tooltips (those that examine the merchandise you’re viewing towards the one which’s at the moment outfitted). The tooltips even have a margin so that they don’t conceal the button prompts on the backside of the display screen.
- Visually up to date the cursor when deciding on a goal.
- Up to date the selector so it doesn’t darken the content material inside the selector and the sting glows extra clearly.
- Made a number of enhancements associated to situation indicators on controller:Mounted the place of the overflow indicator (the quantity that reveals what number of extra situations a personality has set on them if there are too many to visualise) for Participant 2 on cut up display screen.Repositioned the Twin-Wield indicator on cut up display screen.Tweaked the variety of situations which might be proven.Set Participant 2’s race and sophistication label to align proper horizontally.
- Mounted panels not auto-closing when utilizing a grenade or a throwable merchandise.
- Mounted panels not exhibiting an error when making an attempt to throw a throwable merchandise with out sufficient Energy.
- Mounted the Social gathering Line button prompts concealing the camp companions.
- Mounted the harm roll textual content generally getting lower off on tooltips.
- The Energetic Search UI will now present you when corpses are empty.
- Added an arrow icon beside the at the moment chosen dialogue possibility, like within the keyboard and mouse UI.
- Mounted the Camp Provides scrollbar overlapping the container of the UI behind it.
- Mounted Participant B’s Social gathering Line UI closing when Participant A closes theirs.
- Mounted the Dialogue UI generally disappearing for the listener when the dialogue proprietor chosen a special character.
Multiplayer and Cut up-Display
- Eliminated the ‘Associates’ filter from the multiplayer foyer when enjoying by way of GOG as a result of this filter isn’t supported.
- Eliminated an pointless mute button from the foyer on the PS5.
- Mounted the place of the digital keyboard on cut up display screen on the PS5.
- Mounted some points with the variety of legitimate and most participant slots within the multiplayer foyer after reloading the UI.
- In multiplayer, different gamers can now additionally see the reward {that a} character acquired.
- Prevented the ‘Reset Tutorials’ pop-up from exhibiting up when you’re nonetheless within the multiplayer foyer.
- The Commerce UI will now not mute cinematics on cut up display screen.
- Mounted the panning for objects getting moved round within the Commerce UI on cut up display screen.
- Mounted a difficulty on multiplayer the place all map markers had been getting up to date (and subsequently flashing on the map and minimap) when greater than 1 consumer was linked.
Tooltips
- Mounted the tooltip for Detect Ideas in dialogues exhibiting a Knowledge roll as an alternative of an Intelligence roll.
- Mounted some seen placeholder textual content for Kar’niss’ Spindleweb Sanctuary spell.
- Mounted some spell tooltips incorrectly indicating that they set off a Saving Throw.
- The tooltip for the Cursed Imp’s Ray of Illness spell will now point out the spell stage and faculty.
- Added Evasion modifiers to the tooltips within the fight log for monks.
- Improved the readability of the calculation breakdown tooltip for mirrored harm within the fight log.
Character Creation and Degree Up
- Mounted the ‘Unconfirmed character modifications weren’t saved’ warning generally showing after Character Creation.
- Mounted the Character Creation UI generally remaining seen once you play Origin character introductions.
LEVEL DESIGN
- If a companion leaves the camp and their tent disappears, the realm will now be walkable once more.
- Eliminated the turrets from the bottom flooring of Wyrm’s Crossing since they weren’t purported to be there within the first place and by no means labored.
- Tweaked the place of the Neural Equipment to enhance navigation with controller close to the elevator within the Thoughts Flayer Colony.
- Mounted a spot within the Emerald Grove beside Cal, Lia, and Rolan the place transferring the digicam would occlude the world badly.
- Mounted the door to Isobel’s room in Moonrise Towers showing black.
- Mounted an unreachable fruit porridge in Wyrm’s Rock. Makes you marvel the way it obtained there within the first place.
- Moved an unreachable ebook (‘On the Higher Therapeutic Potion’) at Final Gentle.
- Tweaked the extent within the Act I chapel refectory to repair a balustrade you couldn’t shoot by way of.
- Mounted dismissed hirelings on the Shadow-Cursed Lands camp dealing with away from Withers.
- Map markers over hidden caches within the Sewers at the moment are space markers to trace in any respect the mounds.
- Moved Participant 3’s Traveller’s Chest out of Wyll’s tent within the owlbear cave camp in Act I.
- Improved the place of and interplay with the Strangledeath Manifesto.
- Mounted a desk you may stroll by way of in Waukeen’s Relaxation.
- Mounted a bunch of random refugees spawning on one of many boats within the Decrease Metropolis Harbour.
- Mounted a bug the place teleporting utilizing the ‘A Magical Journey’ portray after which clicking on the ladder would provide you with a ‘Can’t get there’ error.
- Mounted the digicam getting caught within the ceiling within the Festering Cove.
