Astro Bot developer Crew Asobi has revealed throughout a brand new interview this week that one of many staff’s objectives is to fill the hole left by different studios from round 20-25 years in the past, hoping to duplicate the success that PlayStation’s first-party studios loved throughout the PS2-era.
Talking with VGC, studio head Nicolas Doucet noticed what number of PlayStation studios transitioned from extra cartoon-style video games to creating issues a bit extra on the lifelike facet as Sony’s console viewers swelled. It’s this hole that the staff is now filling.
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When you think about the historical past of PlayStation and the way each studio has positioned themselves, it’s attention-grabbing that – and that is additionally what I present administration – because the viewers of PlayStation grew, plenty of these [studios] went from making cartoon video games to a bit bit extra mature, hyper-realistic video games.
That’s once we at Crew Asobi as a studio determined that we actually wished to fill that hole, that was the hole stuffed by different studios 20-25 years in the past. That’s actually the place we wish to be: all ages, vibrant and many others. Even when we made a horror sport, it will be a humorous horror sport.
Astro Bot launches for the PS5 tomorrow, and you’ll learn our full verdict right here. Crew Asobi isn’t achieved with the sport but nonetheless, because it’s planning DLC for the platformer that may embody pace run phases and new challenges.
[Source – VGC]