- Made some minor stage design and artwork enhancements within the metropolis.
ART
- If Minthara’s camp trousers get blood on them, the spatters will now be unfold throughout them extra tastefully slightly than concentrated between the legs.
- Geared up the lacking pants on the Scale Mail outfit for male dragonborn characters.
- Added an icon for Hope’s new passive, Final Hope.
- Mounted a difficulty with heterochromia on tieflings the place setting the left eye to an elven or demonic color with the correct eye set to a daily color would trigger the left eye to glow incorrectly.
- Kerz, the half-orc hireling, was carrying garments that didn’t match correctly. We discovered a tailor and all the pieces’s wanting spiffy now.
- Mounted the usual male gnome underwear being seen by way of a number of sorts of armour.
- Mounted druid armour clipping on male dragonborn characters.
- Tweaked the Sovereign’s Key so it’s simpler to click on on and choose up.
- Up to date the portraits for the NPCs that get zombified within the Colony.
- Up to date Kali Hammerhand’s portrait so the headwear matches her in-game mannequin’s.
- Up to date Bex’s portrait so it matches her in-game hair color.
- Mounted the looks of some tiles hidden behind Notion checks within the Gauntlet of Shar.
- Mounted some significantly intense and alarming-looking smoke popping out of the chimney on the Rivington Normal.
- Mounted some digicam culling points in Grymforge.
- Mounted Religious Mezzka’s armour clipping into his shoulders.
- Mounted an inconsistency between the Helmet merchandise and its icon.
- Mounted a lacking chunk of wall alongside the Rosymorn Monastery Path.
- Switched a wrongly used head on Horus Crysst.
- Gave a skirt to the rooster girl who mentions a skirt.
- Mounted the belt on the warlock beginning armour clipping into the material on massive male characters.
- Mounted some see-through spots on the paladin beginning armour on feminine halflings.
- Up to date the portraits for Traveller’s Chests and Gortash’s Drive Curtains.
- Mounted some small points with the looks of Leather-based Outfits.
- Mounted Half Plate Armour +1 gloves not hiding sleeves.
- Mounted a small concern with scale mail when worn by male dwarves.
- Added lacking tooltip and radial menu icons for the Traveller’s Chest and Rogue’s Morsel.
- Mounted some clean NPC portraits in Act I.
ANIMATION
- Companions in Wild Form at camp will now not carry out their idle animations as if they’re nonetheless humanoid.
- Mounted Lae’zel popping from her idle ingesting animation into an idle standing pose.
- Mounted a pop in a crouch animation.
- Mounted the spawn animations for the spiderlings.
- Mounted the spawn animation generally getting interrupted when one other one triggers, inflicting a pop within the transition between the 2.
- Mounted spawn animations generally getting interrupted or skipped altogether when fight is triggered.
- Auntie Ethel will now be cleansing her desk.
- Mounted an edge-case animation concern the place the throwing animation was used as an alternative of a particular ranged assault animation when a spell was ready, however the character moved to solid it and the solid occurred proper after the caster stepped down a ledge.
- Added a brand new animation for Raphael’s Beguiling Rebuke spell.
- Mounted a difficulty that may trigger some NPCs to have a popping animation after they begin showing on display screen.
- Mounted some awkward pictures within the scene with Haarlep that make it seem like you instantly, and rigidly, rise up and lie again down once more.
- Bursar Uktar will now examine the contents of his chest on occasion.
- Up to date and polished Cazador’s animation when he shapeshifts into his Mist Kind.
- The guard at Heapside Jail will now sometimes examine her ledger.
- Mounted the mistaken animation enjoying for a number of races when making ready for a Soar. (They regarded like they had been making ready a melee assault.)
- Tweaked the placement of some barrels and fish on the docks by the Metal Watch Foundry for some fish-related idle NPC animations.
- Mounted the animation for the Crawling Claw’s footsteps. (Fingersteps?)
- Mounted some knee points for the operating animation used within the cutscene of the Rosymorn Monastery getting obliterated.
- Mounted the Armour of Moonbasking getting all stretchy between the legs.
- Mounted a difficulty with the sleeves of Gortash’s gown when worn by male gnomes.
- Mounted the feel on githyanki shoulder plates.
- Mounted a number of races’ ears clipping by way of the Hat of Uninhibited Kushigo.
- Mounted the Monastic Robes stretching right into a violent-looking level once you get up on the seaside after falling from the nautiloid.
- Mounted the Armour of Agility clipping with a number of gloves when worn by halflings.
- Mounted some fur on the Sharpened Snare Cuirass clipping on feminine dwarves.
- Mounted Plate Armour clipping on massive feminine and dragonborn physique varieties.
- Mounted the sleeve of the Oak Father’s Embrace armour stretching fairly dramatically on dragonborn characters when petting Scratch.
- Mounted some default class clothes clipping on dragonborn characters in Character Creation.
- Mounted a spot showing between arm and sleeve on the short-sleeved Sorcerer Gown.
- Mounted Brynna’s garments clipping by way of her arm and revealing her armpit. She knowledgeable us she was not, in truth, begging for a tickle.
- Mounted a spot between Lump’s massive ol’ neck and his armour.
- Mounted Astarion’s Padded Armour generally clipping by way of his bum.
- Mounted seen neck seams on Physique Sort 1 gnomes when carrying the Teal Slimfit Outfit.
- Mounted Estra Stir’s collar clipping into her neck.
- Mounted the Protecty Sparkswall clothes clipping into feminine shoulders.
- Mounted the Anarchic Outfit clipping into the shoulders of feminine dragonborn characters.
- Mounted the Armour of Persistence clipping on dragonborn characters.
- Mounted the looks of fur on the barbarian outfit on feminine dwarves.
- Mounted the looks of Darkish Justiciar trousers for male people.
- Mounted the Absolute Outfit clipping on feminine dragonborn characters.
- Mounted Waldo Walnut’s collar clipping by way of his neck.
- Mounted the material that hangs between the legs of the Dream Guardian’s armour clipping by way of legs whereas in motion.
- Mounted one of many armplates of the Armour of Devotion stretching whereas speaking to Jaheira.
- Mounted doublets not at all times hiding the right physique elements for gnomes.
- Mounted refugees’ jackets clipping on feminine people.
- Mounted the Adamantine Scale Mail clipping into the necks of male dwarves.
- Mounted some clipping whereas carrying the Armour of Moonbasking.
- Mounted Saer Frunilla’s garments clipping barely on her hip.
- Mounted a small patch of pores and skin seen by way of Thokki’s shirt.
- Mounted two small patches of pores and skin seen by way of Avourel’s shirt.
- Mounted Lord Shattershield’s Bodyguard’s robes clipping round his hips.
- Mounted Large Huido’s leather-based vest clipping by way of his undershirt.
- Mounted an untextured a part of the Solemnity Outfit when worn by massive feminine characters.
- Mounted Karlach’s camp trousers clipping on Wyll’s bum when he wears them.
- Mounted the Swish Fabric and Mighty Fabric wanting like crop tops on male halflings.
- Mounted the Dwarven Splintmail wanting prefer it’s cut up in two when worn by gnomes. Who’d have thunk that armour for dwarves wouldn’t match gnomes correctly?
- Turning Invisible whereas carrying the Disguise Armour or Hedge Wanderer Armour will now not reveal traces stretching vertically by way of it.
- Mounted Leather-based Armour clipping by way of the legs of feminine half-orcs in motion.
- Mounted some fabric on bard clothes and floating buttons.
- Mounted Carys’ outfit clipping into her collarbone.
- Mounted Astarion’s camp outfit clipping on feminine people.
- Mounted a lacking texture on Scale Mail when worn by feminine gnomes.
- Mounted Captain Goldwake’s collar clipping into her neck.
- Tweaked the looks of the Zhentarim pin worn by Roah Moonglow.
- Made a number of different comparable tweaks and polishes throughout the sport.
SOUND
- Made positive footstep impression sounds play constantly for cinematic-only characters.
- The magicians outdoors of Sorcerous Sundries had been yelling and casting spells so loudly that it was exhausting to listen to your companions over them if you happen to spoke to them close by. We’ve toned this down and cleaned up the combination.
- Mounted Minthara’s torturers in Moonrise Towers not enjoying their overhead dialogue.
- Mounted the audio delay on the principle menu on Xbox.
- Mounted some SFX not enjoying when speaking to Z’rell at Moonrise Towers.
- Mounted characters aside from the one who initiated a commerce not triggering sounds when shopping for one thing.
- Mounted undesirable sounds when opening or closing some UIs utilizing keybinds.
- Diminished extreme noise in Sorcerous Sundries brought on by the Discover Acquainted spell.
- Mounted the music reducing off prematurely within the cutscene that performs when you end up within the Shadowfell.
- Up to date the behaviour of Narrator voice traces on this planet: Extra not too long ago triggered Narrator traces on this planet (e.g. from indicators or tombstones) now cease different Narrator traces to keep away from overlaps and aren’t affected by typical distance-based culling.
- Mounted voice traces not enjoying in single participant when two energetic conversations are taking place.
- Tweaked some SFX within the dialogue with the owlbear cub in its cave.
- Mounted the Detect Ideas SFX enjoying twice when Kith’rak Voss casts it on you by the Risen Street.
- Mounted some SFX enjoying too early within the dialogue with Akabi.
- Added dying vocals (‘uurghghhh’s) for dragonborn and half-orc NPCs.
- Polished the SFX within the dialogue with the Dying Stone Lord Thug.
- Improved rumble for spells on controller.
- Added some extra SFX to the scene the place you lie awake at night time on the finish of Act II with ideas in regards to the reality behind the Absolute.
- Mounted common gameplay music enjoying as an alternative of customized music within the incubus scene if you happen to selected the feminine type.
- Mounted default-sized feminine characters having further footstep SFX whereas strolling.
- Mounted misassigned SFX within the Reward UI.
- Mounted a music desync within the scene the place the dragon arrives within the Mountain Cross.
- Mounted a quantity spike within the hag’s fight music.
- Mounted a difficulty inflicting the ending of the fight music to extend in quantity.
- Mounted the music for Orin’s impersonations not enjoying throughout transformation scenes.
- Mounted the fight music stopping the second you allow the room throughout Raphael’s boss struggle within the Home of Hope.
VFX
- The chanting ghosts within the Homicide Tribunal look ghostly once more.
- Mounted VFX lacking from Gale’s ‘splosion.
- Mounted VFX lacking from Darkish Urge traces when interacting with the Sacrificed Cultists on the nautiloid.
- Mounted the Misty Step VFX not affecting hair.
- Mounted the mind-read-y VFX and SFX endlessly looping in Lae’zel’s recruitment scene.
- Mounted Spore Servants not having their spore VFX in dialogues that set off after they commit a criminal offense.
- Mounted some VFX showing on Nightsong’s eyelashes and shoulders when it shouldn’t.
- Mounted some lacking glowy VFX on Lorroakan.
- Mounted some lacking gameplay lighting that was current in cinematics.
- Mounted the Hook Horror Spore Servant lacking its VFX in some cinematics.
- Mounted some damaged VFX within the struggle between Lae’zel and Shadowheart.
- Mounted lacking VFX for once you join with Minthara’s thoughts in Moonrise Towers.
- Tweaked the VFX of the Spindleweb Fanaticism aura so it visually displays the vary of the aura in gameplay.
- Mounted the VFX that performs once you join with Astarion’s thoughts in his recruitment dialogue not lasting lengthy sufficient.
- Mounted a VFX concern the place the radial blur impact used when Vlaakith first seems earlier than you in Créche Y’llek wouldn’t go away. It regarded fairly terrifying, really.
- Made positive Karlach’s eyes glow orange when she’s being taken by the Absolute on the finish of the sport.
- Mounted Gale’s Spectral Voice VFX lacking in gameplay within the epilogue.
- Mounted an unintentional dither sample showing on the pores and skin of shadow-cursed creatures.
WRITING
- Added higher dialogue reactivity for gamers partnered with Wyll who joined Karlach within the Hells or Lae’zel within the rebel.
- Added a line the place the Darkish Urge contemplates arson.
- Added just a few reactions to ongoing occasions from Shadowheart.
- Added a dialogue possibility to inform Astarion about assembly Ulma if you happen to met her with out him. Astarion additionally has a brand new line in your dialogue with Ulma if you happen to first meet her with out him after which discuss to her once more with him within the occasion.
- Darkish Urge gamers will now discover Gortash reacting to them within the dialogue in his workplace at Wyrm’s Rock.
- Mounted a subtitle that wasn’t exhibiting up for Arbiter Cirrus.
- Wyll will now have a remark to make after you persuade Lorroakan that Nightsong is useless.
- Halsin now has responses particular to having been sacrificed by Orin.
- Mounted a torch by Minthara’s tent at camp displaying its technical title. It’s now appropriately known as a ‘Bone Torch’.
- Mounted the Martial Exertion tooltip implying that it lasted greater than 1 flip.
- Mounted the Ensnaring Strike spell container exhibiting up as ‘Ensnaring Strike (Ranged)‘.
- Mounted an incorrect situation size on the Blood of Lathander’s Sunbeam tooltip.
- Mounted incorrect descriptions of the top situations for Invisibility within the tooltips for the Potion of Invisibility, Invisibility spell, and Scroll of Invisibility.
- Corrected the tooltip for the owlbear in Honour Mode, which now signifies that she will be able to name for assist each fight, not each spherical.
- Clarified that the Lifedrinker passive solely works for assaults made along with your Pact Weapon.
- Mounted the show title of Baalor Ale (beforehand Balor Ale) to match the opposite situations within the recreation.
- Mounted some typos and mismatches between the subtitles and the voiceover in Withers’ epilogue dialogue.
- Mounted the title of an ornamental pot within the Colony, which was mendacity about being a cookpot.
- Rephrased the warnings for when the sport fails to start out or load a recreation to enhance readability.
- Mounted some typos and minor inconsistencies between voiceovers and subtitles throughout the sport, in addition to some minor inconsistencies and inaccuracies in technical textual content throughout the sport.
- Mounted a handful of minor dialogue stream points throughout the sport.
CINEMATICS
Throughout Acts
- Improved digicam pictures, mocap animations, character staging, and facial expressions in lots of dialogues throughout the sport.
- Mounted pops, jitters, and clipping in lots of dialogues throughout the sport.
- Improved digicam pictures throughout a number of dialogues to account for various participant heights.
- Mounted a number of lighting bugs throughout the sport.
- Polished the cinematics within the dialogue flows that had been added in Patch 6 for dismissing a companion whereas speaking to the companion you need to change them with.
- Improved the cinematic that triggers after you kill Shadowheart and the artefact transfers to you to repair an ungainly digicam shot, enhance the depth of area, and add extra nuanced facial expressions for companions.
- Mounted the place characters are wanting in Gale’s recruitment dialogue.
- Mounted a cut up display screen bug the place if you happen to had been already on cut up display screen earlier than a shared cinematic (i.e. one which takes up the entire display screen) began, the subtitles confirmed up on only one half of the display screen.
- Mounted some instances the place companions would preserve their helmets on for a smooch.
- Mounted a dialogue with Shadowheart showing to leap to a different location if you happen to dismissed one other companion to recruit her.
- Mounted a shot within the Astral Aircraft the place the terrain was invisible beneath you, making it seem like you had been floating within the Astral Sea.
- Mounted sure noses clipping into one another when smooching Minthara.
- Mounted some hand jitters on tall gamers when planting a kiss on Astarion.
- Mounted some clipping and animation points along with your fingers, significantly when enjoying a shorter race, when Gale locations your hand on his chest.
- Mounted a few pops when interacting with the Ebook of Lifeless Gods.
- Mounted an animation pop on Halsin in his camp dialogue.
- Mounted some pops within the dialogue between Elminster and Gale.
- Tweaked the spikes on the artefact within the dialogue the place it passes from Shadowheart over to you so it doesn’t seem like it’s impaling you.
- Mounted some points within the scene the place Gale contemplates his mortality, together with him turning his again to you and floating above his bedroll.
- If you open your thoughts to an illithid tadpole, it’ll now not blip out of existence mid-air.
- Made minor animation changes to keep away from clipping when assimilating the illithid tadpole.
- You’ll now not pop instantly when Elminster turns to speak to you.
- Improved digicam pictures to account for various character heights, amongst different basic enhancements, within the scene the place Vlaakith visits Lae’zel at camp.
- Mounted an animation pop within the dialogue with the Emperor about Stelmane.
- Cleaned up some jittery animations and polished Karlach’s foremost dialogue.
- Mounted a repeated line when speaking to Wyll.
- Mounted Lae’zel freezing for just a few frames earlier than stabbing Shadowheart at camp.
- Mounted some head pops and improved a digicam shot within the dialogue with Wyll and Karlach at camp. Additionally fastened Karlach generally coming out of body throughout their confrontation.
- Made minor enhancements to the cinematic pictures when dismissing companions.
- Mounted some clips and pops through the romantic night time with Mizora.
- Mounted a pop on Ravengard when speaking to him at camp.
- Mounted Astarion leaning too far ahead when getting the artefact from Shadowheart.
- Mounted some points with the place characters are wanting and standing when prompting Gale to see what’s contained in the Annals of Karsus.
- Mounted massive races and characters with horns obscuring Mizora in sure pictures when she visits Wyll at camp.
- Mounted a digicam shot after giving meals to the owlbear cub.
Tutorial and Act I
- Mounted Shadowheart’s kissing animation enjoying earlier than you really selected the dialogue possibility indicating you wished to take action.
- Mounted a lighting pop within the dialogue with Us on the nautiloid earlier than you’ve pried it out of the cranium.
- Mounted some popping shadows on the nautiloid through the mind extraction.
- Mounted bards’ devices generally showing on their again in a scene on the nautiloid.
- Mounted Wyll clipping into the stays of a damaged statue if Mizora transforms him on the Grymforge camp.
- Tweaked the digicam to repair a clipped shot within the dialogue between Kagha and Arabella’s mother and father at camp.
- Mounted characters instantly altering place when recruiting Shadowheart within the Emerald Grove and swapping one other occasion member out for her.
- Mounted a bug inflicting Liam to drastically change place between pictures within the torture scene on the Goblin Camp.
- Mounted an animation and digicam pop within the dialogue the place the goblins on the Goblin Camp are proposing a toast.
- Mounted your hand clipping into your face whereas smearing poo on it.
- Mounted animation pops on the participant character and Nettie.
- Informed Wyll he doesn’t want to carry his sword threateningly near the chest of small races throughout his recruitment dialogue.
- Added a fade-to-black to enhance the transition after Astarion says ‘Let’s see the place the night time takes us’ at camp in Act I.
- Mounted Nere popping and customarily wanting a bit stiff after you free him from the cave-in.
- Mounted a number of animation quirks and head pops through the first romantic night time you spend with Shadowheart on the camp occasion.
- Mounted Mizora’s physique popping when she involves pay Wyll a go to at camp. Save the popping and locking for the membership.
- Mounted a popping animation on Auntie Ethel within the Emerald Grove and made positive she really faces the potion when she’s making it.
- Mounted some pops within the dialogue with Ghustil Stornugoss at Créche Y’llek.
- The dire wolves at Créche Y’llek at the moment are a bit additional away from the digicam of their dialogues.
- Mounted some digicam quirks in Karlach’s recruitment dialogue, certainly one of which made Gale look significantly brief.
- Mounted a visible bug the place the sword within the stone within the Underdark might disappear.
- Mounted certainly one of Kith’rak Therezzyn’s traces getting lower off prematurely.
- Mounted some minor pops and digicam quirks within the scene with the zaith’isk.
- Mounted Volo’s hand clipping into your head whereas he performs his extremely skilled and sanitary surgical intervention.
- Mounted Kar’niss clipping barely into the bottom.
- Mounted an animation pop within the first romantic night time with Lae’zel after the celebration at camp.
- Mounted some clipping in your shoulder once you spend the night time with Minthara the night time of the celebration at camp.
- Mounted your weapon showing mid-dialogue when speaking to Rolan on the Emerald Grove.
- Mounted the Dream Guardian’s leg getting all jittery after they kneel right down to allow you to stab them. The facade of stoicism breaks a bit when you may see their legs flip to jelly.
- Mounted the scared boar in Act I wanting prefer it’s operating right into a rock.
- Mounted a pop and an ungainly pause in Astarion’s recruitment dialogue.
- Mounted participant characters turning round a bit robotically to look on the zaith’isk. Additionally fastened an analogous bug once you free Shadowheart from the nautiloid pod.
- Mounted halfling ft clipping into the bottom in Shadowheart’s seaside recruitment dialogue.
- Mounted a disappearing duergar and a companion clipping right into a pillar when coming into Grymforge for the primary time. This was seen on widescreen.
- Made Laridda take a look at Lunkbug accurately of their dialogue in Grymforge and glued some pops.
- Mounted a Flaming Fist popping barely when he walks away within the dialogue with Florrick at Waukeen’s Relaxation.
- Mounted a small pop on Lae’zel when speaking to her through the camp celebration.
- Mounted a digicam shot for shorter races when speaking to the ogres within the Blighted Village.
- Mounted massive characters’ arms partially blocking a shot of Kagha within the Emerald Grove.
- Mounted a clipping concern with a weapon in a shot within the chapel beneath the Overgrown Ruins.
- Tweaked the preliminary shot in Gale’s recruitment scene so you may see the participant character and the traditional sigil a bit higher.
- Mounted Crusher’s fingers clipping into the bottom when he will get right down to kiss your ft.
- Mounted a bug the place biting off Crusher’s toe after which defeating him in a fist struggle would end in a cinematic the place the toe was nonetheless current. An embarrassing inconsistency in an in any other case lifelike chain of occasions.
- Polished the dialogue with the owlbear cub, enhancing the place characters are wanting and standing.
- Mounted Mizora’s wings popping when she arrives at camp.
- Mounted a pop within the confrontation between Aradin and Zevlor on the Emerald Grove.
- Mounted Pooldripp’s thumb clipping together with his mouth.
- Now you can see Pooldripp when BOOOAL tells you he’s a god.
- Mounted a line getting lower brief within the dialogue with Sovereign Glut.
- Up to date the digicam pictures for various character heights within the dialogue with the zaith’isk at Créche Y’llek.
- Tweaked a few digicam angles within the dialogues with Tusk and Bosk on the Emerald Grove.
- Adjusted some cameras to higher swimsuit totally different race heights within the dialogue with Halsin and Kagha.
- Added a fade-out on the mocap within the dialogue with Baelen within the Underdark.
- Mounted a pop within the dialogue with the githyanki patrol on the Mountain Cross.
- Tweaked the timing of animations to repair pops within the dialogue with Scratch within the forest.
- Adjusted some digicam pictures to account for various participant heights when speaking to the myconids earlier than having met the Sovereign.
- Polished the timing of some animations and movement seize fades to repair Sharp-Eye Mirg’s pops.
- Mounted Shadowheart generally turning her head concerningly far over her shoulder throughout her recruitment dialogue on the Emerald Grove.
- Mounted minor pops when enjoying as Avatar Shadowheart if the artefact explodes and kills Lae’zel.
- Astarion will now not neglect to ask you if you happen to ‘know something about these worms’ in his recruitment dialogue.
- Improved the place of Torturer Spike’s head through the scene with Liam.
- Mounted brief races’ fingers clipping into their heads and improved the place characters are wanting throughout Wyll’s recruitment dialogue.
- Mounted the console on the nautiloid initially of the sport lacking its backside half in some cinematic pictures.
- Mounted some overlapping goblins within the scene on the Goblin Camp the place Volo’s desperately spewing nonsensical poetry.
- Mounted some jittery mocap animations on Gekh Coal.
- Mounted stiff-looking fingers on one of many goblins by the windmill.
- Mounted a line with one of many goblins within the Blighted Village generally getting lower off prematurely when enjoying as a drow.
Act II
- Made basic enhancements to the scene the place Jaheira and Isobel reunite after the fight with Marcus.
- Mounted a pop within the first dialogue you might have with Isobel once you method her at Final Gentle.
- Mounted some scene props clipping and sliding from view in Yurgir’s lair.
- Mounted a number of visible bugs brought on by Yurgir’s crossbow within the dialogue with him in his lair.
- Mounted some uneven lighting on Fezzerk at Moonrise Towers.
- Adjusted Artwork’s place on the mattress barely to cut back clipping. Mounted a shot that was blocked by Artwork’s leg when enjoying as a brief race.
- Mounted a pop and a depth-of-field concern within the scene with the Harpers out within the Shadow-Cursed Lands.
- Your weapon will now be seen once you select the choice to assault Isobel.
- Mounted your character snapping their physique backwards and wibbly-wobbling round as if making an attempt to go beneath a cursed limbo stick within the cutscene the place Kar’niss approaches you within the Shadow-Cursed Lands.
- Mounted a pop within the scene with Minthara within the Moonrise Towers Jail.
- Mounted Yurgir’s crossbow clipping into his fingers in his lair.
- Mounted the chalice that you simply maintain when speaking to Jaheira at Final Gentle vibrating suspiciously after you set it down on the desk.
- Mounted some visible points on the Spear of the Night time as a result of it showing to be outfitted in a cinematic when it ought to have gone into your backpack.
- Mounted Raphael briefly disappearing from his chair throughout his recreation of lanceboard with Mol.
- Mounted a Reconstituted Duellist’s line getting lower off prematurely. He actually, actually needed you to listen to him end saying ‘come to my inside chambers’.
- Mounted one of many Winged Horrors at Moonrise Towers getting its line lower off prematurely.
- Slowed down your head motion once you flip to take a look at Jaheira within the dialogue along with her and Isobel at Final Gentle.
- Mounted an animation pop on Astarion within the dialogue with Raphael by the Thorm Mausoleum.
- Mounted a digicam and mocap pop on Jaheira at Moonrise Towers after the fight within the Colony.
- Avatar Karlach now says ‘Edict of Bane’ as an alternative of ‘Lash of Bane’ when referencing Gortash within the Colony.
- Mounted Artwork Cullagh floating onto the mattress once you converse to him a second time.
- Mounted your legs clipping into your bedroll once you’re tossing and turning at night time after the occasions of Act II.
- Mounted the Netherbrain’s place within the sky popping barely within the cinematic on the finish of Act II when the military of the Absolute marches forth.
- Mounted a dialogue at camp with Elminster that regarded prefer it was happening at Moonrise Towers.
- Mounted the VO getting lower off within the dialogue with a guard once you attempt to go away Final Gentle with out Isobel’s blessing.
- Mounted the getaway boat at Moonrise Towers wanting prefer it’s obtained a leak.
- Mounted certainly one of Jaheira’s traces at Final Gentle getting lower off prematurely.
- Mounted a pop on Z’rell when she’s addressing Thorm within the scene that triggers once you enter Moonrise Towers, and smoothed out the animations for the background characters on ultrawide screens. Additionally fastened a pop in your character and Ketheric’s weapon clipping into his throne when he’s sitting down.
- Improved some facial expressions and animations for smoother transitions within the dialogue with Raphael outdoors the Mausoleum, and glued Raphael’s shoulder blocking shorter races in a shot.
- Mounted Minthara’s animation when she’s getting tortured not looping accurately.
Act III and Epilogue
- Mounted Valeria’s wine slipping and sloshing proper by way of the underside and sides of the chalice when it’s lifted into the air.
- Darkish Urge characters who haven’t cured themselves of Bhaal’s affect or who’ve embraced Bhaal on the finish of the sport will now not seem in Karlach’s ultimate scene as if they didn’t simply stalk off on a mad hunt for blood.
- Mounted certainly one of Shadowheart’s traces getting lower off prematurely when speaking to Viconia.
- Non-Vampire-Ascendant Astarion now has one thing to say after you spend the night time with Mizora.
- Mounted some clipping within the scene the place Minthara offers you a kiss when speaking about your ultimate moments, significantly if you happen to’re enjoying as a tiefling.
- Throughout Gortash’s inauguration, Ravengard’s head, sword, and legs will now not go away his physique suspended within the air behind him when he walks down the steps.
- Your weapon will now not block Orin’s face when she’s impersonating you.
- Mounted a shot of the mistaken character throughout Karlach’s interjection when speaking to Gauntlet Edwynna on the South Span Checkpoint.
- Mounted a cinematic bug the place the submersible would method the Iron Throne and, the second it arrived, would nope out and seem to reverse again to the floor.
- Mounted brief races getting blocked by the digicam within the dialogue with Borgus Elamin.
- Cazador’s Woe workers now not slides and clips by way of your fingers once you use it to free or kill the spawn.
- Mounted a pop once you flip to face Gale in a dialogue on the finish of the sport.
- Mounted a pop on Watchman Gyordi as he delivers a line at Excessive Corridor.
- Mounted a few traces getting lower brief when speaking to the spawn in Cazador’s cells.
- Mounted the mistaken subtitle exhibiting up for certainly one of Orin’s traces on the Temple of Bhaal.
- Improved the fade-in and fade-out transitions for Wyll’s Act III romance scene.
- Mounted Astarion wanting like he’s floating on steps and, individually, like he’s frozen after the battle with the Netherbrain.
- Mounted a digicam pop within the dialogue with Lorroakan at Sorcerous Sundries.
- Mounted Astarion’s awkwardly lengthy pause after he responds to you asking him if that is how he used to stay, in reference to the spawn at Cazador’s palace.
- Mounted Yurgir generally getting blocked in a shot of him at Excessive Corridor when he tells you that you could rely on him.
- Mounted a mocap pop on Jaheira within the dialogue with Sarevok.
- Mounted a pop when Dolor first notices you at Facemaker’s Boutique.
- Mounted some traces getting lower off prematurely when speaking to the vampire spawn within the cells at Cazador’s palace.
- Mounted a digicam pop after the Narrator says your Darkish Urge character needs to butcher the group on the circus.
- Mounted a pop on Sceleritas Fel when he talks about Orin killing him on daily basis.
- Mounted male gnomes’ proper ring finger jittering when reworking right into a thoughts flayer.
- Prolonged a voiced line to repair a pop brought on by a fade-in in a dialogue with Shadowheart on the Home of Grief.
- Astarion now not jitters throughout his line within the aftermath of the Black Mass.
- Mounted a weird-looking head flip within the dialogue after the battle with the Netherbrain is over and the gith have departed.
- Mounted a pop on Darkish Urge characters in dialogue with Orin.
- Tweaked some timing and animations to keep away from Astarion’s hand clipping into the participant character’s neck and collar within the dialogue with Dalyria and Pale Petras.
- Tweaked an over-the-shoulder shot to keep away from characters clipping into one another when speaking to a Metal Watcher in Wyrm’s Rock.
- Tweaked the timing of an animation to repair a pop when speaking to Arves.
- Tweaked the timing of a pose to repair a pop when speaking to Lorna Esthelian.
- Added a brand new digicam shot when speaking to Ben Golewits.
- Mounted a number of animation and mocap pops in a dialogue with one of many Metal Watchers at Wyrm’s Rock.
- Mounted a pop on Ulkov Sully after you apologise for bothering him.
- Mounted a minor pop on Karlach if she’s a thoughts flayer on the finish of the sport.
- Mounted Sarevok wanting like he’s within the ritual chamber as an alternative of his throne room if you happen to discuss to him after killing Orin.
- Cleaned up the animations of the companions strolling to shore after the defeat of the Netherbrain when enjoying as Avatar Karlach.
- Mounted some small pops and tweaked the place characters are wanting within the dialogue the place Shadowheart decides her mother and father’ destiny.
- Mounted some damaged ghostly VFX in certainly one of Gale’s romance dialogues.
- Lifted Gale out of the bottom within the scene after the Netherbrain is defeated.
- Mounted a knee pop on a thoughts flayer throughout ceremorphosis within the Decrease Metropolis.
- Mounted a physique pop on 9-Fingers when she’s speaking to Minsc.
- Mounted a physique pop on Aradin at Sorcerous Sundries.
- Mounted some lacking lipsynching on Valeria.
- Mounted some character positions getting damaged when skipping by way of a dialogue with Wyll close to the top of the sport when he’s your associate.
- Mounted some digicam and character placement points through the dialogue along with your allies and Beorn Wunterbrood at Excessive Corridor.
- Mounted Gortash’s Converse with Lifeless dialogue showing to happen within the mistaken location.
- FIxed some bugs in Minsc’s epilogue dialogue, like completely harmless barrels within the background blipping out of existence.
- Mounted a minor pop on Gale in his epilogue dialogue.
- Mounted Wyll’s arm clipping towards his chest armour in his epilogue dialogue.
- Polished the looks of hugs and a few facial expressions in Minsc’s epilogue dialogue.
- Mounted some pops within the dialogue with the Emperor the place he admits he has nothing left to cover.
- Mounted Orpheus’ fingers clipping into the bottom once you free him. In the identical dialogue, additionally fastened thoughts flayer Karlach disappearing and a mocap pop.
- Mounted a multiplayer bug the place the scene on the finish of the sport of Withers addressing the mural of the Lifeless Three wouldn’t play for all gamers below sure circumstances.